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viking last won the day on January 18 2018

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About viking

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  1. viking

    XAML Tips and Tricks

    Sorry @Retro808 , I don't have the answer, but another question ... 2 questions in fact ! #01 I have a problem with the HorizontalWheelCoverFactory, with Device image. All visuals are blurry and highly compressed !! I test with 550x550px PNG for 250Ko. I dont understand why !? I dont have fancy adjustment or visual : ImageType="Device" CurveAmount="0" CameraZPosition="2.65" VisibleCount="8" PageSize="8" ItemZPosition="1.0" SelectedItemZPosition="1.5" Spacing="1.0" @Jason Carr or @Grila any idea ? #02 With the new (and awesome) theme manager in BB, how to manage custom fonts ? The best way would be the built-in code, that the user doesn't have to install them by hand. Possible? An example of code? Thx !!!!
  2. Thx @NJDave71. I found a way, completely based on your work on Aeon Nox. Thx man ! Your code is very inspiring! <StackPanel Grid.Column="2" Grid.Row="8"> <TextBlock x:Name="Stars" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Colorful/Colorful_img/Stars/{0:F1}.png"> <Binding Path="ActiveGame.CommunityOrLocalStarRating" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image Source="{Binding Text, ElementName=Stars}" x:Name="RatingStars" Grid.Column="2" Grid.Row="8" HorizontalAlignment="Center" VerticalAlignment="Stretch" Stretch="Fill" RenderOptions.BitmapScalingMode="HighQuality" > </Image> </StackPanel>
  3. Thx @NJDave71. I think I'm going to use your code model. For the 52 stars images, I will create a quick animation of 52 frames under photoshop. It will be quickly generated!
  4. Thx @NJDave71 . I tried StringFormat too. Whis this : Binding="{Binding ActiveGame.CommunityStarRating, StringFormat=\{0:n1\}}" I have the same result as you = 3.2564 becomes 3.2. But 52 images for the stars is too mutch ! I also found in the Microsoft doc the StringFormat {G4} which should round to the nearest .5. But it does not work. I do not know why ... Maybe a bad syntax. I'm going to take a look at Aeon Nox Redux! Thx!
  5. Hi @NJDave71 ! For a new theme, I'm trying to set up a Rating stars, based on community rating. To use a DataTrigger> Setter, I need data by .5 incremental (0.5 - 1.0 - 1.5 - ...) But the community rating are more like : 3.2564 Does your FindStringConverter can do that ? Round values by 0.5 incrementing ? If so, with which code ? Thx !!!
  6. viking

    XAML Tips and Tricks

    Thank you @Jason Carr for these precisions. I suspected this answer! I thought about another approach : In one Vertical WheelGamesView for exemple, is it possible to have, in same time : up/down arrow = show/move the clearLogo Wheel. left/right arrow = show/move alphabetical index for fast navigation. "Select" mapped button in BB = show de "TextGameView option list". (not the GamesList) "Play" mapped button in BB = Launch the game directly. For me, the problem is that the "TextGameView Option List" is not a single block that can be called anywhere. It's linked only to the "basic game list". The best : the ability to call the "TextGameView Option List" as a solitary block. So, he must take hold of the up/down arrow. If not, bind it to the VerticalWheel block, as it is linked to the GamesList block? I imagine that all this is impossible. But I prefer to ask the question than to miss this opportunity. Thank you !
  7. viking

    XAML Tips and Tricks

    Hi @Jason Carr and all code masters !! On my (rare) free time, I'm working on some concepts for a new theme. Currently, the navigation is on 3-fold: PlatformView(s) > GamesView(s) > TextGameView. I dont like the TextGameView too much. This forces to finish on only one design, even if we develop different design of GamesView. So, I have a question: Is it possible, in a GamesView (wheel/Thum/Wall), to have 2 active mapped buttons ?? For exemple : - "A" = directly play the game. - "B" = launch option. (the TextGameView) Not "start" button. Something more natural, like all UI. And bonus question, In TextGameView, there is a way to replace each list item by a graphic ? (PNG, JPG ...) And use it like all BigBox wheel ? (clearLogo style) I know, I ask a lot! 😬 Thx !!!
  8. viking

    Nostalgia |4:3| video Set

    thank's man ! 😊
  9. viking

    Retroarch + Launchbox = Nada

    Same problem for me. Retroarch 1.6 was perfectly configured and worked in LB / BB. I tried to update Retroarch in version 1.7 with the ETA Prime method : The update has run well inn Retroarch, but my configuration in LaunchBox was completely lost and looks like the @usuallee76 screenshot. I have to redo all my extra command line by hand?
  10. viking

    Nostalgia |4:3| video Set

    Cool !!!!!! This set become a community work !!
  11. viking

    XAML Tips and Tricks

    man, you are the best ! THX A LOT !!!!
  12. viking

    XAML Tips and Tricks

    OK, always about my video alignment. For the record, that's what I'm trying to achieve. (screen always in 16x9 | video in any ratio) I think I have found a good track. Here is the code that I use and that works: <Viewbox Grid.Column="1" Stretch="UniformToFill" ClipToBounds="True" HorizontalAlignment="Center" > <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" StretchVideo="True"/> </Viewbox> I include background video in a "ViewBox" to which I apply functions. But there is a problem: The line of code that calls the video binds the size of the video to that of the "Canvas/Background" ! This distorts the video in 16x9. This will be a problem for all non 16x9 videos... How to modify this code so that the size of the video is recognized and used ? To have no distortion of the video, whatever its ratio? I assume it is: "Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" (???) Anyone ? @shinra358 @Grila @Jason Carr ?
  13. viking

    XAML Tips and Tricks

    About placement in the grid: It's already like that. See my full test code. Very simple : About the UniformToFill on video. The problem is that the command {Stretch="UniformToFill"} is not compatible with this line of code for video = error in Visual Studio and BigBox. The only available command is {StretchVideo="True" or "False"}. The result is one or the other example that I do not want on my visual above.
  14. viking

    XAML Tips and Tricks

    Sorry @shinra358 , but I dont understand ... Could you please write a exemple ?