Hi, I'm DoDoTheDuke. This is my first time in this forum, and I am far from professional. I just recently put PCSX2 1.5 on my LaunchBox, and so far so good. Except for the AMD Radeon HD 7310 Graphics Card , that runs most games around 45%, but I can still play them ?. My main problem now is ... I use my save/load state way to often. Mostly to get re-rolls and item drops in RPG's. Smaller Platforms like SNES , NDS , PSX , etc.... the emulators would let you save/load a billion and one times. What I am trying to find a solution to is this EE/iR5900-32 Recompiler Reset. Then of course the emultor freezing until it can reload the backup sstate. I know that I can pause the emulator, then save/load, but I love being able to do it whenever without timing out. So my question is ... Is there a way to go into one of the inis config files, and switch or change some of the rules to stop it from pause/freeze after save/load state over usage? Here is my latest emulog. 
 
	 
 
	PCSX2 1.5.0-20180913195659 - compiled on Sep 13 2018 
	Savestate version: 0x9a0d0000
 
	Host Machine Init: 
	    Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit 
	    Physical RAM     =  5849 MB 
	    CPU name         =  AMD E1-1500 APU with Radeon(tm) HD Graphics 
	    Vendor/Model     =  AuthenticAMD (stepping 00) 
	    CPU speed        =  1.475 ghz (2 logical threads) 
	    x86PType         =  Standard OEM 
	    x86Flags         =  178bfbff 00802209 
	    x86EFlags        =  2fd3fbff
 
	x86 Features Detected: 
	    SSE2.. SSE3.. SSSE3 
	    SSE4a 
 
	Reserving memory for recompilers...
 
	Loading plugins from C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\plugins... 
	    Bound   GS: gsdx32-sse2.dll [GSdx 20160105132032 (MSVC 19.00, SSE2) 1.0.0] 
	    Bound  PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0] 
	    Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0] 
	    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0] 
	    Bound  USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0] 
	    Bound   FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0] 
	    Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0] 
	(GameDB) 9768 games on record (loaded in 956ms) 
	Plugins loaded successfully.
 
	HLE Notice: ELF does not have a path.
 
	Windows 10.0.15063 
	Initializing plugins... 
	    Init GS 
	    Init PAD 
	    Init SPU2 
	    Init CDVD 
	    Init USB 
	    Init FW 
	    Init DEV9 
	Plugins initialized successfully.
 
	Patches: No CRC found, using 00000000 instead. 
	Opening plugins... 
	    Opening GS 
	    Opening PAD 
	    Opening SPU2 
	    Opening CDVD 
	isoFile open ok: C:\Users\DooDooTheDuke\LaunchBox\Games\Sony Playstation 2\Arc The Lad - Twilight Of The Spirits (UNDUB) (USA).iso 
	    Image type  = DVD 
	 * CDVD Disk Open: DVD, Single layer or unknown: 
	 * * Track 1: Data (Mode 1) (1739367 sectors) 
	    Opening USB 
	    Opening FW 
	    Opening DEV9 
	McdSlot 0 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd001.ps2 
	McdSlot 1 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd002.ps2 
	Plugins opened successfully. 
	EE/iR5900-32 Recompiler Reset 
	    Bios Found: USA     v02.30(20/02/2008)  Console 
	    BIOS rom2 module not found, skipping... 
	    BIOS erom module not found, skipping... 
	# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
 
	PlayStation 2 ======== Hard reset boot 
	 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) 
	 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> 
	# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) 
	# TLB spad=0 kernel=1:12 default=13:30 extended=31:38 
	# Initialize Start. 
	# Initialize GS ... 
	# Initialize INTC ... 
	# Initialize TIMER ... 
	# Initialize DMAC ... 
	# Initialize VU1 ... 
	# Initialize VIF1 ... 
	# Initialize GIF ... 
	# Initialize VU0 ... 
	# Initialize VIF0 ... 
	# Initialize IPU ... 
	# Initialize FPU ... 
	# Initialize User Memory ... 
	# Initialize Scratch Pad ... 
	# Initialize Done.
 
	EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08 
	  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
 
	Patches: No CRC found, using 00000000 instead. 
	(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 
	(SYSTEM.CNF) Software version = 1.00 
	(SYSTEM.CNF) Disc region type = NTSC 
	Windows 10.0.15063 
	Current Renderer: Direct3D9 (Hardware mode) 
	AMD Radeon HD 7310 Graphics (8.17.10.1404) 
	ELF (cdrom0:\SCUS_972.31;1) Game CRC = 0xE7B6CFA2, EntryPoint = 0x00100008 
	(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 
	(SYSTEM.CNF) Software version = 1.00 
	(SYSTEM.CNF) Disc region type = NTSC
 
	IOP Realtime Kernel Ver.0.9.1 
	    Copyright 1999 (C) Sony Computer Entertainment Inc.  
	Reboot service module.(99/11/10) 
	cdvd driver module version 0.1.1 (C)SCEI 
	Load File service.(99/11/05) 
	Multi Threaded Fileio module.(99/11/15)  
	iop heap service (99/11/03) 
	loadelf: fname cdrom0:¥SCUS_972.31;1 secname all 
	loadelf version 3.30 
	Input ELF format filename = cdrom0:¥SCUS_972.31;1 
	0 00100000 00158a71 ...................... 
	Loaded, cdrom0:¥SCUS_972.31;1 
	start address 0x100008 
	gp address 00000000 
	# Restart Without Memory Clear. 
	# Initialize GS ... 
	# Initialize INTC ... 
	# Initialize TIMER ... 
	# Initialize DMAC ... 
	# Initialize VU1 ... 
	# Initialize VIF1 ... 
	# Initialize GIF ... 
	# Initialize VU0 ... 
	# Initialize VIF0 ... 
	# Initialize IPU ... 
	# Initialize FPU ... 
	# Initialize Scratch Pad ... 
	# Restart Without Memory Clear Done. 
	Elf entry point @ 0x00100008 about to get recompiled. Load patches first. 
	BootDev =  
	BootDir =  
	BootName = scps_000.00 
	BootDevice = 1 
	Rom Date = 2008/02/20 
	rxfile : device changed 1 
	rxfile : device changed 1 
	initializing CD (0) ... 
	complete 
	IOP Modules Load Start 
	Iop Rebooting : modules/IOPRP243.IMG 
	Get Reboot Request From EE 
	rxfile : start execute request queue thread 0
 
	PlayStation 2 ======== Update rebooting..
 
	PlayStation 2 ======== Update reboot complete 
	cdvdman Init
 
	IOP Realtime Kernel Ver. 2.1 
	    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.  
	rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP243.IMG;1' 
	Reboot service module.(99/11/10) 
	cdvd driver module version 0.1.1 (C)SCEI 
	Load File service.(99/11/05) 
	Multi Threaded Fileio module.(99/11/15)  
	iop heap service (99/11/03) 
	rxfile : Load file   'cdrom0:¥IOPCONF.CNF;1' (139 [139] Bytes) 
	rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1' 
	loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg  
	loadmodule: id 25, ret 0 
	rxfile : Load module 'cdrom0:¥MODULES¥PADMAN.IRX;1' 
	loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg  
	loadmodule: id 26, ret 0 
	rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1' 
	loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg  
	loadmodule: id 27, ret 2 
	rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1' 
	loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg  
	loadmodule: id 28, ret 2 
	rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1' 
	loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg  
	loadmodule: id 29, ret 0 
	rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1' 
	loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg  
	snddrv : completed to initialize SE system 
	snddrv : completed to initialize ADPCM stream system. 
	snddrv : completed to initialize PCM stream system 
	Start RX - sound RPC server 
	Installed sound driver version 1.00 
	free memory    : 128300 byte 
	free max block : 127E00 byte 
	snddrv : start DMA procedure 
	loadmodule: id 30, ret 0 
	IOP Modules Load End 
	Device[HOST ] -- 
	Device[CDROM] OK 
	Device[MCARD] OK 
	Device[HDD  ] -- 
	rxfile : Load file   'cdrom0:¥SYSTEM.INI;1' (119 [119] Bytes) 
	 Number  :SCUS-97231 
	 Version :100 
	 VMode   :NTSC 
	 Country :USA 
	 Warning :NO 
	rxfile : disk type = 20 
	rxsndstr : registed format 'PCM stream' : 1 
	rxsndstr : registed format 'ADPCM stream' : 0 
	(UpdateVSyncRate) Mode Changed to NTSC. 
	(UpdateVSyncRate) FPS Limit Changed : 59.94 fps 
	Closing plugins... 
	    Closing DEV9 
	    Closing FW 
	    Closing USB 
	    Closing CDVD 
	    Closing SPU2 
	    Closing PAD 
	    Closing GS 
	Plugins closed successfully. 
	Decommitting host memory for virtual systems... 
	EE/iR5900-32 Recompiler Reset 
	Shutting down plugins... 
	Plugins shutdown successfully. 
	(GameDB) Unloading...