Jump to content
LaunchBox Community Forums

DoDoTheDuke

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by DoDoTheDuke

  1. I put it on PCSX2 general discussion forum 30 minutes ago. I did take the backup before save off, and it has not happened yet... Thanks though for referring me guys.
  2. I mean it even says in the top left hand corner of the emulator <Paused>.
  3. Hi, I'm DoDoTheDuke. This is my first time in this forum, and I am far from professional. I just recently put PCSX2 1.5 on my LaunchBox, and so far so good. Except for the AMD Radeon HD 7310 Graphics Card , that runs most games around 45%, but I can still play them ?. My main problem now is ... I use my save/load state way to often. Mostly to get re-rolls and item drops in RPG's. Smaller Platforms like SNES , NDS , PSX , etc.... the emulators would let you save/load a billion and one times. What I am trying to find a solution to is this EE/iR5900-32 Recompiler Reset. Then of course the emultor freezing until it can reload the backup sstate. I know that I can pause the emulator, then save/load, but I love being able to do it whenever without timing out. So my question is ... Is there a way to go into one of the inis config files, and switch or change some of the rules to stop it from pause/freeze after save/load state over usage? Here is my latest emulog. PCSX2 1.5.0-20180913195659 - compiled on Sep 13 2018 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 15063), 64-bit Physical RAM = 5849 MB CPU name = AMD E1-1500 APU with Radeon(tm) HD Graphics Vendor/Model = AuthenticAMD (stepping 00) CPU speed = 1.475 ghz (2 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 00802209 x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3 SSE4a Reserving memory for recompilers... Loading plugins from C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\plugins... Bound GS: gsdx32-sse2.dll [GSdx 20160105132032 (MSVC 19.00, SSE2) 1.0.0] Bound PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0] Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0] Bound USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0] (GameDB) 9768 games on record (loaded in 956ms) Plugins loaded successfully. HLE Notice: ELF does not have a path. Windows 10.0.15063 Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\DooDooTheDuke\LaunchBox\Games\Sony Playstation 2\Arc The Lad - Twilight Of The Spirits (UNDUB) (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1739367 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Windows 10.0.15063 Current Renderer: Direct3D9 (Hardware mode) AMD Radeon HD 7310 Graphics (8.17.10.1404) ELF (cdrom0:\SCUS_972.31;1) Game CRC = 0xE7B6CFA2, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCUS_972.31;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCUS_972.31;1 0 00100000 00158a71 ...................... Loaded, cdrom0:¥SCUS_972.31;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. BootDev = BootDir = BootName = scps_000.00 BootDevice = 1 Rom Date = 2008/02/20 rxfile : device changed 1 rxfile : device changed 1 initializing CD (0) ... complete IOP Modules Load Start Iop Rebooting : modules/IOPRP243.IMG Get Reboot Request From EE rxfile : start execute request queue thread 0 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP243.IMG;1' Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) rxfile : Load file 'cdrom0:¥IOPCONF.CNF;1' (139 [139] Bytes) rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥PADMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1' loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg snddrv : completed to initialize SE system snddrv : completed to initialize ADPCM stream system. snddrv : completed to initialize PCM stream system Start RX - sound RPC server Installed sound driver version 1.00 free memory : 128300 byte free max block : 127E00 byte snddrv : start DMA procedure loadmodule: id 30, ret 0 IOP Modules Load End Device[HOST ] -- Device[CDROM] OK Device[MCARD] OK Device[HDD ] -- rxfile : Load file 'cdrom0:¥SYSTEM.INI;1' (119 [119] Bytes) Number :SCUS-97231 Version :100 VMode :NTSC Country :USA Warning :NO rxfile : disk type = 20 rxsndstr : registed format 'PCM stream' : 1 rxsndstr : registed format 'ADPCM stream' : 0 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...
×
×
  • Create New...