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PurpleTentacle

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Posts posted by PurpleTentacle

  1. 4 hours ago, Kondorito said:

    If you are using BigBox, then I am intrigued in how you will be displaying the hacks there; as I have like 500-ish, but not all of them have images/video and/or metadata, so finding a theme that displays them nicely was/is hard.

    This is the one thing that makes me hesitant to import the hacks/homebrews. Even though I don't have all that many, it's still a bit of a pain. My TI-99 4/a collection is a bit of a mess because a higher percentage of them don't have metadata, and even then, a lot of them don't have all the images I need (and especially the movies). I just kind of accept that my TI-99 4a stuff is a mess, so I'd probably do that with my hacks/homebrews stuff. Images aren't usually too bad to track down, but making/finding movies is a different matter.

  2. Yup, added the relevant emulators to the Platform when I did a test run on a NES rom hacks platform. Also did that when I added "Nintendo Famicom" as a separate platform to my collection (still wasn't sure why that's not a default platform, but I don't know a whole lot about the Famicom vs. the Famicom Disk System (aside from the obvious). I'll probably still add "Hack" to the Custom Fields to make a playlist with all hacked roms, just for convenience sake.

    Only question I have left is why Launch Box recommends not adding a new Platform? It didn't recommend it when I added Famicom by doing Tools -> Manage Platforms, but when I right clicked on an existing Platform, and then clicked add, it recommended to use the Tools -> Manage Platforms to make a custom platform. Not really sure why or what the difference is.

    Thanks for the reply.

  3. I wanted to include Castlevania II Redaction, and initially I was going to bother to separate it since it's just one rom. But after coming across a collection of hacked NES/SNES/Genesis roms, I'm considering organizing it somehow. 

     

    There are two methods I was thinking of using:

    1) import them as regular NES/SNES/Genesis roms, and then adding "Hack" as a custom field, and then making a Playlist that includes that autogenerates based on that custom field.

    2) Create custom Platforms for NES/SNES/Genesis hack roms (and potentially a Playlist that includes them all).

     

    When I tried creating a custom Platform, Launch Box warned me that it was inadvisable (I did this on a test copy of my build so that I didn't have to worry about messing anything up). For now, it seems like the best option is to add the hacked roms as normal, but then adding that custom field. That said, I'd like a way to organize them a bit more (like using a separate folder so they're not mixed in). I'm open to suggestions.

  4. Just tried it out, works fantastic! This solved a major problem I was having, and I'm glad you got to experience the awesomeness of the MT-32. It's definitely something I recommend everyone to use to get the "full" experience. Thanks for solving this issue so quickly! 

  5. I just keep the save files on default, so I'm actually not sure where they go. I just use the default LaunchBox\ScummVM folder to store the MT-32 roms, but ScummVM remembers the actual physical path, so, as far as I know, there's no way to tell ScummVM to check the file location relative to the LaunchBox\ScummVM folder structure (maybe the ini can be edited manually to do this?).

  6. The timing here was perfect for me! I was actually putting off a solution for making my ScummVM games portable because it was one thing that I couldn't setup in a satisfactory way. I actually started typing up a post here to look for ideas, when I checked out your (epicfail) launcher to try something with it before making a post... and lo & behold, you had just updated it so that it's truly portable! It works perfectly, so I greatly appreciate it!

     

    Just wish I had a solution for setting up the "Extra" folder within ScummVM so that it's also portable for the Roland MT-32 emulation, since the ScummVM INI settings are essentially hardwired. I plan on giving a few of my friends my setup, so I'm trying to make it preconfiged as possible, but in this case, I think I'll just give them instructions on how to set up ScummVM for the first time. Pretty easy to explain. 

  7. I have it setup to exit the game & go back to Recalbox when I press my left thumbstick button + start. This is the only hotkey I have set up as the same on all systems.

    This is what I have in the Recalbox version of RetroArch:

    Change Save State Slot: Left Thumbstick + Dpad Up/Down

    Save State: Left Thumbstick + Y

    Load Save State: Left Thumbstick + X

    Screenshot: Left Thumbstick + Left Shoulder Button

    Reset: Left Thumbstick + A

     

    When I try to go into RetroArch's hotkey settings, I can only assign it to one key instead of a key combination. Is there a way to assign the above actions to hotkey combinations?

     

  8. I went through that with my Raspberry Pi, lol. I *really* enjoyed configuring it, setting it up, and I did play it for awhile... and then just stopped. Fortunately, once I got a 13" monitor for my bedroom, it gave me a reason to play it again.

  9. 7 hours ago, Lordmonkus said:

    Why not just use the "Create Shortcut" function in D-Fend and then put all your shortcutes in a folder which essentially just becomes a roms folder and then import the shortcut files into LB like any other Windows game ?

    Looks like I have a new project for today.

     

    Honestly, figuring out tricks like this is one of the fun parts of LaunchBox (at least as far as it relates to not playing games). Creating a script to load & run a BASIC script was kind of satisfying, even if it's not exactly sophisticated. 

  10. Yeah, I gotta figure that if D-Fend can launch it by creating DOS Box configs, then it should be no problem to transfer the those configs to the games' directory within LaunchBox. I don't remember D-Fend doing anything special beyond that, but it's been awhile since I've used it.

  11. 10 hours ago, damageinc86 said:

    i'm way outdated with this one, but I love d-fend reloaded.  I know it's technically another layer between you and the games (it's sort of its own little frontend) but I just love using it. 

    I used to use D-Fend Reloaded, actually! It might have been what kept me from fully switching to LaunchBox originally. I really enjoy how it has some preconfiged settings for specific machines. Makes it easy to find a good starting point for a game if you know what speed CPU the game was written for. 

     

    Gonna stick with LaunchBox because one of my main intentions is to use it for BigBox, and throwing in another front end could get messy (I suppose I could always take the DOS Box configs made by D-Fend & use them in LaunchBox).

  12. 12 hours ago, sundogak said:

    @PurpleTentacleFor RA you can do one of two ways to direct keys to the emulator rather than to RA.  Both settings are located here: In RA, go to Settings, Input,Input Hotkey Binds. 

    If you look at the Game Focus Toggle (default is Scroll Lock), that button if pressed will toggle so that keys go to emulator (i.e., pressing "F" sends "F" to emulator, not a command to RA to toggle full screen). 

    The other option is to assign a key to "Enable Hotkeys". If you do this, then it always sends keys to the emulator unless you press the assigned hotkey which then sends to RA as a normal command.

    huh, I think the game focus option is what I want to use. For some reason, the Enable Hotkeys option doesn't seem to work for me, or maybe I don't understand how it works. It never seems to send the command to RA. I think I'll use the Game Focus option, and instruct anyone who plays it to use that when playing DOS games.

  13. tl;dr: I'm trying to decide on the best method for running DOS games. At the moment, I use DOS Box when I can, but Retroach for games that need them.

    So my situation is like this:

    DOS Box seems to play most games, but for reasons I can't quite figure out, some games just don't run, although they run using Retroarch. I tried adjusting some of the settings like the video output method (I.E. Surface/Overlay/DirectDraw), or the machine type (I know some games require a specific output method, but that doesn't seem to always be the case).

     

    I'd consider just going full RetroArch to make things easier for me (game speed seems to also work well by default). Unfortunately, like I mentioned in the title, Retroarch has the keyboard shortcuts on by default, so pressing the spacebar, for instance, will fast forward. Now, I saved a config where the "End" key was used to enable hotkeys, which turns the hotkeys off by default, so it doesn't interfere with keyboard input for the games. Unfortunately, that effects *all* other systems, and on top of that, pressing the "End" key doesn't actually turn on keyboard shortcuts, so there's no way to open up the Retroarch menu (I guess turning off keyboard shortcuts oddly turns off the ability to enable them through a keyboard shortcut).

     

    So is there a better way to do this? Is there a command line parameter to load a specific config so that it only does that for DOS games? Also, how do I tell what config Retroarch is using for DOS Box? They usually run well, but I'd like to be able to tweak them, but I don't know how.

     

    Problem I'm having with a specific game - Scorched Earth in DOS Box has the mouse act weird (it's very wonky, hard to describe), but the mouse works fine in Retroarch. On the other hand, Scorched Earth runs rather slowly in Retroarch (the explosions & the starting screen load REALLY slowly, everything else is fine). Retroarch makes it actually playable, but the waiting for the explosions & such makes me not want to play it.

  14. I'd like to minimize the size & number of my media files without negatively impacting what Big Box might use. Obviously different themes can use different media files, so the answer might depend on which theme I'm using (Unified Refried is my current default). On the other end of the spectrum, I'd like to make sure my theme has all the media types it needs to do its thing.

     

    Is there a general way to figure this out? I don't think I've ever come across a list of that info, although I'm not sure if I just missed it or not.

  15. Thanks for the response. Yeah, the only thing I'm worried about not syncing are things like my ScummVM games, which, in the past, I've used EpicFail's ScummVM Launcher, but that makes .bat files that give a specific path, as opposed to a path that is relative to LaunchBox's folder structure. I need to look into it more.

    I think there might have been some other examples along those lines, but they're not too common, and with a bit of work, I think I can work around it.

  16. Wasn't 100% sure how LaunchBox stores its settings, and I wasn't sure if there was a cross-over in the file that they both refer to. For instance, ScvummVM stores an ini file in a generic spot of your file structure, so unless you use a command line parameter, ScvummVM references that no matter where ScummVM is installed. I'm mostly just worried about cross-cominating between the 2 copies I have on my computer. 

     

    Related question - is there a recommended path to store LaunchBox in as an optimal way to make/keep it portable? I plan on giving a copy of my LaunchBox to a friend, and I want them to be able to just drag & drop the folder, and have everything be all setup. I'm guessing the best method would be to just make it like, D:\LaunchBox, and that way, at long as they have room on their D Drive (assuming they have one), they can just place it there & everything will match up. Currently it's in my "users" folder, and since that has a very specific path to it, I think it's not for the best (mostly in terms of ScummVM stuff). 

     

    Speaking of buying copies, how do I buy a copy in their name? I looked at the buy option, and the first thing it asked me for was my name & address, so I didn't want to go any further to see if there was an option for naming the license to someone (I don't remember the details when I bought my copy).

  17. So at this point, I'm not even trying to get this to work from within LaunchBox, I've just been trying to get it to work in RetroArch first. I followed the various tutorials, making sure to download the fbalpha_libretro, as well some of the other arcade related libretros. I also placed the bios files that worked in NeoRage into the Neo Geo rom folder (neogeo.zip, I also had a uni-bios 1.3.zip file from NeoRage). When that didn't work, I tried moving it into the system folder in RetroArch. I even tried placing the bios in a bios folder (someone on one of the YouTube videos claimed this worked, but it didn't for me). 

     

    When all of that didn't work, I tried downloading other neogeo.zip bios (different file sizes, so I know they're different). Now, I should also point out that I can open the very same files in NeoRage, so I know the problem isn't the rom files (unless there's something about it that I don't know). I can also open all sorts of other files in RetroArch, including arcade games (struggled with a few, but obviously that can be very specific to the rom/bios). So I know RetroArch works...

     

    I make sure to load the core before loading the zip file in RetroArch. The error message I get for every Neo Geo zip file is "Failed to load content". I'm not quite sure what I'm doing wrong, especially when there are a number of variables at play (just to cover the bases, yes, I leave the zip files intact).

  18. Thanks, and thanks for the video guide! I actually found that last night, but saw that it was from 2013 (I think), wasn't sure if it was still valid. I use Shadowplay for recording, and while the video quality looks good to me, I'm not enough of a videophile to know if it's not accurate enough.

  19. Are there are guidelines for making movies for EmuMovies? I.E. specific settings that's recommended (1080p mp4 format, etc...)? I have Sony Vegas Pro 14.0, so I don't think it should be hard to get the right settings, but I want to make sure I get it right.

  20. ha, I love the "ScummVM Backup Disc"!

     

    I'm thinking about making my own videos for the ScummVM games I have. Kind of unfortunate that Emu Movies doesn't have many associated (at least for the one I own). I saw the Snap Packs, but I think I have some specific things in mind, like using the Roland intro music for King's Quest III.

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