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wichitakid71

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Everything posted by wichitakid71

  1. Had it checked earlier with no fix, but combining with unchecking the "extract" box did it. Thank you!
  2. Been struggling for while to get Arcadia games up and running but finally did. What finally worked was setting up a separate MAME202 (it's what I happen to have) and unchecking some boxes that were checked in my Arcade MAME setup. The games now launch and play. At first, a separate window popped up on my separate monitor saying my video setting (d3d9x) was not supported, "switching to gdi." I got the message to go away with a command line switch to gdi, but the window opens every time, every game. It is a MAME window, but there's nothing in it (see image on right). Here is my command line: "-keyboardprovider dinput -video gdi -nowindow -skip_gameinfo arcadia -cart" The only box checked is "extract ROM archives before running." Although I always see the skip_gameinfo and nowindow commands usually coming after the -cart command, when I place them at the end the game won't launch. Can anyone help me make the window go away, or explain what I have done wrong with my commands? Any advice is appreciated. Thanks. Scott
  3. Thank you for the replies, I wanted to make sure there wasn’t a simple fix I couldn’t find. I bought the game through my Xbox One and was liking not having to repurchase tables. I’ll give Steam a try with the sample table and see if I prefer it.
  4. Is there anyone out there who has actually successfully imported individual tables with FX3 purchased through the Microsoft Store (not Steam)? I flawlessly imported FX3 after I installed it from the Microsoft Store, but when I did this Launchbox sees it as a Windows game, and all I can do is launch the game and navigate from there. The tips above act like the .exe file is accessible and simple to find. Windows hides FX3 in a hidden directory WinApps, but it won't let me open it despite what permissions I may grant myself. So entering it into the emulator creator won't work. Here's where it is: And here's what happens when I try to open it: Has someone actually gotten the launch-individual-tables to work for FX3 purchased through Microsoft? If so how did you accomplish this? Thanks. Scott
  5. Did you solve this? I have some version of this too in RA at boot for most games.
  6. Creating punchout.ini with the correct 2 screen settings did the trick. Didn't have to set up any program or file, MAME simply launches straight into two screens and replaces the BigBox marquee. The marquee reappears when I exit the game. Works in other games too. I'm off to try to figure out why MAME works and GroovyMAME hangs when I try the same thing. Thanks for the help. Scott
  7. Thanks for the reply. All the changes I described are in mame.ini, not punch out. But right now all my two-monitor games work. My current problem is I can't see all the marquees when playing the single monitor games like Centipede. The marquee vanishes when the game boots. I'm new to the two-monitor stuff, so are you saying that I need to: 1. turn off two screens in mame.ini 2. turn on two screens one-by-one in punchout.ini and any other 2 monitor game? Thanks. Scott
  8. I have a cabinet with an existing Makvision Tri-Mode monitor and I am trying to add a second monitor to my cabinet for purposes of displaying marquees and playing two-monitor games (basically Punch-Out). I am using BigBox to display marquees, and I have turned them on in options. I see marquees displayed on the platform and game screens, but when I select “Play” within the game, the marquee vanishes and only the game screen is displayed (I see a second, different screen where appropriate like in PO). My primary emulator is/was GroovyMAME, but it apparently crashes when launching when BigBox’s marquees are enabled. I can start the game, don’t see the marquee, and then I can’t exit. So I am using MAME .202 which I had also installed. I thought I had it correctly configured, and it briefly showed marquees during game play. For Punch-Out, the marquee was replaced with the second screen. This was exactly the outcome I wanted. The problem is this configuration suddenly no longer works. I tinkered with the mame.ini file so much that I created a new one from scratch. I changed the following from the defaults: Marquees: 0 Numscreens: 2 Video: d3d9x Screen0: \\.\DISPLAY2 (this is my main CRT monitor) Screen1: \\.\DISPLAY1 (this is my LCD) In configuring MAME, the only way I got anything other than a black 2nd monitor was with the d3d9x setting. With the above settings, I see the game screen on both monitors. I still have the problem with no marquees in game play. MAME does not crash, so I intend to use it going forward unless anyone knows a way to make GroovyMAME work. I use Retroarch to emulate a bunch of other systems like Atari, NES, Sega, and the marquees all show up during game play as intended. This must be something in MAME or BigBox. I’ve read some similar posts, and I’ve tried everything that others have done, but I’ve not seen a solution to this specific problem. Any and all help is appreciated. Thanks. Scott
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