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launchretrogirl2562

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launchretrogirl2562 last won the day on November 26 2022

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  1. nice job! i use these two. good to know they finally are added🫠 🧩 WASM-4 – A WebAssembly-based fantasy console designed for tiny retro-style games. Perfect for devs and players who love creative limitations. 📺 Uzebox – An open-source 8-bit game console built around an AVR microcontroller. It’s a DIY dream for retro gaming enthusiasts.
  2. I will share my settings for the SEGA 32X (picodrive core) In RETROARCH [DRIVE]:\RetroArch\config\PicoDrive I have both these files in this directory : picodrive.opt and sega Mega Drive 32X.cfg PicoDrive.optSega Mega Drive 32X.cfg The cfg file name convention is based on the directory where my games are located [DRIVE]:\LaunchBox\Games\Sega Mega Drive 32X So if your games are located somewhere else then you need to change the name of the cfg file to reflect the name of directory where your games are located. These are my emulator settings for Sega 32X and SegaCD And my core information and required bios files for the genesis_plus_gx_libretro.dll and the picodrive_libretro.dll You should check in retroarch by loading the picodrive core....and checking core information to see if all bios files are present and checksums are correct. Sega Mega Drive 32X games are in 7z format and Sega CD games are in rar format.
  3. just remove the entire xemy launchbox integration folder in your plugins directory [DRIVE]:\Launchbox\Plugins\Xemu LaunchBox Integration and try again. If LB runs...try to install LB in a new _test folder. Update the XEMU plugin in your temporary LB install. Copy the updated xemu plugin to your current LB install and try again.
  4. don't forget to read my edit above. as it describes steps to take to fix the removed extension.
  5. after you selected the file(s) u want to edit. entered your search for : .v* or _v* or anything u want to remove. u have to press start at the bottom of that screen for it to actually rename it. Before u start mass renaming, always make a backup before of your files. and the program shows u what it will change. So before u press start...u can sort of see what it will change. Just mass rename them. It will also remove your extensions. Select all your renamed files in total commander. Then just open the mass rename tool again. Enter the extension u want the files to have, for instance .adf and hit start. All your files have been cleaned and have an extension again.
  6. Total Commander (ghisler.com)
  7. Launchbox latest versions should import those rom names correctly and leave out all things like .v.1.1.2 or others So your hiredguns.v.1.1.2 should import as hiredguns Or look at this post describing total commander, he uses as parameter _v* to remove that naming in the rom name Or my own test :
  8. About scraping, that shouldn't happen. Cause you are only importing those UUID files but you should be using the FOLDER name as name of the game. So in your library of amiga games it should have the correct game name. And when you scrape in LB it should use the game name to find the correct artwork. So steps are to import ROMS U can either choose your entire GAME FOLDER with the UUID's in them Or you can choose import single files. Just browse to your directory, choose *.* and then only select the UUID files Scrape as Commodore AMIGA Custom OPTIONS Make sure to check the 'user folder names' checkbox Now it's ready to Import As you can see...it adds the UUID files but using the FOLDER name as name of the game to import. I just did a test with the scraping and it correctly finds all artwork
  9. Did you configure FS-UAE completely? It's a long while ago since I configured this. Follow Zombeavers tutorial to configure FS-UAE. You also need an account on https://openretro.org/ to get all the game configs. But I do know you need FS-UAE fully configured (kickstart roms, amiga gamefiles directories set, scanned available games,...). Once you done all that, and also your game database with available games is filled u are ready for the next step. I use the UUID launcher This creates the pointer files which U can use to import your games. My launcher settings then are : The games I launch are just simple pointers which FS-UAE uses to find the corresponding game (they are made by the FS-UAE Exporter) As you can see from the directory where the pointer files are created. (i have three here, but was just from testing. Only one will be there if you start fresh)
  10. thanks, needed the trilogy one
  11. Seeing as still not many PS4 games are fully emulated it is not too much work to manually edit the right game name while importing them. Not ideal, but for the time being I don't really mind it. There is plenty of artwork to be found.
  12. old skool soundblaster sounds ☺️
  13. I also do not understand why you should ever want to use m3u files. Launchbox can also use FOLDER NAME as the name of the game. Seeing as MS Xbox360 games are only one level deep, and in .xex format and mostly already have the name of the game...that more than dissuades the use of m3u files. Adding all XBOX360 games should only be a matter of adding roms...opening file explorer in your microsoft Xbox360 games folder...looking for *.xex.....and mass select all of them.
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