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launchretrogirl2562 last won the day on November 26 2022
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for pinball M I cut a video from arcade one (credit there) channel on youtube: for pinball FX, check here : Pinball M.mp4
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Refried Style Platform Theme Videos (16:9)
launchretrogirl2562 commented on edgemundo's file in Platform Theme Videos
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Looking for those as well 😑
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are you sure you have the right rom? cause jplstw22 is a pinball game. status Emulation:Preliminary http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=jplstw22&search_id= i think you need the jpark roms http://adb.arcadeitalia.net/lista_mame.php?ricerca=Jurassic+Park&arcade_only=0
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I run sega 32x with retroarch 1.19.1 See attached images for the emulator settings and the core to use
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I had to change my emulator settings for it to work. But your detailed explanation helped me cause I also forgot to add the path to the rompath list in mame. So thanks again. And include the bios ofcourse.
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Does the mtx need a bios file and where do I put it? Do the roms need to be put in a special directory like mtx512 or other? By following the default command line LaunchBox Default Command-Line Parameters: mtx512 -autoboot_delay 1 -autoboot_script scripts/mtx_cass.lua I can't get the roms to boot?
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How to change load option (retroarch-Vice) for c64
launchretrogirl2562 replied to chrisbati's topic in Emulation
I did a test. I created an m3u file with the following contents : Disk1.d64:archipel.+5h/rem The game I am running is called archipelago and from the list contents of the d64 disk you can see why I use the 'archipel.+5h/rem' command in the m3u file Then I run Retroarch and load the C64 VICE core Then Load Content. Browse to the m3u file and select it As u can see the LOAD command is passed correctly to the core And the game runs fine -
How to change load option (retroarch-Vice) for c64
launchretrogirl2562 replied to chrisbati's topic in Emulation
I hear your problem but I also do not have a proper solution. If it were up to me I would just download Zombeaver's collection and go with that. All the work has already been done, and if you want to add games to it, customize it, then it is easy to find out how to do. Maybe not a direct answer to your question but in the end,...it serves the same purpose. -
c64 C64 Dreams (massive curated C64 collection)
launchretrogirl2562 replied to Zombeaver's topic in Emulation
hi Zombeaver, can you provide an update on your progress on c64dreams? i did check discord but couldnt find a current status. do you plan to use the latest version of retroarch? anyway, thanks again for your work on this wonderful project! -
agree wholeheartedly with that statement! however, when it comes to other systems like hyperspin, retrobat, batocera, coinops....i would still always choose launchbox over all others.
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shouldn't the element name 'bezel' also be referenced somewhere in your view name. Like for instance.... <!-- invaders.lay --> <mamelayout version="2"> <element name="bezel"> <image file="Bezel.png" /> </element> <element name="backdrop_m"> <image file="backdrop_moon_midway.png" /> </element> <element name="overlay_m"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="32" right="224" bottom="64" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <view name="Upright_Artwork"> <screen index="0"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.8" /> </screen> <element ref="bezel"> <bounds x="0" y="0" width="xxx" height="xxx"/> <-- fill in your desired height and width </element> <element ref="overlay_m" blend="multiply"> <bounds x="0" y="0" width="195" height="260" /> </element> <element ref="backdrop_m" blend="add"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.3" /> </element> </view> </mamelayout>
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There are three ways to update or install it. From the 'edit emulator' option From the 'add emulator' option From the import Roms option
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I discovered the cause of the issue. I had two dolphin versions installed. One for Nintendo Gamecube and WII. One for Sega Triforce. The dolphin version required to run Triforce are only the older versions of dolphin found here : https://dolphin-emu.org/download/list/Triforce/ The notification thus comes from the triforce dolphin. I think the dolphin plugin also checks that version and throws the notification error. However, from my knowledge,...Sega Triforce can only be run in one of the older builds of dolphin from the list of versions in the link above. So either I have to get used to getting two notification popups each time I open the manage emulators screen OR the dolphin plugin or other code needs to take into account that Sega Triforce can only be run in those older versions of dolphin.
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Are there any further details about this issue?