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launchretrogirl2562 last won the day on October 14
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Those are two completely different views in your theme folder. The bottom one in your screenshot is the wheel2games view, and the top image you are showing is the textgamesview so, same as like u did with adding that part to the wheel2gamesview....add it also to the textgamesview.xaml below the part about the 3D box <Image x:Name="Cart3DImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="4" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.Cart3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,20,10" RenderOptions.BitmapScalingMode="HighQuality" > <Image.Effect> <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> And your textgamesview.xaml should then look like this: And then u will have achieved what u wanted.
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I notice u made the same change twice. so, remove that whole part and save. Cause u can't have that part twice in there. That would be the error u are getting.
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I was wondering about why u wanted a 3D cart on the wheelgames4 view 😁 I think I get it now,...the screen u sent me with the 3d box, that was actually your wheelgames2 So, just copy that same xaml over to the wheelgames2 view as well, and place it below where u will now find the 3D box part. <!-- 3D BOX --> <Image x:Name="CoverImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.Box3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" VerticalAlignment="Center" HorizontalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" > <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform Y="-4320"/> </TransformGroup> </Image.RenderTransform> <Image.Effect> <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> Below that one....add this part : <Image x:Name="Cart3DImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="4" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.Cart3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,20,10" RenderOptions.BitmapScalingMode="HighQuality" > <Image.Effect> <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> And I think u already have a DISC IMAGE part there... So, either remove that completely and use my xml there or leave that DISC Image there and change your priorities in Launchbox settings. Either by just checking the CART 3D, or moving it all the way upwards Cause then u would also see the 3D CART there without having to change the xaml.
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More tomorrow, cause I have several other mediapacks to also still finish🤣 I guess, it's part hoarder flaw in me that also wants all the old mags in my collection🙈
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Super Spacefortress Macross I https://gamesdb.launchbox-app.com/games/details/39351-super-spacefortress-macross
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Super Spacefortress Macross II https://gamesdb.launchbox-app.com/games/details/39352-super-spacefortress-macross-ii
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Try adding this below your ImageVideoTransitionSelector <!-- VIDEO --> <transitions:TransitionPresenter Grid.ColumnSpan="7" Grid.RowSpan="8" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" Panel.ZIndex="3" /> to your wheelgames4 ADD ONLY THIS PART right below that ImageVideoTransitionSelector <Image x:Name="Cart3DImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="4" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.Cart3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,20,10" RenderOptions.BitmapScalingMode="HighQuality" > <Image.Effect> <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> And see how u get on. After editing in your view it should look like this
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