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launchretrogirl2562

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Posts posted by launchretrogirl2562

  1. 23 hours ago, SiriusVI said:

    That is absolutely amazing. Didn't know about that. I will have to try all of this out once I get the chance.

    Another question: is there some kind of method for dealing with games that need a game specific boot command? I remember some games needing a version of the games name to be typed out in order to run. Also, for Apple 2 cassette tapes, I remember that each game has a special code that needs to be typed in order to run.

    So far I have only managed to automate this process using custom command line parameters in conjunction with AHK scrips to make such games run automatically. This is extremely demanding if you want to set this up for every single game.

    Also, to add to this...in another launcher of mine, i parsed the whole xml hash from mame...and included all run commands from the xml in my local_games exceptions.
    But not every xml from mame has these run commands listed.
    With those that don't have...it is just trying.

  2. 1 hour ago, SiriusVI said:

    That is absolutely amazing. Didn't know about that. I will have to try all of this out once I get the chance.

    Another question: is there some kind of method for dealing with games that need a game specific boot command? I remember some games needing a version of the games name to be typed out in order to run. Also, for Apple 2 cassette tapes, I remember that each game has a special code that needs to be typed in order to run.

    So far I have only managed to automate this process using custom command line parameters in conjunction with AHK scrips to make such games run automatically. This is extremely demanding if you want to set this up for every single game.

    Method...that is trial and error.
    For some launchers for instance...I included a *CAT command before I run the actual game.
    The *CAT command shows the directory listing of the disk.
    Most floppy disks run with !BOOT....and that already shows then when u pull up the directory.
    But sometimes, some games....they show for instance the game name, or show how u need to run it.

    So yeah, a launcher can only go so far. But at least I made it customizable.

    Most of my lua's have a local_games variable which can be added to... 
    image.thumb.png.b79b64bf78594b2deaee271097e575b5.png

    It's near impossible to make a launcher that runs everything, without knowing each launch command for each game.

    But, for most platforms...the standard commands run basically 80% of all games.
    Rest is indeed manual labor to add the exceptions.

    But beggars can't be choosers.

    I hope to learn from other users, and slowly improve on the launcher to include all exceptions.
     

  3. 1 hour ago, SiriusVI said:

    This is such a valuable contribution, thank you!

    It also has potential to be expanded. There are many so computer systems that are a pain to set up so they launch automatically (Apple2 cassette tapes, electron, atom, and so on).

    It would be great if there were scrips like this for other systems as well.

    I already made a launcher for electron

    I will be releasing others in the coming weeks.
    Atom is next on the list to release.

    And these following systems I already made similar launchers for...but I still have to release them.
    |image.thumb.png.ee0f737d30eb192967910006fd2be2a1.png

  4. 2 hours ago, jamz said:

    Thanks, that fixed it. It's really impressive how easy it is to make the change in the script so that it works.

    I'll have a play around over the next few days and post anything I find which needs some tweaking.

    I pointed to this in my original posting.
    All LUA's that have a local_games setting...such as the bbc_cass has...can be expanded upon.
    For cassette games...they have a default of TAPE CHAIN...but if u encounter any cassette games that don't launch...u can add to the local_games list in the cass lua...and try it with  RUN...or try it with LOAD

    I just paved the way for most games running with the defaults. Any exceptions...I hope to learn from user input here.

  5. 5 hours ago, jamz said:

    Thanks so much for this!

    It works really well - I used the MAME Importer from the following thread as it names the imported files rather than using the MAME 'short names':

    Once imported I tried a bunch of games - some worked, some didn't (bbc_cass\boffin.zip and bbc_cass\boffin2.zip don't seem to) but lots of them I tested did.

    It makes it SO much easier to launch and use these.

    I'd be really interested in the Atom launcher as well, just to complete the set - Atom, Electron and BBC!

     

     

    Boffin and boffin2 just needed be added to the exceptions in bbc_cass_new.lua 
    These games need *TAPE and the *RUN to launch

        ["boffin"]        = "RUN",
        ["boffin2"]        = "RUN",

    image.thumb.png.6dad7e5e119773f9fd30c5c9ee665343.png

    just replace your bbc_cass_new with this one.
    i also updated the zip to include these changes.

    bbc_cass_new.lua

  6. 3 hours ago, jamz said:

    Thanks so much for this!

    It works really well - I used the MAME Importer from the following thread as it names the imported files rather than using the MAME 'short names':

    Once imported I tried a bunch of games - some worked, some didn't (bbc_cass\boffin.zip and bbc_cass\boffin2.zip don't seem to) but lots of them I tested did.

    It makes it SO much easier to launch and use these.

    I'd be really interested in the Atom launcher as well, just to complete the set - Atom, Electron and BBC!

     

     

    I will look into the boffin files. Shouldn't be too hard to find out.

    Will get working on an atom post. Thanks for testing!

  7. 5 hours ago, xfactor54 said:

    Hello, I'm making a request regarding a pack of several titles from the Virtua Striker 2 series for the Sega Model 3 arcade board. The source code is very poor quality; if nothing can be done, I'll try to find something better.

    VS2

    VS2 v.98

    VS2. v.99

    VIRTUA STRIKER 2 98.jpg

    VIRTUA STRIKER 2.jpg

    VIRTUA STRIKER 2 99.jpg

    Virtua Striker 2 version '99

    VirtuaStriker2v99.thumb.png.07568196387d8f32f22b0fa7ddf6f235.png

    • Like 2
    • Thanks 1
    • Unusual Gem 1
  8. 5 hours ago, xfactor54 said:

    Hello, I'm making a request regarding a pack of several titles from the Virtua Striker 2 series for the Sega Model 3 arcade board. The source code is very poor quality; if nothing can be done, I'll try to find something better.

    VS2

    VS2 v.98

    VS2. v.99

    VIRTUA STRIKER 2 98.jpg

    VIRTUA STRIKER 2.jpg

    VIRTUA STRIKER 2 99.jpg

    Virtua Striker 2 version '98

    VirtuaStriker2v98.thumb.png.626e2dc2a5053b8f627c3b21eacf93da.png

    • Like 2
    • Thanks 1
    • Unusual Gem 1
  9. 5 hours ago, xfactor54 said:

    Hello, I'm making a request regarding a pack of several titles from the Virtua Striker 2 series for the Sega Model 3 arcade board. The source code is very poor quality; if nothing can be done, I'll try to find something better.

    VS2

    VS2 v.98

    VS2. v.99

    VIRTUA STRIKER 2 98.jpg

    VIRTUA STRIKER 2.jpg

    VIRTUA STRIKER 2 99.jpg

    Virtua Striker 2

    VirtuaStriker2.thumb.png.9e3a88a4f23892f10d9c445116f31e39.png

    • Like 2
    • Thanks 1
    • Unusual Gem 1
  10. 2 minutes ago, xfactor54 said:

    Hello, I'm making a request regarding a pack of several titles from the Virtua Striker 2 series for the Sega Model 3 arcade board. The source code is very poor quality; if nothing can be done, I'll try to find something better.

    VS2

    VS2 v.98

    VS2. v.99

    VIRTUA STRIKER 2 98.jpg

    VIRTUA STRIKER 2.jpg

    VIRTUA STRIKER 2 99.jpg

    I will see what I can do xfactor.
    I have them on my todo list now.

    • Thanks 1
  11. 15 minutes ago, Gameon100 said:

    thanks alot if some images are small i try to upload bigger images

    Thanks. I will find out on the way. I will let u know if I have difficulty with some logo's.
    Should be OK though, I also check other sources while doing logo's.

    • Thanks 1
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