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Zombeaver

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Zombeaver last won the day on April 10

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  1. I don't have a mirror currently. The Eye should be back before too long. Work continues on the update. The next 100 games have been added, tested, and configured. 747 Flight Simulator ACE (Air Combat Emulator) [Not in the DB] Amulet, The Ballyhoo Battle for Midway Battle of Britain Bombo Captain Kidd Codename-Mat II Colossus Chess 4 Comet Game, The Cops 'N' Robbers Crazy Comets Crusade in Europe Death Wake Decision in the Desert Deus Ex Machina Dicky's Diamonds Dynamite Dan FA Cup Football Faerie Falklands 82 Field of Fire Flight Path 737 Force, The Geoff Capes' Strongman Challenge Germany 1985 Gyroscope HardBall! Ice Station Zero Isle of the Cursed Prophet Iwo Jima Knights of the Desert Kong (Sputnik World) [Not in the DB] Lady Pac Lord of the Rings [DB note: this is not Fellowship of the Ring, this is a separate game - Fellowship of the Ring is this game and Lord of the Rings is this game but searching for this one just pulls Fellowship of the Ring] Lost Realms of Murkasada Lost Tomb Lucifer's Realm Magician's Ball, The Max Headroom Metabolis Mission Asteroid Mr. Mephisto Mugsy's Revenge Murdlok [Not in the DB] Ninja Carnage Nonterraqueous Norway 1985 Odyssey, The One Bite Too Deep Perry Mason - The Case of the Mandarin Murder Phantom of the Asteroid Ping Pong Popeye (Piranha) Quann Tulla Quest for the Holy Grail Radar Rat Race Rats, The Raven, The Revs RMS Titanic Scalextric Schizofrenia Seas of Blood Secret Diary of Adrian Mole, The Skool Daze Snow Queen, The Solo Flight - Second Edition Souls of Darkon Space Pilot II Speed Duel Speed King Spellbound (MAD) Spellbreaker Spitfire Ace Spy's Demise Starion Steve Davis Snooker Super Bowl XX Suspect Terrormolinos Tigers in the Snow Topper the Copper Tour de France Trollbound [Not in the DB] Ulysses and the Golden Fleece Vagan Attack Who Dares Wins II Wild West William Wobbler Willow Pattern Wishbringer Wizard and the Princess, The Wizard's Lair World Cup II World Cup Soccer Yabba Dabba Doo Zyto Zzzz All 200 of the current new games have been added to LB, 3D boxes created, and added to playlists in some cases. I parsed through all of the (4000+) new files in Ultimate Tape Archive V3.0 and pulled out, edited, and reformatted hundreds of new and upgraded manuals and covers. The total manual count is currently 1275 / 47.2% of the collection. I discovered a neat program called Mpxplay which has now been incorporated into the magazines and individual reviews - it's an mp3 player that runs fully in CMD (I've used mpg123 for this previously but this one is nicer), has playlist support, crossfades, and even has a neat frequency visualizer in the CMD window. I've got it setup with a playlist of 50 SID tracks which will randomize each time it's started. I have it setup with a script so that you can display and hide the player as well as skip and pause tracks via the numpad while reading the magazines. It can be disabled outright if so desired through the configurator but I thought this was a pretty neat touch. It should be noted that this only works for the local magazines. I've also created an updated game launcher bat which allows them to be generic/universal which helps simplify and streamline things going forward. I've gone back and replaced some of the existing ones but they won't all be replaced by the time of release - this doesn't actually hurt anything in any practical sense, it's just a backend thing. Thanks to Boohyaka of the eXo project for helping me work through how to create this! Someone (who wished to remain anonymous) was kind enough to help me by creating a plugin which allows me to add the Zzap review additional apps in LB en masse which is going to save me a boatload of time so that's a huge relief. All of the review files are setup for all the remaining titles that will be added in this update, but not all of them are in yet as only 200 of the planned 500 games for this update are setup. Currently there are 1059 Zzap reviews hooked up but that total will be around 1300 once the rest of the games are added. Anyway, that's it for now! More to come.
  2. Attack of the Mutant Camels is working correctly as-is. You probably switched ports by mistake (via L2/LT). The left stick button is "N". The right stick button is "Y". These are there primarily for trainers. Please read the instructions in the opening post.
  3. No, they're not. You just have to be logged into the forums to download attachments. The exporter is still there. I just downloaded it again. The custom launcher is no longer necessary, just the exporter. You'll still need separate emulator entries for both custom configs and UUIDs, they'll just both be directed to the same standard launcher. Technically you don't have to use UUIDs but you still should in order to have everything import into LB in such a way that it can match against the DB for metadata. That won't work properly if you just drag the games into LB.
  4. You can add your own games pretty easily. Some quick instructions can be found in this post: With that said, I always encourage people to just tell me what they want added and I'll add it. I've added Booty to my list.
  5. You can't without breaking some things. With that said, the next version will be using 1.9.4 so you could use it with that.
  6. It'll be in there. I'm still working on indexing all the reviews, incorporating them for games that are already in the collection, and adding in games that are reviewed that aren't in the collection. Every game in the first 14 issues is now in the collection, along with their reviews, as well as reviews for games that were already in the collection for the first 31 issues. 652 reviews are setup currently. I'll have to recount but adding in the missing games until I reach 500 new games for the update should put me at around issue 35. I'll make sure that one's in there either way though. The next 100 games are in but I still have to do some testing on them, which is what I'm working on currently, but I'll be posting that list once that's done.
  7. I don't believe so, no. You could always "reverse engineer" one of my game packages that use PCem, just uninstalling the game in the 98 environment and then putting whatever you wanted on. The newer ones are setup with variable vhds. The older ones are imgs, from before those were available. https://www.zombs-lair.com/ It's pretty easy to just start from scratch though if you want to go that route. I'd recommend using 98SE + FIC VA-503+ or later mobo as this allows you to shut down the computer and then PCem automatically closes itself.
  8. You can't. But you shouldn't be using .img hdds anyway. PCem (v17) lets you create variable size / dynamically-expanding vhds. You specify a size that you want to be seen in the VM - 16GB, 32GB, whatever you want - but the actual size that it occupies is only however much space is used by the files on the drive, and it dynamically expands as you add more, up to whatever the maximum size was that your specified on creation.
  9. Assuming you're using PCem for Windows 9x you wouldn't want that anyway as you need to shut it down properly through the start menu, not pull the proverbial plug.
  10. Thanks @machjas I really appreciate that! ?
  11. Alright y'all, the first 100 games in the next update are done. Working on the games themselves has probably been the least time consuming part of the process so far haha. I have a long blog post on my site going over some upcoming features and plans, so check that out for more info. You can find it here. The TLDR version is that I'm incorporating per-game Zzap!64 reviews i.e. you right-click on a game and then are taken directly to the review for that game, either in the web or local version depending on which shortcut you start. I'm also working on a (somewhat stripped down) version for RG351 devices (I picked up an RG351V recently and have had a lot of fun with it) which could be crossed over fairly easily to other devices like a Pi. Anyway, like last time I'll be posting the specific game additions as I add them for the purposes of any potential LBGDB metadata improvements in the interim. I have the feeling there will be less need for that with this update than there normally is since I'm focusing on titles reviewed in Zzap!64 this go round rather than just going through GB64 as I normally do. I'll definitely be getting back to that in the future but given the focus on the review integration I'm going through and adding anything that was reviewed but wasn't in the collection already. Here's the first batch: Airwolf Almazz Antics Ark Pandora Astonishing Adventures of Mr. Weems and the She Vampires, The Battle for Normandy Beatle Quest Blizzard! Part I - Commando Libya Brian Bloodaxe Brian Jack's Superstar Challenge Bristles Bulge, The Castle Blackstar Castle Dracula Chickin Chase Chopper Circus Circus Combat Leader Crillion Crossroads II Crystal Frog Cylu Emerald Isle Estra Fighter Pilot Fire One Five A-Side Fix It Felix Jr. Flight Simulator II Flyer Fox Gettysburg - The Turning Point Glider Pilot Graham Gooch's Test Cricket Grand Larceny Great American Cross-Country Road Race, The Herbert's Dummy Run Hi Bouncer Ian Botham's Test Match Jump Jet Kayak Knight Orc Knockout Lands of Havoc, The Lost City, The Merlin Mindshadow Mindwheel Monster Trivia Moon Cresta Mordon's Quest Nick Faldo Plays the Open Nutcraka On-Court Tennis On-Field Football Operation Swordfish Operation Whirlwind Out on a Limb Pac-Man Penetrator Percy The Potty Pigeon Poker (Duckworth Home Computing) Pole Position Raskel Realms of Darkness Red Moon Richard Petty's Talladega Ripper! Rupert and the Toymaker's Party Scoop!, The Scroll of Akbar Khan, The Shades Shoot Em Up Skyjet Software Star Solo Flight Sorcerer (Infocom) Space Shuttle - A Journey Into Space Spitfire 40 Spooks Star League Baseball Starfire Stop the Express Stringer Subsunk Super Gran - The Adventure Super Huey Super Zaxxon Taskmaster Tim Love's Cricket Time Search Tir Na Nog Tracer Sanction, The Valkyrie 17 Velnor's Lair View to a Kill, A Vortron Web Dimension Whirlinurd Witch's Cauldron, The World Series Baseball
  12. Just FYI I've been working on the next update for the last month. I've still got a ways to go but it's coming along. I'll have some more specific progress details soon. Like last time I'll be posting games added as I go, probably in blocks of 100 or so, to give the folks that work on the LBGDB a heads up beforehand.
  13. The images just need to be merged in with your existing images folder. If they're not showing up the only thing I could guess is that you've inadvertently changed their paths in the process of changing the paths for the games. Either that or you didn't merge in the lines for the platforms.xml correctly from Platforms XML Insert.txt The image paths are specified in the platforms.xml in the MediaType fields i.e. MediaType Box - Back has a FolderPath of Images\C64 Dreams\Box - Back etc. repeated for each image type and for each relevant platform (Games, Magazines, etc.)
  14. I have no idea what you're talking about here by the way. I definitely never said anything of the kind, in the video or here. FS-UAE has its own configs database that you link to when you scan your games into it. That includes both adf and WHDLoad games. But that doesn't cover 100% of the library, and sometimes the games it does cover have configs that aren't actually correct. I go over examples of both in the video. In these cases you need to make your own configs. So both are necessary. Disk swapping has nothing to do with any of that, honestly. If it's multi-adf format you're still going to swap disks. If your disk images are recognized on scanning and there's an existing config in their database for it, it'll have all the disks attached appropriately, but you'll still need to swap when prompted. If they aren't recognized or a config doesn't exist, you'll have to make your own. The entire point of UUIDs, custom configs, and separate emulator entries is that you need to be able to accommodate both scenarios, both cases where you can use FS-UAEs own configs and cases where you can't.
  15. Because, as is explained in the video, UUIDs specifically launch the internal configs from the OAGD/OpenRetro. That's well and good until you run into a scenario where those are wrong or don't exist to begin with, in those cases you need a custom config. And the UUIDs and custom configs require separate emulator entries to work - because they have to have different checkboxes checked. You direct UUIDs to one and custom configs to the other.
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