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Zombeaver

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Zombeaver last won the day on April 10

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About Zombeaver

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  1. As is explained in the opening post: 1) This is a curated collection so yes, of course the "numbers are way low", that's kindof the point; even when it's "done" (which it's only at about 35% at this point) it will never be near something like GB64's numbers by design, because one of the goals of the project is to filter out the extreme amount of noise in a collection like that. My estimate when all is said and done is something like 8000 games. 2) I'm making my way through Gamebase64 in alphabetical order and am currently working through "K", which means that I haven't gotten to Migh
  2. Abomination: The Nemesis Project has now been added to Zomb's Lair.
  3. Arx Fatalis: Definitive Edition Patch is now available. -Patches the game to use Arx Libertatis mod (v1.2-dev) -Controller support via Antimicro -Reshade support with my custom presets and options -Strategy Guide -ASuite for management
  4. Yes, this will be corrected in the next update. It's not an issue even in the current version if the import instructions are followed correctly (settings.xml isn't something that's supposed to/should be imported into an existing collection). Well, unless someone decided to use C64 Dreams as a starting point and imported their library into it I guess (not sure why anyone would do that though). I got zugswang sorted out. Just needed to log out through the cloud menu and then back in with his info.
  5. Nightlong: Union City Conspiracy has now been added to Zomb's Lair.
  6. I wasn't aware you could use that. If so, it must be new-ish. I'm not aware of any others. Yes, anything after a bracket or parenthesis.
  7. No. Not unless it's one you've created yourself. This is covered in the video.
  8. I discovered a minor issue with Nightmare Creatures which I've hotfixed. The package has been updated so any future downloads will be unaffected but if you've already installed with the previous version you can find a quick drop-in hotfix in the below post. https://www.zombs-lair.com/post/nightmare-creatures-hotfix
  9. Nightmare Creatures has now been added to Zomb's Lair. Took some time to mess around with shaders in PCem a bit (in addition to the normal Reshade, Antimicro, etc. bells and whistles) with pretty good results. None: Cyberpunk Reshade preset + Bezel + CRT-Mattias shader + screen reflection:
  10. Thanks @neil9000 Yes, I did some digging and it looks like the instance of LB that's distributed with C64 Dreams is logged into my db account although this shouldn't affect anything for anyone so long as the import instructions are followed correctly. The only scenario where it would matter is if you were to use C64 Dreams as a base and imported all your platforms into it, and not the other way around (and I don't know why anyone would do this). That said, I'll make sure this is remedied in the next update. None of the files that are imported when you import into an existing library
  11. Evil Dead: Hail to the King has now been added to Zomb's Lair.
  12. @RosieTheB Okay so, yeah, I'm not sure what you did but you must have done something wrong because I just tried it and everything worked as expected. You just have to drag all the files from v17 into the install folder and overwrite all. Then start the game with Biosys.bat (not pcem.exe). You're going to want to make a few settings changes afterwards though. Press Ctrl + Alt + PgDn to switch to windowed mode. Now make the following changes: Video > Render Driver > OpenGL 3.0 Video > Output Stretch Mode > 4:3 Video > OpenGL 3.0 renderer > Input Stretch Mode
  13. Sounds like you've done something wrong then. Should work exactly the same as it does before. I'll take a look tonight. No. It's portable.
  14. @RosieTheB it's still there, you just have to be logged in to the forums to download attachments. That isn't for Biosys though, that's for Obsidian. Biosys was the first game I did with PCem, when I didn't know exactly what I was doing, so I really need to remake it. My suggestion would be to just update the version of PCem to the newest (v17). Just drag the files in and overwrite. They've improved their dynarec quite a bit over time so that alone may solve your issue. If not, let me know and I'll walk you through some settings changes to make.
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