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Zombeaver last won the day on April 3

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About Zombeaver

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  1. Commodore 64 loading

    I really don't recommend using TOSEC for C64 as there is a metric boatload of bad dumps in there. A lot of games will have like 6 or 7 dumps available and there might be one or two good ones among them. Gamebase64 is normally a safe bet, with one version each, with the best or at the very least a working version of them.
  2. Commodore 64 loading

    One other thing that's worth mentioning is that the Maximum 1541 Speed feature isn't going to do anything for you if you're using .tap files. Those are tapes, which Max 1541 Speed doesn't have any bearing on. 1541 refers to the 1541 floppy diskette drive, and only impacts disk formats. .d64 is the format I recommend.
  3. Commodore 64 loading

    What DOS said is correct, although that won't help with the ones that are getting renamed with Bulk Rename Utility since it'd be more than just the extension that's getting changed. Removing them from your library and then reimporting would probably be easiest. As long as your files are named pretty coherently you should be able to get them to match up with your previously downloaded media.
  4. Commodore 64 loading

    The second point is particularly important as they won't work otherwise. They'll work if loaded within CCS itself, but not through LB. For whatever reason, special characters cause issues for CCS64 when launched through LB. CCS64 doesn't support compressed formats like zip, it may or may not work with LB's extract function, but I don't use that personally - mine are all extracted. It's not like the files are large anyway.
  5. Commodore 64 loading

    I would suggest 1) unzipping your games 2) renaming them if they have special characters like commas, parenthesis, brackets, plus or minus signs etc.
  6. Commodore 64 loading

    It's definitely there. You press F10 to pull up the menu, then go to "Special", and it's called Maximum 1541 Speed.
  7. Commodore 64 loading

    Also, if you're a crazy person like me, you can dive down the deep dark rabbit hole of using the DOS version of CCS64. This requires a certain amount of extra work but has become my preferred method at this point as the DOS version avoids some of my personal annoyances with the Windows version. You can look at the C64 Dreams collection I did if you want an example of this. An import-only version is available for existing Launchbox libraries - you just drop the stuff in your Launchbox folder and then boot up LB and you'll have a new platform named C64 Dreams. I've been in the process of converting my entire C64 library over to that format, but it's fairly time-consuming.
  8. Commodore 64 loading

    That tutorial is pretty terrible, by the way. It has a lot of incorrect information. PP files are Preservation Project files and they (.nib files) do not work in emulators. They're designed to be used with some other tools to transfer onto real diskettes for use on actual hardware, not emulators. Do not import anything into your library that says "PP" on it. CCS64 is still my preference as far as emulators. The usefulness of the Maximum 1541 Speed feature can't be overstated. No command line parameters are necessary, but you do need to change a few settings in the emulator.
  9. What Kind of music do you listen?

    New albums by Kimbra and APC out now. I was a Freshman in college when APC's last album was released... Jesus.
  10. Zomb's Lair - Reviving Old Classics

    I was thinking that Psycho Circus was on Steam but apparently not. I'll add it to the to-do list.
  11. Zomb's Lair - Reviving Old Classics

    Nocturne has now been added to Zomb's Lair.
  12. Vectrex Emulation Made Easy With ParaJVE

    Correct. Why would you want to? The entire (official) library is already there. You'd have to edit the configuration.xml to alter the paths. Again though, I don't know why you'd want to do this. Just use the IDs, and it'll start the correct game.
  13. Vectrex Emulation Made Easy With ParaJVE

    You can do this in bulk (selecting multiple folders), but I just did one game as an example. I'm not sure what files you're talking about, but you don't need any of that. You just need the game IDs that I attached in the opening post. The games are already included in ParaJVE, all the IDs are doing is indicating to ParaJVE which game to start.
  14. New configs: OutRun 2006: Coast 2 Coast Project Eden Urban Reign Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Soulless Army
  15. Zomb's Lair - Reviving Old Classics

    It's just regular Daum, but with a conf that I made for that specific game - Star Trek: The Next Generation - A Final Unity.