Jump to content
LaunchBox Community Forums


  • Content Count

  • Joined

  • Last visited

  • Days Won


Zombeaver last won the day on September 27 2018

Zombeaver had the most liked content!

Community Reputation

1,298 Excellent


About Zombeaver

  • Rank
    128-Bit Self Aware
  • Birthday September 1

Recent Profile Visitors

6,008 profile views
  1. So I was about to work on some new configs and decided that I would update to the latest dev build. They've changed a number of things in the newest version, including the formatting for Texture Offsets (which were previously referred to as TC Offset), the result of this is that the configs I had created that featured a TC Offset weren't pulling that information through in newer builds because of the different format. I went back through and corrected this wherever relevant (32 games total). The good news is that the new format is actually new lines in the config, so I simply added the lines necessary while keeping the old ones there - so even if you're still using an older PCSX2 build it should still work. TC Offset is used to fix alignment issues on a number of things - it can fix misaligned fog/glow effects (like in Kuon) and fix lines in text/sprites. The 32 games on the spreadsheet that have "TC Offset X:# TC Offset Y:#" in the video hacks column are such cases. I'm not using the very latest build because a couple weeks ago they removed MSAA support (because they broke it) and apparently they're working on replacing it with FSAA. It still works fine in a slightly older build though, which I'm going to attach below to make it simpler for people. This one's from December 2018. Whenever they fix/replace MSAA I'll be updating and then reworking any configs where appropriate. pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z
  2. Those are all on my to-do list. Jak 2 is pretty broken though, no matter what you do. It's on the spreadsheet in the broken list at the bottom.
  3. Not sure what to tell you there. I just updated to 9.3 and it's still working here.
  4. This is sound advice in general, but I can tell you that for PCSX2, specifically, their compatibility wiki is notoriously inaccurate and/or out of date. It's not entirely without merit, but it's by no means reliable.
  5. Zombeaver

    Zomb's Lair - Reviving Old Classics

    I didn't get to see the question, but based on the response I'm assuming you were asking how you get 3.1 games to boot on startup.
  6. Zombeaver

    Zomb's Lair - Reviving Old Classics

    The Space Bar has now been added to Zomb's Lair.
  7. Zombeaver

    Zomb's Lair - Reviving Old Classics

    Discworld has now been added to Zomb's Lair.
  8. Using build-in configs for any format - WHDLoad, adf, or otherwise - needs to be directed to the UUID. That's how it knows which game and which config to use. The same instructions I show for FS-UAE UUID games apply.
  9. Zombeaver

    Ransom Ware Warning

    You have to send Jason all your SNES roms otherwise you won't be able to access your computer again.
  10. Glad to hear it! Happy to help.
  11. You save in-game however the game allows you to save the game. It's like asking "How do you save in PC games?" I'm not sure what sort of answer you're expecting. Some games give you the option to save your progress. Some don't. They are not save states any more than they are when you step into a [insert shiny thing] in a SNES game and save your game. It's not an "issue" to have two Amiga emulator entries any more than it is to have standalone SNES9x and Retroarch for SNES games. You can set one as default (if you want, you don't actually need to) and then choose whichever one you need while importing depending on whether you're importing UUIDs or configs. Importing UUIDs? Choose the UUID one in the import wizard. Importing configs? Choose the one that doesn't say UUIDs. It's not any more complicated than that. If by two "instances" you mean two completely separate copies of FS-UAE on your computer, then no you don't. If you mean separate emulator entries, then yes you do. They're both directed at the same file, but use different checkboxes.
  12. The defaults that it selects are normally right, honestly. I know that Jason used a dat file from somewhere that listed the install/game .exes to be used for each game. It doesn't cover 100% of them, of course, but it covers a lot of ground. If you look in the Metadata.xml these are listed as "StartupFile" and "SetupFile". I agree that a selection box for the installer probably should be in the import wizard though, just like the game .exe is currently.
  13. Oh for sure! That's half the fun... for weird people like us Most people don't want to do that though, honestly. Typically most people want to just dump stuff in and treat it like a "rom". You can put in a feature request on Bitbucket just don't expect something like that to be implemented anytime soon. There are literally thousands of requests and Jason's just one dude.
  14. You don't always have to do that, sometimes it can be a pretty much drag and drop affair, depending on what it is. Most abandonware sites out there will give you a bunch of pre-installed files which you can generally just dump right into LB as-is. That said, personally I always install stuff beforehand and then drop the installed files into LB afterwards. That's primarily because typically I just start with a disc image, by itself, beforehand. I use some external stuff like Munt and VirtualMidiSynth so I always need to setup my stuff by hand anyway to use those, so I just use a lone disc image and start from scratch. If you don't care about such things, you could typically go to MyAbandonware or somesuch and just dump the files in and be set in most cases.
  15. Zombeaver

    9.2-beta-2 Released

    Please read what I say correctly. You are mistaken. They're literally there to give you something in addition to the base game, in tandem or without. Period. It's not some secret life hack.