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Sterophonick last won the day on February 25

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About Sterophonick

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  1. Here's a thought. Maybe @Jason Carr could make a "limited support release" variant of LaunchBox that is native to Linux, where updates are either slow to come or don't at all, and issues are of a low priority. This way, interest can be built up for possible Linux releases, if there is enough interest, that is. More of a proof-of-concept than anything else. Perhaps it's wishful thinking, but I just wanted to share an idea.
  2. I really like the WIMPS layout of LaunchBox over something like Attract-Mode or EmulationStation.
  3. I really hope we do get a proper conversion at some point. A lack of a proper way of running LaunchBox is the one thing keeping me from switching full-time. Lutris just doesn't have the feature set or the style. Just a somewhat boring GTK interface.
  4. So is this what your filesystem looks like? LaunchBox Emulators RetroArch RetroArch-Linux-x86_64-Nightly.AppImage.home .config retroarch configs default.cfg cores <cores> RetroArch-Linux-x86_64-Nightly.AppImage
  5. You'll need to compile Dolphin yourself and then place the "dolphin-emu" executable in a folder named "Dolphin" in your emulators folder.
  6. MAME Script cmd /c start /unix MAME/mame64 -verbose -rompath %1 %2 %3 Emulator settings: Edit these settings to fit the system you're trying to emulate. Currently working on a script that will run Windows games in Wine, however it's getting a bit frustrating. Dunno if I will ever get it to work
  7. I remember a while back when Jason Carr said that he spent his weekend porting LaunchBox to MonoDevelop and got it to run, while BigBox was not feasible. I wonder what happened to that project... It certainly would boost Linux gaming quite a bit, for me Lutris isn't quite cutting it compared to what I can get with LaunchBox.
  8. I find it very usable, however it has been tedious writing these scripts for the emulators and having to manually edit every Steam, Windows, and Linux game to have them work. The specific desktop I use is the variant of GNOME that comes with Pop!_OS 20.10. There's definitely a ways to go in terms if functionality, and I feel like some of the bugs are more of a Wine problem rather than a LaunchBox problem. I don't see it being usable as a primary game launcher on Linux without a lot of changes being made to either LaunchBox or Wine. It's never going to be perfect unless Laun
  9. I got Dolphin emulator to work for /f "delims=" %%i in ('winepath -u %1') do set content=%%i cmd /c start /unix Dolphin/dolphin-emu -e "%content%" Keep the emulator command line parameters empty. Have fun!
  10. Quick update: I was able to get steam games to run, albeit very hackily, and I don't know of a way to make this work better... Anyway here's the script. cmd /c start /unix /home/%user%/.steam/debian-installation/ubuntu12_32/steam -nominidumps -nobreakpad %1 And here are the "Launching" settings for your game. Try it for yourself, see if it works.
  11. I have been performing experiments with running LaunchBox on Linux through Wine, and I gotta say, with a bit of tweaking, it might be viable! I was able to import games through the Tools menu, and was able to launch a game! However, because it is being run through Wine, actually launching native Linux versions of emulators is a little bit tricky. With that in mind, I was able to write some batch scripts that will do just that! The example I'll put here is the one I wrote for RetroArch, for /f "delims=" %%i in ('winepath -u %2') do set content=%%i if %1=="gba" ( se
  12. I tried this the other day and it was incredibly unresponsive. Dragging a ROM onto the window will cause the program to hang. Lots of other things caused the program to hang It is worth noting that it might be a good idea to have an option to set a specific core directory for RetroArch.
  13. VTech V.Smile V-Motion Released: 2008 Developer: VTech Manufacturer: VTech CPU: SunPlus µ'nSP @27 MHz Memory: 10K of WRAM Graphics: SunPlus SPG240 SoC Sounds: SunPlus SPG240 SoC Display: 320x240 @ 60Hz Media: ROM "Smartridge" Max Controllers: 2 The V.Smile V-Motion was an edutainment console developed and manufactured by VTech in 2008. It is a descendant of the V.Smile home/handheld console. It was released around the time that motion control became a fad in the gaming industry, due to the immense success of the Nintendo Wii, to cap
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