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Madhead

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Posts posted by Madhead

  1. @faeran Here mate, sorry to bother you again. I'm just wondering, cos this theme for me is the best default LB theme, but I want to change a few things. Mainly the background colour/opacity and blur amount. Basically I want it to be less dark blue and more clear coloured so you can make out the fanart background colours better. I had the right colours in the old default theme so I basically just want it like that. Images below.

    Everything else is perfect really, but help there would be appreciated, thanks.

    bkcol.png

    old.png

  2. Nevermind I edited the "COLORFUL_Styles.xaml" and changed the colour codes for those platforms.

    For those who want to know which platforms I changed and what color codes match perfectly with the platform videos, here:

    <SolidColorBrush x:Key="Commodore 64" Color="#115BAE"/>

    <SolidColorBrush x:Key="GCE Vectrex" Color="#4F97D8"/>

    <SolidColorBrush x:Key="Microsoft MSX" Color="#4157C5"/>

    <SolidColorBrush x:Key="Microsoft MSX2" Color="#4157C5"/>

    <SolidColorBrush x:Key="Microsoft Windows" Color="#3AB1E0"/>

    <SolidColorBrush x:Key="NEC PC Engine" Color="#BB3F42"/>

     

  3. I was wondering if anyone knows how to fix the colours of the side bars for some of the platforms to match the videos? While most of the platforms are colour matched, the likes of Vectrex, PC Engine, C64 etc all have a green bar at the side instead of the colour of their platform video. Examples in the post.

    If you could tell me how to change the colours in the xaml files that would be awesome. Thanks in advance.

     

    vx.png

    pce.png

  4. 7 hours ago, faeran said:

    Thanks @Madhead. To remove the images that appear in the background of the Game Details panel, you'll have to open the GameDetailsView.xaml file and remove the following code:

            <Grid MinHeight="500" MaxHeight="500" VerticalAlignment="Top">
                <Grid.OpacityMask>
                    <LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
                        <GradientStop Color="#61ffffff" Offset="0"/>
                        <GradientStop Color="#e0ffffff" Offset="0.45"/>
                        <GradientStop Color="#e0ffffff" Offset="0.55"/>
                        <GradientStop Color="#00ffffff" Offset="1"/>
                    </LinearGradientBrush>
                </Grid.OpacityMask>
                <Image Source="pack://siteoforigin:,,,/LBThemes/Neptune/Images/Fanart_Background.jpg" VerticalAlignment="Top" HorizontalAlignment="Center" StretchDirection="Both" Stretch="UniformToFill" Width="Auto" Margin="-5,-20,0,0">
                    <Image.Style>
                        <Style TargetType="Image">
                            <Setter Property="Visibility" Value="Collapsed"/>
                            <Style.Triggers>
                                <DataTrigger Binding="{Binding Game.BackgroundImagePath}" Value="{x:Null}">
                                    <Setter Property="Visibility" Value="Visible" />
                                </DataTrigger>
                            </Style.Triggers>
                        </Style>
                    </Image.Style>
                </Image>
    
                <Image Source="{Binding Game.BackgroundImagePath}" Stretch="UniformToFill" HorizontalAlignment="Center" ClipToBounds="True" UseLayoutRounding="True" VerticalAlignment="Top" Width="Auto" Margin="-4.5,-20,0,0">
    
                </Image>
                
                
            </Grid>

    Pretty sure you'll find the total games status text in the ControlsView.xaml file. This is the code for it. Just adjust the fontsize to your liking:

    <TextBlock Text="{Binding StatusText}" Grid.Row="5" Foreground="#F1F1F1" FontSize="12" FontFamily="Segoe UI Light" Margin="15,0" VerticalAlignment="Center" HorizontalAlignment="Center" />

     

    Thanks a lot mate! You are a big help and your themes are fantastic.

  5. This is great. I'm just wondering is there a way to remove the game background image from the Game Details panel? Also I want to increase the size of the display game count text, could you give me a hand there? Thanks.

  6. Hi, I'm having a problem with some games in my Amiga setup on Launchbox recently. I have my Amiga games set up individually in Launchbox using FS-UAE and an application one of the LB community made called FS-UAE Exporter, which creates code ID's for each game that LaunchBox can boot. Up until recently this has been working fine, but then I started getting error messages with some games.

    First thing I did was download the latest WHDLoad versions of each affected game, as they weren't showing up in the FS-UAE Launcher itself so of course LaunchBox wouldn't boot them. I tried that and it worked for some of the games, but most were still not being shown on the FS-UAE Launcher, and so weren't booting through LB and getting the same error message. I'm not sure whats going on with it. Is this an issue some of you are getting? Some of the games that aren't working are:

    Another World
    Body Blows
    Cedric
    Chaos Engine 2
    Dragon Spirit
    Fire & Ice
    James Pond
    Lemmings 2
    Ruff n Tumble
    Shadow Of The Beast
    Syndacite

    Could any of you do me a favour and try one of these games through LaunchBox and see if they still work for you? If they do then I can only guess that you haven't recently updated the FS-UAE Database, and the old WHDLoad files still work for you. If that is indeed the problem of course. Thanks in advance.

  7. Hi, does anyone know where to find High resolution Gameboy color and Original Gameboy box art? I can't for the life of me find a good collection anywhere. Theres the odd high resolution scan here and there but a lot of them are low res or messy in some way. I've got this OCD thing where I need each box art image to be at least 1080 pixels high because i'm a lunatic, but that's not even why I want these, I simply can't find good scans of these platforms at all. Any help in finding them would be appreciated. If you have some that you've sourced yourself maybe you could share them? I have some i've done myself too. Help eachother out etc.

    Thanks.

  8. Hi, I have been trying to tidy up my collection as much as possible and I have noticed that a lot of the categories on the side bar aren't used at all really (by me, atleast). Among these i've found are:

    -Complete
    -Date Added
    -Date Modified
    -Installed
    -Portable
    -Source

    You may use these categories but I was wondering if there's currently a way to sort it so that these don't show in the side bar of LaunchBox or the main menu of Big Box? Like a way to hide them? If not could you consider adding it?

    Thank you.

  9. Just wondering because I am using the retrofresh theme and I want it as streamlined and quick to use as possible, so the ability to just play the game with one button press would be nice. But that seems to disable the functionality of rating and favoriting games, viewing videos in full screen etc. Is there a way to map those functions to a button on the controller while just hovering over the game?

  10. 7 hours ago, viking said:

     

    It's a nice view, but not at all in the spirit of my theme.
    If you or someone wants to make a fok of my theme, I have no problem with that! ;)

    Yeah I see what you're saying. If anything I just wish the video box was smaller because many of the standard definition videos (most of them) look a bit pixelated at that size. I'm not massively bothered about the platform logo at the top left, or even the fades at the sides. Just an option to make the video box about the size as in that pic. Would you know what to edit in the xaml files? Thank you.

  11. I'm happy this theme exists it's amazing! It's got that minimalist multinational corporation interface look about it. As sleek as the new consoles sort of thing. I was just thinking though, what if you were to fill in some of the gaps with like a clean white platform logo at the top left corner? Like all white to maintain the understated look? And 3D boxes by default instead of box fronts? And is there a way to make the video window smaller? It's just that It would be more seamless looking in a smaller window with fades on the sides like netflix.

    Here's a wee mockup i did, just an idea, like all platform clear logos would be white like that one. Fades on the side of the video. Button prompts. Or can you tell me how I could do it myself? I wish I knew how this stuff works :(

     

    example11.png

    • Like 2
  12. 9 hours ago, zugswang said:

    What if people uploaded nothing ? Then you wouldn't have ANYTHING to chose from.

    Maybe be grateful that people take time out to upload free stuff for everyone to choose from in the first place.

    They not wrong though. If you're going to bother contributing to the database, why not look for the best possible images you can find?

  13. On 2/2/2021 at 12:27 PM, neil9000 said:

    You would have to add code to whatever theme you are using. Themes though as a rule dont show box art as the background, as that wont look very good a lot of the time. Id check your image priorities for backgrounds in Launchbox and make sure you dont have boxes at the top of that list, and therefore showing those before actual backgrounds.

    What do you think would be a better alternative? Gameplay Images may not look too hot either. Do you know how or where to add the code to blur the background images for bigbox themes? Thanks.

  14. I was looking through some of the images on my Launchbox setup and found that many of the box art images can't be found in high resolution anywhere on the internet. Especially on the computer platforms like C64 and MSX. So I was wondering if there was a good tool to sharpen the images and make them look better in bigger sizes. I knew what I wanted (a proper AI image upscaler), but I just assumed that all I'd find for free was a simple image sharpener (like you'd see on traditional DVD upscalers for example), and that would have been enough. Instead I found this website that upscaled with AI called Vertexshare.

    It's actually insane. Should help you make your collection that much richer.

    Here's some examples. Open each in own tab to compare.

     

    2nd Space-01.jpg

    maKXTlP5_2x.jpg

    Dragon Ball Z_ Supersonic Warriors 2-01.jpg

    AC6wGrdB_2x.png

    golden eagle.jpg

    knK1xJDG_4x.jpg

    • Like 1
  15. I was wondering if you can change the blur amount on the backgrounds of Big Box like you can in Launch Box? It's just that some box art for some games are really low resolution (like some MSX games for example), and they look a bit shit blown up in the background. It would be nice to blur them a bit so it looks more seemless. I'm using the criticalzone theme in Big Box. Is there a value I can edit in some ini/xml file or whatever to change that?

  16. For PEGI and CERO I just used the equivalent in ESRB. For example for CERO A/PEGI 3-7 games I used E for Everyone etc. If you go in to the edit menu you can add your own rating system by simply typing it in and it will be created automatically, similar to developers and publishers. I'm not sure where you would put the rating badge images. I'm not sure where the ESRB rating images are stored in the Launch Box folder either.

    • Like 1
  17. 12 hours ago, Koroth said:

    You already can do this in the LaunchBox or BigBox controller mappings settings in their options menu.

     

    If it's not auto-filled by LaunchBox, you can look it up and fill it in yourself. Go to: LaunchBox > Tools > Manage Emulators > ePSXe > Pause Screen tab > Save State tab. Enter:

    
    Send {F1 down}
    Sleep 50
    Send {F1 up}

    Do this for Load State as well.

    God is there anything this program can't do? Thanks a lot! So does send and sleep control exactly how long and what order the keys are pressed in I'm assuming?

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