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Madhead

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  1. No worries mate. Yeah I've tried that Linux Loader for Lindbergh and its hit and miss for me. TeknoParrot actually plays them all perfectly, just that the Elfloader2 games don't launch through LB. The other games like Ring Edge, Taito Type X board stuff launch fine still. Must be a command line string?
  2. Strange, I thought that was for PS2 derived arcade machines? Lindbergh is PC hardware no? Also i'd rather keep things unified. I'm just wondering if there's a way to boot ElfLoader2 games through LB? An extra command line string for example?
  3. I've had around 16 Teknoparrot games in my LaunchBox setup for a while now including Sega Lindhberg, Ring Edge, Taito Type X etc. Any way, they've all worked the whole time up until an update to Teknoparrot that introduced ElfLoader2 stopped some of the Sega Lindhberg games from booting through LaunchBox. When I click on a game it just boots the emulator game list. My guess is that it's a command-line issue and that something has changed and I might have to specify Elfloader2 in there somewhere? I'm just not certain what the exact string is, if it is one? If you have any advice I'd appreciate it. Thanks.
  4. Sorry for the late reply. Yeah I haven't noticed anything corrupting lately either in the newer versions. It could have been my hardware, SSD or whatever, but you'd think it would still be an issue if so? Maybe it was that particular Beta? Who knows? I do have my LB setup backed up onto an external HDD actually so it's safe in that sense. Thanks anyway.
  5. Will do. I actually discovered the image corruption a couple weeks ago in the beta, I perhaps should have posted a thread then but I'll keep an eye out.
  6. I've updated to it today, and have since discovered the corrupted file. I'm hoping it was from the beta as I've only had 14.0 for a couple hours so far.
  7. I have recently updated to the Beta version of LaunchBox and it has fixed a lot of things. Everything seems faster and videos are finally stable again. However, I have noticed random images are being corrupted for whatever reason in the library, It's often only one image in a collection, like for example 1 or 2 3D Box Art images for a single platform here and there. I have to keep redownloading them upon discovering them, and it may eventually end up corrupting an image I edited myself at which point there's no way to get it back. I have included an example of the image corruption in this post. It's the game "Geist" for GameCube, 3D Box Art. Just discovered that it was corrupted today. I had to zip it up for some reason too as it wouldn't upload. Geist-01.zip
  8. I've changed to the Beta and everything seems much faster for sure! The videos are faster too which is nice, and most importantly stable! Thanks for the help.
  9. This has been a problem since FFmpeg was introduced into LaunchBox for me. It was widely reported at first and I assume a fix was made for subsequent releases, but for me the problem still persists. I can be browsing my LB collection and then one of the videos takes a while to load, then the program hangs then closes. Putting it back to Windows Media Player stops the crashing but even that has problems. Sometimes videos won't show at all in the preview or in full screen, and when I close LaunchBox to refresh it, the program doesn't boot up and says another instance is running. I miss VLC tbh, none of this was a problem then. Any ideas as to what could be causing it? Is this something you've actually fixed for most but something is causing mine to fuck up? Thanks for the help in advance.
  10. Seemingly every time I refresh the images on my setup, or select the "Games Missing Media" tab where it scans, there's always one or two box fronts that go missing out of nowhere. I have box art of some sort for every game in my library, so any missing art sticks out like a sore thumb. I can just redownload the box front from the database, but I shouldn't have to. And sometimes i've edited the box art myself and isn't in the database so it's lost for good. This only happens on this version of LB (13.24). Never known it happen previously. And it's consistent enough to be an issue, it's happened maybe 10 times in the last few months.
  11. I submitted a bug report, but found no where to include the error log in event viewer so I'll just put it here. Application: LaunchBox.exe CoreCLR Version: 9.0.525.21509 .NET Version: 9.0.5 Description: The process was terminated due to an unhandled exception. Stack: at Unosquare.FFME.Container.MediaComponent.DecodeNextAVFrame() at Unosquare.FFME.Container.MediaComponent.ReceiveNextFrame() at System.Threading.Tasks.Parallel+<>c__DisplayClass32_0`2[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForEachWorker>b__0(Int32) at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, Boolean) at System.Threading.Tasks.Task.InternalRunSynchronously(System.Threading.Tasks.TaskScheduler, Boolean) at System.Threading.Tasks.TaskReplicator.Run[[System.Threading.Tasks.RangeWorker, System.Threading.Tasks.Parallel, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>, System.Threading.Tasks.ParallelOptions, Boolean) at System.Threading.Tasks.Parallel.ForWorker[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](Int32, Int32, System.Threading.Tasks.ParallelOptions, System.Action`1<Int32>, System.Action`2<Int32,System.Threading.Tasks.ParallelLoopState>, System.Func`4<Int32,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at Unosquare.FFME.Engine.FrameDecodingWorker.ExecuteCycleLogic(System.Threading.CancellationToken) at Unosquare.FFME.Primitives.WorkerBase.ExecuteCyle() at Unosquare.FFME.Primitives.StepTimer+<>c__DisplayClass22_0.<ExecuteCallbacks>b__1() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(System.Threading.Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart() And another log "Application Error": Faulting application name: LaunchBox.exe, version: 13.23.0.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 9.0.525.21509, time stamp: 0x67fe9d00 Exception code: 0xc0000005 Fault offset: 0x00000000002e5904 Faulting process ID: 0x2cc Faulting application start time: 0x01dc144b082af26d Faulting application path: G:\Emulators\LaunchBox\Core\LaunchBox.exe Faulting module path: G:\Emulators\LaunchBox\Core\coreclr.dll Report ID: 3a144205-89c5-40ab-81ba-0b64c306687e Faulting package full name: Faulting package-relative application ID: Both logs were made 2 seconds after eachother.
  12. It doesn't crash using WMP. Only with FFM. I'm in Event viewer on Windows 10, can you tell me what to do and i'll send you a report. Cheers.
  13. I've noticed it crashes when watching video snaps, fullscreening and pausing them etc. Definately a video thing. Perhaps to do with the ffmpg addition, teething troubles I imagine. It crashes without an error log btw, just a straight quit to desktop. LaunchBox not BigBox.
  14. It's crashed for me a few times since i updated it earlier today.
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