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DeadVoivod

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Posts posted by DeadVoivod

  1. 2 hours ago, neil9000 said:

    You dont actually need both cores in the associated platform to use a different core, the custom command line is all that is needed in that case. If you however also want to be able to launch via either core via the right click menu, then adding them both to the associated platform tab is a good idea.

    Works like a charm, just put -L "cores\pcsx_rearmed_libretro.dll" in the command line. 

    Btw, I don't have both cores in the associated platforms, I mean both are installed but only one is selected, they also show up when right clicking. 

    Untitled.jpg

  2. Mainly I use the beetle_HW core for PSX games, but some don't work, although not many. But they run fine in the PSX_ReARMed core. I now wanted to edit those non working games to start with the PSX_ReARMed core, but as they use the same emulator (RetroArch), I don't find a solution.  Can I change that in command line parameters or somewhere else? At least I'm not able to define a second RetroArch emulator. 

    I do the same for Dreamcast, but there it's easier as I use 2 different standalone emulators, ReDream and Demul. 

  3. That would be the easiest, although if you have already one G: drive, just swap them. F.ex. I have drives from C to I, plus network is from U to Z, so G would already be in use. 

  4. I'm actually using .cso format for PS2 games. I made a conversion size comparison now with a random game, 007: Everything or Nothing.

    ISO = 3,407,584 KB

    CSO = 1,954,248 KB

    CHD = 1,898,205 KB 

    So if it comes to compression, .cso and .chd are very close. I have around 800 PS2 games and they work all fine in .cso format. I attached the maxcso file in case you wanna try it. 

    One thing I still want to mention, conversion to .cso format was about 3 times faster

    maxcso.exe

  5. You can also highlight 2 games which you have already imported, then right click on them and chose "combine selected games", that will merge them into one single entry.  

  6. When adding games you have to combine games with same/similar names, then it will only show you one single entry for that particular game. 

    I still strongly recommend using WHDLoad for Amiga, speeds booting up tremendously, plus no disk swapping needed. 

  7. Why would you merge different systems to one? Looks way nicer when they're separate. 

    For Amiga I'm using 95% WHDLoad together with FS-UAE, the rest are .adf based files that WHDLoad doesn't include. But for those you can make configuration files and run them also in FS-UAE, works really nice, only that floppy based games take obviously longer to load, but if it's only a small amount, who cares, brings even a bit of nostalgia. 

    • Like 1
  8. Did you import all 7k games in one go? You should import them platform after platform. 

    Naming convention is quite crucial. If your game is called Super Mario.nes then everything is fine, if it's called Super Mario USA v2.nes Launchbox will obviously not recognize it. Everything in brackets though is omitted by Launchbox, so f.ex. Super Mario (USA) [v2].nes is fine. 

    Use f.ex. Advanced Renamer for renaming batches of files.

  9. I'm using Paint.net for editing logos, works perfect for me, and it's free. I'm also using clear logos as my main display, and I'm creating them all the time for games that don't have clear logos in the database. I recently did around 500 of them for my C64 collection, which I posted in the forum here. 

    You could also send some pictures, or tell what you want, and I could help you out. No wizard either here, but I was also learning by doing, once you try and learn 4-5 tricks which make your life easier, it's quite straight forward. 

    One thing is for sure, if you're using an existing picture to start with, it has to be good quality, because creating a logo out of a 200x120 pixel picture ain't gonna work. 

    • Like 1
  10. I can't find a script to close OpenBOR. Tried several, but no luck. I can close it manually with Alt-F4, but any script sending Alt-F4 to ESC doesn't work, I think that OpenBOR is using the ESC key somehow for something else. 

  11. I'm using the files together with the .m3u file, so inside the Final Fantasy VII folder is:

    Final Fantasy VII (Disc 1).pbp
    Final Fantasy VII (Disc 2).pbp
    Final Fantasy VII (Disc 3).pbp
    Final Fantasy VII.m3u

    The .m3u file has following text inside:

    Final Fantasy VII (Disc 1).pbp
    Final Fantasy VII (Disc 2).pbp
    Final Fantasy VII (Disc 3).pbp

    I prefer the .pbp format for PSX, it's quite smaller and runs fine, although not implemented in DuckStation yet, but I don't use it.  

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