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Djronz

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  1. 6 hours ago, ThaKingRa444 said:

    Ok unfortunately I'm having an issue with the bezels for another platform. Now Dreamcast isn't launching the bezel I want to work, it is launching a different bezel. I tried selecting the bezel I want in retroarch but when I override core it doesn't work when I restart the game. I'm getting frustrated what am I doing wrong?

      Have you set the overlays via the menus in retroarch?  Not via launchbox?  Does it affect all Dreamcast games or just one?  If you've accidently saved a game override for the with wrong overlay it will override the core overlay. 

       Try saving the it as a game override and see if it saves on restart. 

      On occasion I've managed to get corrupt configs in retroarch by messing around with things and this has stopped me saving correct settings.  Unfortunately this usually means reinstalling a fresh version of retroarch and stating again!  I always keep a backup version in case this happens. 

     Re: shaders,  they're re quite a personal thing. I was personality very happy with crt geom for a TV look but have recently switch to Mega Bezel reflection shaders as they offer the closest (in my opinion) to a crt screen and have options for realtime reflections around the screen, which sells the illusion a bit more. 

     

     

     

  2.  

    1 hour ago, ThaKingRa444 said:

    Hi I am new to adding these bezels to Launchbox/Retroarch. Can someone please tell me how to get these working through Launchbox?

     You néed to place the bezels in retroarch's  "overlays" folder. They should come with a png file (the bezel or overlay) and a cfg file (config) , put both in here. 

    Then boot up retroarch, launch a game, open the RetroArch menu and navigate to "overlays".

      Turn overlays "on" then select the bezel for the system or game you are running, save this as for either your game or core (System) as desired. You also might need to adjust your screen scaling and position to fit properly.  

     

    As long as you've saved the overlays correctly, they will be applied by retroarch when you boot the game via launchbox. 

    If you want an authentic crt screen look you'll need to apply a "shader" something like "crt geom" will give the screen a slight curvature and scan lines.  Once again do this in retro arch's menu and save as core override. That way every game on that core (System) will use it. 

      There are many youtube tutorials that would explain this better than I have though!  

     If your new to this, it's a bit confusing, retroarch takes some getting used to but it's really not as complex as it first seems. Try some video tutorials. 

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