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C-Beats

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Posts posted by C-Beats

  1. 1 minute ago, TheNewClassics said:

    Is there any way to disable the dependency file notification when launching a game? For PPSSPP on Retroarch, it's saying I'm missing the file, even though it's in the correct spot, and pointing to the file doesn't seem to fix the issue.

    If you open it in LaunchBox there is a "Do not show again" checkbox. Check that and hit play anyway and it'll stop displaying in both LB and BB

    • Thanks 1
  2. 11 hours ago, Hiddenpalm said:

    Thank you! Thank you! Thank you!

    I had hide "Missing Box Front Image" enabled. Even though when Dune was showing on LB, you could see the box art. But I guess somewhere in that mess last night it wasn't really there? I don't know. But that was the problem. I went and downloaded all the art, and now it doesn't disappear anymore and shows up on BB.

    image.thumb.png.e3bc96faedca19a1b8698b8f2e5a2409.png

    I wish I knew what I did wrong initially, so I don't repeat the same problem. But the important thing is that it works. I'll also double check your second suggestion to make sure everything is in order. Thanks again!

     

    Important to note that if you use 3D Box images (not the rotatable model we create) and have one of those and NOT a front image if you're using default image groups then that item would still be hidden. That has caused some confusion like that in the past.

  3. Reported issues of games disappearing is almost always caused by one of two things:

    1) You enabled an auto-hide setting and the game is now being hid (most of the time it's for games missing a certain media type)

    2) You have extra files in your \\LaunchBox\Data\Platforms folder that don't belong. Backup files in this folder cause issues and need to be kept somewhere else. You should only have one file per platform in that folder.

    • Unusual Gem 1
  4. Thanks for the reports @Belmont. I was able to replicate and correct 2 of the 3 reported issues. I WAS able to expand a game that had been combined just fine and so that hasn't been touched at the moment. The other two issues should be resolved in the next beta release. Appreciate the assist!

    • Thanks 1
  5. LaunchBox will only download and display region correct artwork for the game in question. Your region priority only comes into play if the game has multiple regions assigned, we will grab artwork in priority order (stopping at the first one with artwork). Otherwise, we only grab images that match the region or have the world region assigned to them if no region correct image is available.

    If you ever want to actually SEE the images in the UI I'd just suggest leaving the games separated out, otherwise you are just wasting your time and drive space trying to get images for every region.

  6. 8 hours ago, Clutz450 said:

    I'm having the same problem with trying to customize my playlists and my searches led me to this thread.  How does LaunchBox fill in the Version field?  Does it get it from the Games DB or does it fill it on based on whatever is in parentheses in the file name?  Either way, since it sounds like the only way we can easily filter out one type of version from our playlist is if the version field separates each one with a semicolon, it's there any way to automatically do that?  Like I have so many games in LaunchBox that it would be impractical for me to manually add semicolon to every game's entry.  Or maybe can I suggest an improvement where when importing your ROMs, it will recognize the multiple versions and automatically separate them with semicolon?  Thank you. 

    Version is basically anything in parens in the filename, that field doesn't get populated any other way automatically.

  7. 5 minutes ago, Branaghs said:

    -rompath %D:\titles.clones%

    Remove this. If you have an INI file you've put the rom path in this switch isn't needed. If you still want to use it for any reason the percent signs (%) would need to be double quotes ("). The percent sign is an invalid character for what you're trying to do and could potentially be the cause of your issue.

  8. You'd want to create a new folder in \\LaunchBox\Themes\ with the name of whatever your theme is called. You'd then copy over the view files from the themes you ARE using over to your theme folder. If you have views that are different per platform you can look at how Default handles that with the WallViews and mimic it in your theme.

    • Thanks 1
  9. 1 minute ago, Manuel Leiria said:

    I've checked and determined the issue. So, the game I'm adding is an .m3u playlist, since it's a multidisc game. However, when adding the discs, they are not the .m3u playlists, since they are single discs.
    Now, Retroarch itself using Duckstation has some issues with loading m3u's and later loading the separate discs, but that's another issue altogether.

    What happens is, if I have the first disc set as the default rom, all works good, and only the multiple disc badge shows up. However, if I have the discs separately and the default rom is the m3u, then I get both badges. So, to me, the multiple version behaviour should probably still be improved a bit to fix this. However, fixing it and providing a better behaviour might also impact users who have gone around it some other way.

    If the M3U is just for the files you are already importing having the M3U imported is a waste of time on your part. LaunchBox will automatically create a m3u for you if the option is enabled in your emulator settings. There is never a reason to have both in your collection at this point afaik.

  10. Check your command line for MAME in Tools > Manage > Emulators... and see if you have the following command being passed "-artwork_crop" (without quotes) and if so remove it. This command line ensures the game takes up the most real estate it can on your monitor and so if you have artwork that wraps around the play area it could get cut off with this command line argument.

  11. The multiple disc badge checks apps and if you have more than one app with the disc number filled it marks it as having multiple badges
    The multiple version badge checks apps and if you have more than one app that is a likely version (use emulator if base does, isn't auto before/after, obvious document file type, etc) that either DOESN'T have a disc value or has a value of 1 it is then displayed.

    I'd take a look at the apps listed in game details again and see with the above information if it becomes clear why you're seeing both. If you can't get it let us know and maybe I can take some time to look through your data file to see if I can't sniff out the reason.

  12. 21 minutes ago, Retro808 said:

    I think it is a case of explaining why you need it to be exactly "null" as opposed to "false". 

    Even null can be set in bulk edit. It sounds like @The Papaw is questioning why we don't set the flag for him like we do with storefronts, but the question was how to bulk edit them which is what this tool DOES and so I guess if that doesn't answer the question it may be worth restating the question to be a bit clearer on what the end goal is.

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