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C-Beats

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  1. C-Beats's post in "The data is NULL at ordinal 1" crash a short while after starting up Launchbox was marked as the answer   
    We had a data error in the DB file caused by one of the new platforms added to the DB. It's since been corrected. Go to Tools > Download > Force Download Games Database to correct
  2. C-Beats's post in Really bad Steam game mix-ups spotted! Admin, please acknowledge & reply when fixed! was marked as the answer   
    I've corrected all 4 on the website. You won't see the corrections in the DB file until tomorrow though because that process has already ran today. Thanks for the heads up!
  3. C-Beats's post in Selective copy games (Favorites) was marked as the answer   
    Select the games then Tools > File Management > (Bottom most option)
  4. C-Beats's post in Combining Games in Multi-Platform Playlists Only was marked as the answer   
    You'd just add the games you want to see on the grid. That being said there is no logic to combine several platform items into one grid item. You wouldn't be able to right click it and say "Launch the SNES version"
  5. C-Beats's post in How to merge 3 Platforms into 1? was marked as the answer   
    Pick the platform, then click on any of the games in grid. Press CTRL+A to select all then CTRL+E to open bulk edit. Press Next, select Platform in the field drop down, then in the text box under it put "Sega Arcade" (without quotes) and then press next. Say no more changes. Say yes to all prompts that appear. Rinse and repeat with the other platforms.
  6. C-Beats's post in BigBox not loading after Launchbox 13.21 update was marked as the answer   
    Yeah, if you'd look on the feedback site that is a known error related to having outdated plugins. Remove those plugins and that will go away.
  7. C-Beats's post in Launchbox automatically creates unwanted playlists was marked as the answer   
    During MAME import there is a checkbox asking if you want them made. It's on by default. Turn it off and it won't create those.
  8. C-Beats's post in Trying to save my list of selected games was marked as the answer   
    Anything worth saving is found in your Data folder. If you have backups enabled in LaunchBox it'll automatically back up that folder into a single archive and stick it in the Backups folder. It'll keep the last 10 backups at startup and shutdown for easy roll back. You can also manually create a backup file via the LaunchBox interface and store that somewhere you want as well.
  9. C-Beats's post in What's the easiest way to create a playlist for missing artwork? was marked as the answer   
    Use the "Games Missing Media" sidebar, let it scan artwork, select games missing box front, select all the games and then go to Tools > File Management, select bottom option. Export/Move the files to a new folder
  10. C-Beats's post in Launchbox erkennt die in Zip-Dateien gepackten Game Boy Module nicht was marked as the answer   
    If the files aren't listed in import it's almost always because you already have them imported and just aren't seeing them because they are hidden, or imported to a platform they shouldn't be. First step is to look in View > Show/Hide and make sure nothing is being auto-hidden via that menu. If those are all off and you still can't find it you can run the Audit tool to attempt to find what game imported is pointed to the file in question (list view can likely be used as well)
  11. C-Beats's post in Which image group picture is needed? was marked as the answer   
    If using default image type settings Box - Front is placed there
  12. C-Beats's post in Xbox Roms was marked as the answer   
    Scrape As means "Hey what system do we call this thing in our database?". When we look for any metadata/media for that game we look at the platform name if it matches, and that scrape as value if it doesn't. For example it's not "Xbox" in our database it's "Microsoft Xbox" and so you're essentially saying "I know I call it something different, but look for all the good stuff over here"
  13. C-Beats's post in LaunchBox stuck downloading metadata? was marked as the answer   
    Should resume from where it it's at if you close and reopen LaunchBox. If it doesn't just rerun the wizard. If you select the "do no replace" option it'll only download the media for the items that still need it
  14. C-Beats's post in Image display problem in BB was marked as the answer   
    Intel GPU's have a known issue rendering WPF related to their anti-alias logic. In the Intel Graphics control panel there is a setting where you can either enable or disable aliasing for an application. By default the value is "detect" or "handle automatically" or something like that. You need to set that drop down to either Enable OR Disable. The value you pick really doesn't matter and either will work. For some reason that auto-detect feature makes it so entire chunks of elements don't render correctly though like you are seeing.
  15. C-Beats's post in Não recebi minha licença was marked as the answer   
    Removed the last message in an effort to stop you from doxxing yourself. All licensing inquiries and issues need to be resolved by emailing support@unbrokensoftware.com. Give them as much information you can about the transaction and they'll be able to assist you.
  16. C-Beats's post in Default theme changing fonts? was marked as the answer   
    Sounds like the font load we do is potentially failing on startup.  You can manually go to \\LaunchBox\LBThemes\Default\Fonts and then right click the Gilroy fonts and select "Install for all users" in the context menu that appears to install the font in your system permanently and it should correct what you're seeing.
  17. C-Beats's post in Year only entry (in release date) bug, data not getting through anymore was marked as the answer   
    I've looked into this and made some adjustments to code internally to correct. Should be in the next beta release. I believe the goal is have that out today.
  18. C-Beats's post in LB 13.19 says the Vita3k import feature was fixed, but it still doesn't work for me? was marked as the answer   
    Yeah, I think this is the cause. I have a full path in mine that isn't in yours and it's causing issue in the code. A work around for now is to open the yml file and in the "pref-path" entry put the full path to the folder the emulator is located in. Save the file and then try to import again in LB. Alternatively you can rename/move that file out of that directory, run the import and put it back. I've noted the problem location in code and it should be corrected in the next beta release.
  19. C-Beats's post in Launchbox crashes was marked as the answer   
    We've seen this happen in the past with older metadata files. If you can open up LaunchBox and go to Tools > Download > Force Download Games Database (or something similar). Fairly certain it's the bottom most option. Let that run and you should see the issue go away.
  20. C-Beats's post in Steam app id issue with https://gamesdb.launchbox-app.com/games/details/12661-revenant was marked as the answer   
    Thanks for the heads up. I'll get it cleaned up
  21. C-Beats's post in Reset game, not working was marked as the answer   
    That button just calls the appropriate AHK script you have set on that emulator. Sounds like the script needs altered to do what you want. If you need help adjusting it you'd need to provide more information like what emulator you are using, and what hotkey within the emulator you have "Reset Game" set to since you'll need AHK to pretend to push that button.
  22. C-Beats's post in Atari 800 games fail to find metadata was marked as the answer   
    All data pertaining to your personal library in \\LaunchBox\Data. The files that contain information about specific games would be \\LaunchBox\Data\Platforms\{NameOfPlatform}.xml
  23. C-Beats's post in Play time tracker still don't work was marked as the answer   
    I personally would like to address it in the near future. That being said I don't really get a say on when things are done. In the future I'd like to be able to add the name of the executable/process to look for in Edit Game so that a user can basically tell LB "hey don't pay attention to that first window, look for THIS one instead". No eta on when a change like that will make it in though.
  24. C-Beats's post in Playlists won't display in BigBox "Playlist view" was marked as the answer   
    That's been a thing for as long as I've been around. I think it's largely because most of the events that create playlists create a PRETTY large number of them with names that aren't always pretty. There were concerns it'd bloat that view with playlist names that made knowing what you were looking at pretty difficult. I'm referring to things like auto-generated genre child playlists. Due to this I think the logic was to hide them so only the ones you manually created yourself were shown and not lost in the sea of the other stuff.
  25. C-Beats's post in LaunchBox opens Redream menu instead of game in multi-disc games was marked as the answer   
    Go to Tools > Manage Emulators and select Redream and press edit. Then go to the Associated Platforms tab. Uncheck the "Use M3U Playlists for Multiple Discs" and press OK then launch the game. Redream doesn't list .m3u file support on their page and so I'm assuming in an event it's asked to open a file it doesn't support it just loads to the menu.
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