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Elwyndas

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  1. Thanks for this effort. The collection is awesome. I'm having some trouble using it though. First of all, I would like to be able to run it in a window on Windows 10. That doesn't seem to be possible. I'm not sure why that is. I use emulators on the side on my machine. It's not a gaming station. In regular VICE, I switch back and forth between full screen and window via ALT + D. You seem to have eliminated this option. Secondly, I prefer to have the original frame of the C64 visible at all times, even if nothing is in there. It just gives me the original feeling. I don't see a way to get this done. Thirdly, I'm struggling with performance. I have VICE 3.4 running on my machine without issues, full screen or not, with ReSid etc., but on C64 Dreams, the emulation stutters. However, when I switch to a different window through ALT+TAB, the emulation runs smoothly in the background. I followed the advice to change the cfg file, but none of the changes did anything.
  2. This is great stuff. However, how do I access the VICE/Retroarch menu? On my machine I have weird issues. Random slowdowns of the emulator.
  3. OK got it. Yes, Retroarch's main appeal is that it manages controller inputs across all emulators, and the unified GUI. Definitely a good choice for PC. Strangely I haven't found a way to get into the settings menu of Vice after launching a game through Launchbox. Are there no hotkeys? Anyway, I will look into ways to use your work. The games neatly in folders, and the screenshots and box artwork is already great to have, along with curating the best games and versions.
  4. So Antimicro is running to intercept the Xbox controller, and translate the buttons into the inputs required by the game? Couldn't you just save a custom Vice settings file that specify those inputs for each game where it's needed? Then the inputs would be managed natively by Vice.
  5. This is a great project. I look forward to version 0.18 Which VICE version will it use? I'm involved with a fairly new project, to port VICE to the Nintendo 3DS. https://gbatemp.net/threads/release-vice3ds-c64-emulator.534830/ The dev has made some amazing progress. There are some great similarities in terms of controls (Xbox controller / 3DS buttons) I'm looking for synergy effects, and how we can possibly use some of your work as a frontend of sorts on the 3DS, or at least as a manager on the PC. As you know, the 3DS has the great bottom touch screen, which makes it the ultimate gadget for portable emulation of the C64, with a virtual keyboard etc. This real estate could also be used for a frontend with boxart, screenshots, and custom configs for games, just like you do it. I also agree that Gamebase64, while it's a great resource, is cumbersome and too large. I noticed one game in your collection, that should be updated to a recently released CRT version. Racing Destruction Set. No more annoying disc changes! https://csdb.dk/release/?id=180545
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