jamai36
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Andddd it's not working again. Mostly. I worked late last night and I tried loading it again today and not working again. It's slightly different since the backup, however: 1. BIg Box icon pops up, tries to load and then freezes there. I get the 'Big Box is not responding, do you wish to close it?' window when I click on it after a few seconds. 2. Launchbox loads just fine, though that's a hollow victory as LB does not work well with my setup. 3. Backing it up no longer fixes it. Is there a way to safely reinstall Big Box and patch it? I am quite certain that the patch never got applied properly, as it didn't apply it at all like the ones prior. I don't recall what I did at the time, but I had the yes/no option in BB, I may have had the ability to continue navigating BB, can't recall - I do remember that it minimized to install some directx library type thing, and being surprised when I tried to re-open it, that it still seemed to be open. That said I got no error messages or anything so I really am not sure - in fact it didn't seem to do anything but install that library. I just know that I reloaded it an hour or two later and I got the .xml error. So yeah, if anyone knows how to re-patch it that'd be great, otherwise I guess I'll have to make do with LB and hope the next patch with fix it. This isn't a AAA release so I understand it's unfair to ask way too out of the support people. I can be patient.
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Yes! Got it working again! Since I mostly use BB, my backups were all BB backups. Because of this I disregarded the LB backups from an even earlier date at the very bottom. These ones worked! Awesome - thanks guys!
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Unlikely. New pc, relatively fresh install, not using third party antivirus. LB is the only program I have ever had any issue with on this pc so far. Everything else works wonderfully. If I may speculate - the fact it attempted to patch LB while BB was open without closing it seemed odd. Normally patches will close related programs before applying a patch. With the previous patch, I suspect it had something to do with the settings of my GPU not getting along with something in LB, as the issues didn't occur at all within BB. It seems pretty clear to me that the patch did not properly go through - and is sort of "half-applied" - resulting in this error. I would imagine re-applying the patch would rectify the problem, however I am unsure how to do this and am scared to re-install anything and lose 100+ hours of sorting my collection. That's where I was looking to you guys for guidance.
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Opening up the zip file for each one in Backups and overwriting the existing folder/file in Data (after making backups of the originals). I assume this is the way to do it?
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Have not had any luck with LB patches since I jumped on the LB/BB train. Every patch has caused severe issues and it's making me a little cranky - this one is by far the worst as I simply can not load the program anymore. I am definitely not patching ever again as it works fine for me as is! I loaded BB this morning to see a update software Yes No box. I selected yes against my better judgement to have it download some directx thing. It never actually closed the program for some reason, so I could continue playing. However, upon restarting the program I met this error window: It appears your Launchbox Listcache.xml is corrupt. Going into the backups unfortunately does nothing. I have tried backing everything or just the listcache and every date I have access to - no difference. The only thing I am relatively certain is that the patch did it, as I load BB many times a day (I am doing a retro gaming blog this year so I play it a lot) and it is uncanny that it gives me this error the very next time I load it after it is patched. Help!
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Yeah I have had the same experience. Normally when I come across a rom that is in a weird format, I will just look for a version in a format I know will work, but this version with the 5 bins is the one that the translated version requires, which sucks. I wonder why they wouldn't translate a version that is easy to load with just a single bin. I HAVE a version with with a single .bin and it works fine. It's super annoying and this isn't the first time I have come across this situation when it comes to translations. Boo hiss! Maybe I could try using something like CDMage when I get home and see if it will work as a single bin - that's all I have found searching on google that may work. It's just odd loads and plays audio files. That makes me feel like it should work but for some reason won't due to *something*. Wish I could figure out what that something is.
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Hey! I did try posting this in the mednafen forums but am getting crickets over there so I thought I'd try here: PC-FX works fine normally with retroarch, however of course all of the titles are in Japanese. Curious to play at least one title on the platform I found a fairly popular translation of Pia Carrot! This resulted in me getting a new version of Pia Carrot! that is compatible with the translation. The problem is that version is in a multi-track format. There are 5 bin files and 1 cue file. Here is the cue file: CATALOG 0000000000000 FILE "Pia Carrot e Youkoso!! We've Been Waiting for You (Japan) (Track 1).bin" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Pia Carrot e Youkoso!! We've Been Waiting for You (Japan) (Track 2).bin" BINARY TRACK 02 MODE1/2352 INDEX 00 00:00:00 INDEX 01 00:03:00 INDEX 02 00:03:02 INDEX 03 00:09:64 INDEX 04 00:59:65 INDEX 05 13:09:33 INDEX 06 18:40:40 INDEX 07 36:18:25 FILE "Pia Carrot e Youkoso!! We've Been Waiting for You (Japan) (Track 3).bin" BINARY TRACK 03 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Pia Carrot e Youkoso!! We've Been Waiting for You (Japan) (Track 4).bin" BINARY TRACK 04 AUDIO INDEX 01 00:00:00 FILE "Pia Carrot e Youkoso!! We've Been Waiting for You (Japan) (Track 5).bin" BINARY TRACK 05 AUDIO INDEX 01 00:00:00 When I load the CUE file in launchbox with retroarch with the default libretro core - it does not work at all - I click the CDROM option in PC-FX and nothing happens. When I launch it in Mednafen standalone it loads an audio player and plays the tracks, but no game. I know it's a pretty obscure question, but you'd think this should work as so many people seem to have had success with it - does anyone have experience with these types of formats by chance? Thanks.
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I have read a lot of tutorials/forum posts on getting neo geo cd working, but a lot of them are irrelevant to me as I only have .chds (believe me I have tried to find a consistent source for single file bin/cues, but can only get the ones with a million little .bins and those don't work). From what I gather, the only way to get a .chd to work is either in MAME or with the neocd core in retroarch (or so it claims). Final Burn doesn't seem to support .chds. I have followed multiple mame tutorials, making softlists and all of that nonsense and none of them worked. So I am going back to neocd as it claims to work with .chds. I'm pretty sure the issue with neocd is it is not recognizing my bios files. As per the libretro doc - it states I need a Y Zoom file, which I have - and a neocd.bin bios file, which I also have. It tells me to put them in a retroarch/system/neocd folder which I have done (I also put them in /system as well). When I load the core in retroarch it tells me I am missing all of the bios files under core information. I am certain this is the problem, as when I try to open the rom in LB it doesn't even attempt to open retroarch. Does anyone have any ideas or experience with Neo Geo CD in retroarch? Outside of me maybe tackling the Amiga if I feel brave, this is the very last platform I have to conquer, and it is proving a real pain in the ass. All of the usual tricks don't seem to work, and this is giving me some bad cdi vibes
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Absolutely love Launch/Big Box so far! I'm still grinding through the process of making a library of games and while I have gotten pretty far (12,000 sorted), my back is getting sore. It's a lot of grunt work. Does anyone have any tips/tricks to ensure all titles scrape properly and sync up with LaunchDB? Roms love to have weird names, especially Japanese ones, that need an adjustment or two (or three) to get LaunchDB to pull the art/videos. The best system I have come up with so far is to copy+paste the title ID into google, and if I find a slightly different match - I paste that back in, resend request to LaunchDB and do that until I get a match. If not, I find screenshots and info manually and put it in (blegh). For homebrews and public domain weird stuff I just put zz{Homebrew/PD/etc.} in front of the title to hide it at the back, rather then try to find something because I have no idea how to find any of that stuff's data on LBDB. At first I assumed everyone did it this way but now I'm starting to wonder (also the Super Famicom library I have is a nightmare). Thanks!
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Thanks for the reply. Yeah I thought about for a bit after and sort of came to the conclusion that sadly my cdi roms are all no good being bins. I am still very new to this whole thing so it was a really important lesson to learn. I am going to come back to the cdi soon but I kind of burnt myself out on it haha
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I only have bin/cue files, and I followed the steps to a tee - it's not working. MAME opens to 'initializing' and then retroarch crashes. The one thing I don't get is - how does it know where to look for the bin/cue, if I am using the dummy folder to add it into launchbox? What links the two steps together? I feel if anything is causing this problem, it's that. If anyone has used bin/cues for cdi (or has any insight) that would be awesome. Even though the cd-i is a trash console to most, I was actually really excited to play a few games that I gawked at as a child reading EGM's. Thanks~
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Did a google search but didn't find anything definitive enough. I was midway through an extremely long MAME import (like 16 hours in) and I read you could cancel and resume (should have read more carefully), so I cancelled to show my wife what Big Box looks like. When I went back I didn't see any option to resume. I'm nervous to mess things up, if I do another 'Import entire MAME collection' option again with the same parameters, will it resume where I left off or am I going to have to start from the beginning again? Thanks. edit: I decided to pull the trigger and just restart the request. While it is checking every game, it seems to be quickly passing over the ones that are already imported. Phew! *cross fingers*