thewhite
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Posts posted by thewhite
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Sadly, i'm not a tester, but i have a question;
Do you plan to have a option to export data from the windows launchbox?
EX: Choosing which console we want to export for android and copy/paste the output data to the android trought the usb.I have done a lot of manual operation for the windows (add or fix front box, add video for all games that was missing).
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Finally, the old game is updated and the new game is added.
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Hi,
I'm trying to add the game data "Mon Coach Personnel : J'Apprends l'Anglais" for nintendo DS, but it's rejected because moderator think it's duplicated game "Mon Coach Personnel : J'Améliore mon Anglais".
Here's the link for games;
https://www.jeuxvideo.com/jeux/nintendo-ds/00031415-mon-coach-personnel-j-apprends-l-anglais.htm
https://www.jeuxvideo.com/jeux/nintendo-ds/00020094-mon-coach-personnel-j-ameliore-mon-anglais.htm
The launch date is not the same (2 differents year) and i tryed this game, it's not the same. What can i do?
A good idea is to add a note only when adding a game and only visible for moderation to explain why we add it. -
Thanks a lot, it works ?
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Hi,
I have a problem with my custom theme. In the image below, it's a video in-game. But if the game don't have a video, it doesn't show a image. I think that my problem is this line;
<transitions:TransitionPresenter TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding BackgroundView}" Grid.Row="1" IsContentVideo="true" VerticalAlignment="Top"/>
If i change BackgroundView to ImageVideoView, the video doesn't show anymore and when i get a game with no video, i see the in-game image. And this image replace all game with a video.I have another problem, maybe it's related. I must use SelectedGame instead of ActiveGame, for example <Binding Path="SelectedGame.CommunityStarRating" />. I didn't get any issue with SelectedGame, but in the doc it suggests using ActiveGame...
Spoiler<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Windows.Transitions;assembly=Unbroken.LaunchBox.Windows" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <Canvas Name="Canvas"> <!--<transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" />--> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.Background> <ImageBrush Stretch="Fill" ImageSource="pack://siteoforigin:,,,/Themes/clean/Images/background/background_list_games.jpg" AlignmentY="Top" AlignmentX="Center"/> </Grid.Background> <Grid.ColumnDefinitions> <ColumnDefinition Width="26*" /> <ColumnDefinition Width="71*" /> <ColumnDefinition Width="3*" /> </Grid.ColumnDefinitions> <transitions:TransitionPresenter Grid.Column="0" TransitionSelector="{Binding ListTransitionSelector}" Content="{Binding ListView}" /> <Grid Grid.Column="1"> <Grid.ColumnDefinitions> <ColumnDefinition Width="4*" /> <ColumnDefinition Width="96*" /> </Grid.ColumnDefinitions> <Grid Grid.Column="1"> <Grid.ColumnDefinitions> <ColumnDefinition Width="60*" /> <ColumnDefinition Width="5*" /> <ColumnDefinition Width="35*" /> </Grid.ColumnDefinitions> <Grid Grid.Column="0"> <Grid.RowDefinitions> <RowDefinition Height="4.2*" /> <RowDefinition Height="59.3*" /> <RowDefinition Height="5.4*" /> <RowDefinition Height="45.3*" /> <RowDefinition Height="4.2*" /> </Grid.RowDefinitions> <transitions:TransitionPresenter TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding BackgroundView}" Grid.Row="1" IsContentVideo="true" VerticalAlignment="Top"/> <transitions:TransitionPresenter Grid.Row="3" TransitionSelector="{Binding GameDetailsTransitionSelector}" Content="{Binding GameDetailsView}" /> </Grid> <Grid Grid.Column="2"> <Grid.RowDefinitions> <RowDefinition Height="4.2*" /> <RowDefinition Height="45.8*" /> <RowDefinition Height="10*" /> <RowDefinition Height="35.8*" /> <RowDefinition Height="4.2*" /> </Grid.RowDefinitions> <Image Grid.Row="1" Margin="0" Source="{Binding Path=ActiveGame.FrontImagePath}" VerticalAlignment="Top" /> <Image Grid.Row="3" Source="{Binding Path=SelectedGame.ClearLogoImagePath}" VerticalAlignment="Top" /> </Grid> </Grid> </Grid> </Grid> </Canvas> </UserControl>
Thanks.
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Hi,
I setup launchbox to use epsxe for ps1 games. I converted all my games in *.pbp files. They works when i manually start it in epsxe but with launchbox, all games start as cd audio. I use the default command line "-nogui -slowboot -loadbin". There is a different command to add to be able to start eboot.pbp files?
Error html code for "scroll to top" arrow (i propose a fix)
in Website/Forum Support
Posted · Edited by thewhite
Hi,
On the website https://gamesdb.launchbox-app.com and https://www.launchbox-app.com we have at bottom right a arrow to get back to the top. On Chrome, firefox, opera, edge and probably more it doesn't show correctly. First image show the problem. I found in your code this line;
<div class="dmtop" style="bottom: 40px;">Scroll to Top</div>
If we just remove the text "Scroll to Top", it fix the problem for all browser. The text are in the background, we can't see it, so you can remove it without any drawback.