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StanTheManDarsh

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  1. Hi! So I went back to this pack and downloaded all the latest files. I encountered the reticle being off place in Star War Trilogy Arcade in Supermodel UI, so I then decided to set up Supermodel within LaunchBox. I had the same issue in LaunchBox. So I commented out "InputSystem=rawinput" in Supermodel.ini because I realized that mouse and my DualSense controller might've been accounted for when starting the emulator up? I don't really know, but that fixed it for me! If a side effect of that is that you can't use your mouse in that specific game, I'm fine with that. The bonus levels did not have mirrored controls, too!
  2. Thank you so much! This is fantastic! In Star Wars Trilogy Arcade, I've used a DualSense controller via controller remapping software, an Xbox One Elite Series 2 controller, and a Thrustmaster T.16000m stick. Each time I start the game, the crosshairs may be centered in a different location. I'm running at 4K in widescreen. Would you know of any way to have the game start with the crosshairs in the center of the display? Running calibration from the service menu doesn't seem to be doing anything productive for me. Thank you again! Edit (2024/06/10): Using the latest Git build of Supermodel appears to fix this issue for me! Previously, I was using Git revision 7d32bde (2024-05-22). I'm now using Git revision a6466b3 (2024-06-01). Thank you again! Edit 2: It has nothing to do with the latest Git build of Supermodel, and it has nothing to do with your work, either. The commits from 2024-06-01 have to do with fog fixes and fixing a typo in code comments. They have nothing to do with controls. Using the files that you've provided, and the latest Git build of Supermodel, the reticle is properly placed each time in Star Wars Trilogy Arcade when running the game from the command line. Using the latest version of the Sega Model 3 UI frontend, the reticle is off-center.
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