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Posts posted by Knowcontrol
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Great additions! Thank you, sir. I like the increased zoom and zoom keyboard/mouse functions! Ohhh! Even zooming while in fullscreen. Sweet! And multi-game select and navigation is perfect, you rock!
Suggestion for consideration: (yes, I know this is not an audit tool, buuuuut) It would be helpful if the LBDatabase images and Local images switched to that respective image type so that when you toggle, the same type of images are shown. As it is now when you toggle you could be seeing: Clear Logos *swap* Banners rather than Clear Logos *swap* Clear Logos (or vice versa).
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On 2/19/2025 at 5:49 AM, JoeViking245 said:On 2/18/2025 at 11:18 PM, Knowcontrol said:
- Increase the zoom even further so that the user can compare, for example, two Box Front images to look for small details and artifacts. Adding a drop-down combobox with preset zoom settings would be helpful, including 50%, 100%, 125%, 150%, 200%, 400%.
- Add ctrl+scrollwheel functionality to zoom the images in/out
The intent is to have a visual of the available images and the ability to add them to your collection. With the added bonus of being able to remove images from your collection. Not to 'audit' the quality of the images.
I don't know, I think the slider is way easier to use that selecting from a combo box. Click-hold drag up/down vs. click, select, "doh, not big enough", click select
Agreed, the combobox is a bad implementation. I think this is where Ctrl+wheel would be advantageous to allow zooming to the pixel level (thinking Photoshop here) but still retain the slider. As I'm sure you discovered while coding the slider - if you make the range too large then the slider gets too sensitive to set your desired zoom.
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Are your ROMs properly named? If not then they will not be found in the LB Database. Look here for software renaming suggestions
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Thank you for developing this awesome tool! Finally I can properly audit my images.
Suggestions:
- Remember window size when re-opening
- Remember zoom setting or have a default zoom setting when re-opening
- Increase the zoom even further so that the user can compare, for example, two Box Front images to look for small details and artifacts.
- Adding a drop-down combobox with preset zoom settings would also be helpful, including 50%, 100%, 125%, 150%, 200%, 400%.
- Add ctrl+scrollwheel functionality to zoom the images in/out
- What do you think about adding a separate pane/column where it displays the local images? This way you don't have to keep toggling back/forth or hiding images. Zoom functionality here would be needed as well. For instance, I have a game that has 3 clear logos available. The only way I can tell if I have 1, 2 or all 3 images is to click the hide button or toggle between local and database. Having a separate pane showing the local images would provide instant identification.
- It would be extremely helpful if we could navigate to the next game for mass editing.
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I highly suggest watching the many Unbroken Software (developer of LaunchBox) YouTube videos. They include setup instructions for nearly every major console or platform.
https://youtube.com/@unbrokensoftwarellc?si=v81mcxaXNoJerGey
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22 minutes ago, Joe35car said:
The video is good for newbies. I know how to import tp to lb.
No insult intended, just trying to start at the top and troubleshoot as we dig deeper.
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https://teknoparrot.com/wiki/compatibility.html shows Mario and Sonic at the Rio 2016 Olympic Games as unknown playable status. Under its page details it doesn't even list the executable under the Setup>Game section. Does it run in TP outside of LB? Did you setup both .exe locations?
Two good videos for TP-LB setup:
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Do you have Vulcan set for your global graphics in Ryujinx? Try that.
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I'm assuming you are taking about themes for BB? LB also has the ability to be themed.
I'm a huge fan of thimolor's Pulse and Slipstream themes. They are both sleek and modern.
You simply download the file and place it in the BB Themes folder. Launch BB, go to the main menu and enable the theme.
As for your images and videos, it sounds like your games may not be named properly so the game isn't found in the LB Games Database.
https://gamesdb.launchbox-app.com/
Heck, the LB team even made a video about fixing game names to match the DB
If you CTRL+e a game you can remove the game name from the top box on the first section. Then type in the game name and make sure you choose the right platform. Next, go to the media section and do a full download of images. (The EmuMovies purchase is well worth the one-time cost to be able to get HQ/HD videos)
When importing games my workflow is to have it search for images twice. On the screen where you select the image types, at the top, there is an option to select the number of images - per type- to download. The first run through I set (1) image only for - Box Front, Box Back, Spine, 3D Box, Clear Logo, Cart, 3D Cart, Disc, Marque, Title Screen, and Game Over Screenshot. Once all of those are complete then I select all games for that platform (CTRL+a) and then in the top right menu I select Download and then Media (I think those are the selections without being at my computer). Then at the image selection screen I will increase the number of images to be downloaded - per type - to (3). Then I select Fanart Background, and Gameplay Screenshot and I have it download those.
Your best resource for information is the Unbroken Software YouTube channel! They have everything to could need there. Be sure to sort the videos by date because some we made many versions ago and the workflows have changed.
https://youtube.com/playlist?list=PL6pTDaHeAz-WMcNURVPU-1xLN_TVpT3FB&si=S88W92bhM9RR751W
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Try turning off the check for updates option in Ryujinx? The project is dead having been shutdown by Nintendo.
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.exe files? ROMs should be in the extension (or zip) for that particular console system. Yes, you can just drag and drop them straight from an Explorer window directly onto the LaunchBox window and it'll start the import process.
I highly recommend starting with the Unbroken Software YouTube channel and watching their setup videos - they are very informative and will clear up all the questions and nuances of the software and its workflows.
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Credit to Mr. Sujano for the news.
It's easier for you to see the video than me to poorly explain what has been released by Mr-Wiseguy on GitHub.
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My collection is on a 4TB SSD and it's sitting at 2.5TB with (86) PS2, a Top 59 of Xbox (OG), I only have (12) PS3 currently setup, and about 62 Switch games. This also includes a measly 4.3GB (531 games) of arcade MAME, oh and another 474GB of modern PC arcade games. Here are my screenshots:
This tree is sorted by name so that you can quickly see the size of my ROM folders - compare that size to the # of games from the LB screenshot above.
As you can see, the LaunchBox folder (sorted by size) will consist mainly of your Images and Videos. The Emulators folder is that large because of the PS3 hdd0 folder.
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I've researched your request and it appears as though this is possible from command line but requires some hoop jumping. The other solution is to run a launcher called Prism Launcher but I'm not sure how that would be linked within LB to run a specific version of Minecraft.
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Visual bug:
Beats 1.8, LB 13.12
When the download progress bar makes it to the far left side, the rounded corners are not shown and the rectangle of the progress slider is shown. It's as though the Z-order is not correct for the progress bar left rounded corner. I tried to capture a screenshot but it was almost impossible, sorry.
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Agreed, this looks like a great project and I look forward to trying it. It seems a bit complicated on the surface though. Any chance you could make a tutorial for the setup and usage?
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36 minutes ago, kanjifreak said:
this kind of format "#FFE9E837".
FF is for the alpha (opacity). Just prefix the color hex you want with FF and your colors will work. e.g. FF000000
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Very nice. Simple. Effective. My only critique is that I wish the logo was above the middle of the plane rather than hiding at the back and behind the plane.
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- Open RA by itself, not through LB.
- Load a core for the desired system.
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Go to Settings>Input>Hotkeys (set hotkeys - especially the first one Hot Key Enable)
- then go down to Port 1 Controls. Set your buttons.
- Go to Main Menu>Load Content - load a game corresponding to the core you loaded.
- When the game has started, use the button combo or keyboard combo to access the Quick Menu.
- Press [up] four times to find the Overrides option, enter it.
- Press [up] twice to save core overrides. This will save your configuration for this specific core.
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Repeat the process for all other cores/systems.
*** You may or may not want to enable Settings>Configuration>Save Configuration on Quit depending on whether or not you want to save your RA configuration globally or per core (this is needed when you want to apply a specific shader and/or overlay automatically on when launching a game from a particular platform from within LB. This would be done with Main Menu>Configuration File>Save New Configuration. You would set Extra Command Line Parameters as such:
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I believe you can also edit the emulator and go to right column and edit the images there? Selecting your clear logo, etc for the ones desired in your platform images folders?
Sorting Roms / find and handle dublicates
in Noobs
Posted
Thank you for the tips. This video helped me out to visualize the process.