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somail

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Everything posted by somail

  1. Go the Keystone route instead. Keystone ports are pretty universal, readily available and should allow you to swap out ports as needed in the future. Buy a two or three-port Keystone panel. Something like this: https://www.amazon.com/gp/product/B0723HBW89/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 Then get some keystone USB ports (very easy to find) and google "Keystone 2.1 Power". A couple examples of what comes up: https://www.amazon.com/RiteAV-Standard-Terminals-Connection-Keystone/dp/B0BF65V2NG https://www.amazon.com/DIYTECH-DC-Keystone/dp/B0B57TBCKM https://www.aliexpress.com/i/2255799978591236.html?gatewayAdapt=4itemAdapt https://www.calrad.com/72-350
  2. Hi, I am having problems with Big Box staying in focus after I exit from TeknoParrot. After searching, the common fix appears to be putting the code below in an AHK script. My understanding is that this would not go into the "Exit Script" section of the TekonoParrot Settings, as that is specific to the LB/BB pause feature. Where would be the best place to put it? Would I just copy and paste this in the Running Script section? Sleep, 5000 WinGet, active_id, ID, A WinWaitClose, ahk_id %active_id% Sleep, 3000 Send {Esc} Sleep, 500 if WinExist("LaunchBox") { WinActivate } if WinExist("LaunchBox BigBox") { WinActivate } Thanks for the help
  3. Thanks, I'll give that a try.
  4. Hi, In LB I am trying to arrange/filter games by emulator. For context, I am changing an emulator for a bunch of roms/games and so filtering by the associated emulator will help me find them quickly. Thanks for the help.
  5. Got it, that makes sense. Do you know if the playlist name is ever sent? I have a playlist named "Gun Games" under Arcade and there is one instance in my LED Blinky log where the playlist name was sent instead of Mame (Arcade). not a big deal but curious if there is separate/special treatment when a playlist is involved. Thanks
  6. Hi, bumping this topic back up top in case anyone has any ideas. I reached out to the LED Blinky dev and he confirmed (via the LED Blinky Logs) that this is an LB issue. Basically any emulator/game I play (Teknoparrot, Model 3, Model 2, Daphne, etc.) is getting classified as MAME by LB. I can't find any settings that would cause this. Are there any ideas I can try, or ways to look at a LB log so I can figure out what is the cause? Thanks
  7. Awesome. I didn't even know that function existed. Very nice!
  8. Hi, I am starting to load a bunch of games I load from exe or bat files and I would like to set them to have a startup screen. When using an emulator this is easy as I can just go into Tools -> Manage Emulators -> Emulator -> Startup Screen and set a default behavior. Am I able to do something similar to games I am launching via exe/bat? I know I can go into each individual game and "customize" the startup behavior, but was hoping I could set a default so I do not have to do this for every game. i.e. every *.exe game I add automatically has a the startup screen option checked. Thanks for the help.
  9. Hi, I have gotten LED Blinky up and running and it works fine in Mame and those games in BB/LB. However, with non-mame games (i.e. teknoparrot or windows games), BB will light up the default mame controls/buttons when I select those non-mame games. I have these games all under an "Arcade" category, but mame is not listed as their emulator. Is there a setting I am missing that is causing all arcade games to be considered mame? Thanks for the help
  10. Thanks for the reply. Yes, I am referring to the logo in the selection wheel. Your instructions are very clear but I must be missing a nuance. I've attached a screenshot to help. Bottom Left: Shows I have the .png in the right directory per your message. I am also using an existing LB file to make sure the file isn't the issue. Top Right: Shows the logo is being picked up (automatically) by LB in the images section. I didn't have to point LB to the file since it is in the right directory. This also means the file/folder is named right. Top Left: Shows the logo being picked up as the clear logo for the playlist in the upper right of the picture. However, if you notice there is no logo (icon?) showing next to the playlist in the menu (left side) - which I think might be an issue. Bottom Right: Just shows that the logo isn't showing up in BB even though LB is showing it in the Playlist settings. Thanks for the help. I feel like I am making this harder than it is.
  11. Hi, I have created a custom playlist that I am trying to assign a clear logo to. Right now in BigBox the logo only shows as a text, no graphic. In Launchbox, in the playlist's settings I have added an image from the ".\LaunchBox\Themes\Unified\Images\Theme\Logo" folder and selected it as a clear logo. Right now I am just trying to use one of the preexisting logos in the above mentioned folder. They appear to be the same ones used by the autoplaylist function. Even though I have the file selected and it is in the folder it does not show up. Do custom playlist logos need to go in a separate location? Thanks for the help.
  12. Hi, Bumping this topic back to the top as I have a similar question. What if I want the second part of this script to run but only at exit of MAME. NOT when I press escape. For example, if I am in a MAME menu and press escape I just want to go back to the game or back one menu, not exit mame. As it is currenlty written it will exit Mame. Can this be modified so it watches when MAME exits on its own and then runs the script? So basically at start (which currently works): RUN, %COMSPEC% /C ECHO M3.1 > COM7 RUN, %COMSPEC% /C ECHO M3.1 > COM8 On Close (when MAME closes on its own): RUN, %COMSPEC% /C ECHO M3.0 > COM7 RUN, %COMSPEC% /C ECHO M3.0 > COM8 Thanks for the help.
  13. Hi, I am trying to add this game to Launchbox: https://gamesdb.launchbox-app.com/games/details/157019 When I search for "Rampage" or "Rampage (2018)". The game ID of "157019" also does not come up. Are there any hints on how I can add this game's metadata? Thanks for the help.
  14. Worked perfectly. Thank you!!
  15. Hi, I am aware of how to add an AHK for an emulator (under Manage -> Emulators). But how do I run a script if I am pointing directly to an *.exe? For example, I want to run an *.exe but before doing so I would like to launch demulshooter and remap some keyboard buttons. Thanks for the help.
  16. somail

    Per Game AHKs

    That is awesome. Thanks!
  17. somail

    Per Game AHKs

    Got it. One more beginner question: Is Launchbox able to use AHK files or can it only use AHK scripts in the emulator section? i.e. do I still need to install AHK if I plan to have Launchbox use an AHK in place of a rom or exe?
  18. somail

    Per Game AHKs

    Hi, In Launchbox, Is there a way to set a per game AHK? For example a PC game that I would like to run demulshooter in the background. I know I can set scripts for an emulator but I have not seen an option to set an AHK script if I am pointing launchbox directly to an exe,bat, etc. of a game. Thanks for the help.
  19. Thanks Headrush. That cleared it up well. I was trying to follow Mame's logic and that clearly isn't the case with retroarch. I got everything mapped the way I needed it. There does appear to be a few limitations on the flycast core for the mappings but I was able to work around them. Thanks again for the help.
  20. Thanks Headrush. Yes, just a keyboard and I am trying to duplicate my MAME (real Mame not Retroarch Mame) mappings for the flycast core. If I understand what you are saying correctly, I cannot simply assign a key to a button. I have to assign a master key to a virtual controller and then swap the buttons of the virtual controller while I have the core loaded. So Global Controller: Player 1 Button A = "q" Player 1 Button B = "w" Core Controller: Player 1 Button A = Global Button B Player 1 Button B = Global Button A I tried editing the flycast.rmp (remap file) with different buttons but retoarch seems to ignore my mapping even if it says it has the remap file loaded. Even if I remap in the GUI the saved file is pretty much blank like retroarch is just pretending to save something. I am not one to complain as "it is what it is" but retroarch's controller config system seems broken. Thanks again for the help. I have set up dozens of emulators over the years and I have never seen a system like this. If it wasn't for wanting bezels I would just stick to the standalone flycast emulator - that took all of a minute to get working.
  21. For Naomi & Atomiswave, L3 and R3 are used for the service and test buttons. I confirmed they work/exist by setting these in the global Port 1 controls previosly, however I do not want these to be a global setting across all cores so I am trying to only do it for the core. I would like L3 & R3 to be blank by default and then I set them on a per core basis. I just can't get the core setting to work. Thank, Somail
  22. Hi, I hope this is the best venue for the most beginner question for any emulator. How do I set up core/game specific keyboard bindings in Retroarch? I am trying to setup the Flycast-Naomi core and I understand there are two areas in retroarch to set key bindings: 1. Global Controls: Settings -> Input -> Port 1 Controls (This is super easy and I am having no issues) 2. Core/Game Specific Controls: (With core/game loaded) Quick Menu -> Controls -> Port 1 Controls (I am having trouble in this section) I do not understand how to set the Core/Specific Game Controls. Below is a screenshot. I am trying to bind L3 and R3 to Numpad 1 and Numpad 2, respectively. When I click on the specific control I want to set (e.g. L3) a drop down of all key on the keyboard appear and I am selecting the ones I want. It shows on the screen I selected the button I wanted (see screenshot) but when I go back to the game the key bindings are not working. I would think this should be as simple as clicking and pressing the button I want (like in the global settings a grey box will pop up and prompt me to press the button I want) but this menu is behaving differently. Thank you for your help.
  23. Thanks Koroth. I made that change and did not see a difference. I did extend the load screen timing to 7 seconds and that at least hides the issue. Still open to suggestions for other things to try.
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