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Fugus

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Posts posted by Fugus

  1. Well, added the suggestion to the tracker a couple days ago to here:

    https://bitbucket.org/jasondavidcarr/launchbox/issues/7434/suggestion-the-ability-to-have-manuals

    Here is to hoping it gets implemented eventually. But the next question on this, how do you add manuals to launchbox without having to manually change their names to match the ROM and throw them in? I know you can go through Emu Movies and I have a lifetime membership but the SNES collection there is a higher quality than on EmuMovies and a much larger collection with the only real games I see missing being unlicensed games, the competition cartridges, and the games retroactively added through the virtual console and 2 of those 3 categories never had one to begin with in the US.

    Edit: Also noticed that if I view them in Launchbox, it still does the proper 2 pages at a time unless you are at the front or back to at least be able to just press left and right to go that route, but when you look at it from BigBox, it just wants to show a single page at a time with no way to really change it to show both and doesn't fit to page either.

    Sorry if I am missing something, I never really started messing with Manuals till this.

  2. When you bought it, they sent you an email with the license file to whatever had it go to. That is what your friend needs to unlock the full version. Your friend can just download it normally and then add that file to activate it.

    Also, you can contact the admins here to see if they can change the email the license is registered to to your friends with their information should they ever need to retrieve the key again.

  3. The irony of that is the database if full of entries for hacks, homebrew, and aftermarket games. Having the different entries for them isn't a big deal. Having a set database with all the legit stuff that is pretty well stable and locked in would be a huge deal though. But that would probably end up having to be a huge undertaking with a full time worker going to just managing that transition if I had to bet.

  4. 7 hours ago, kurzih said:

    This has been an issue when a duplicate game has been replaced in the database by a completely different game (because the deletion doesn't seem to always work the first try on the online database):

    For example I had a DS game, which was eventually a regional duplicate. The same ID it had used was replaced with a game that had nothing to do with that platform, but it had some media files that my entry didn't have. Then when I updated media/metadata it downloaded the "missing" media files. Then the entry was a mix and mash of the media I already had and the media I didn't have but was for the wrong game (that's how I realized I had a regional duplicate and had to re-search for the correct entry and delete the wrong media files).

    I would prefer that no one would replace those games that don't seem to delete, with a game not in the database yet - they WILL delete eventually. It's more problematic to have ID's that completely change content than a duplicate than just flows around in the online database (as long as it's renamed as a duplicate or something - so it will not scrape as it shouldn't).

    Understood, honestly, I know it will never be done, but I would have preferred a slightly different setup where the Database wasn't just numbers but the first 1-4 characters were actually a system designation with the next character being a designation of whether the game was legit game or a hack and then go for there.

    Example: A Official or Unofficial Nintendo game would have a database ID of "NESA######"  while a hack or aftermarket title would be "NESB######".

    Would make the database a little more fault proof when it came to issues like that. And having the official games separated from the other stuff would make that portion of it much more stable and less subject to changes. Could quite literally make an entry for each game in the No-Intro and ReDump databases for those systems and lock that entire section from having any more added and deleted without moderator approval and only the the media or metadata itself could change which would make that section near rock solid from being too far off with the only real things would be the games like Arc the Lad Collection on PSX where it is a single box title but has like 4 games in it which would end up making 5 entries total (1 for the total box and 4 for the 4 actual games in it so people could have them added to their collection either way).

    But should have a way to detect if a game has been removed from the database or replaced.

  5. Just now, damageinc86 said:

    So is this like if you are running an entire platform media/metadata update?  And you're wondering what would happen in that scenario?  I've only updated all my metadata once past my initial import, because my first import was before the database really got going.  But I usually only need to update a few games at a time nowadays.  Couldn't you just hit the cancel button if the new data wasn't to your liking?

    Was thinking along the lines of if you decided to update an entire platform and replace what was there because you hadn't done it in a long time and wanted to update to newer media. It would overwrite all your old media and metadata with updated versions from the database which should all go fine for the stuff that still has the database ID still intact.

    But lets so your game was linked to a duplicate of a game and that duplicate was deleted. How would launchbox handle that situation?  Because, while the database has been fairly accurate, I still make sure to manually check the name to make sure due to mismatched results when the games are added. But how does it handle that decides on if you need to manually recheck your games after an update like that as well.

    My method involves setting up the display to a list and have the first 3 sections being the file path, the title, and the database ID and compare the name to the path name and make sure it has a database ID.

  6. 15 minutes ago, damageinc86 said:

    Interesting question.  Wouldn't it just not update that game and leave all previous data about it intact?

    Don't know which is what I am wondering.

    The options i can think of.

    1) The game ID clears without warning running the risk of it automatically picking a new game incorrectly without the user knowing out it. The worst option overall.
    2) The game ID remains and it stays linked to a dead account which means no more updates. It's not a great option but better than #1.
    3)  Launchbox informing you that the game ID linked with that game no longer exists and ask if you want to try and assign it to another ID. That seems like the best option.

    But no clue which it actually does.

  7. In the current 13.0 release, one thing I noticed in BigBox, using a PS5 controller, I wasn't able to bind the right analog stick to anything.

    Was going to bind it to rotating the boxart when I learned that. Went ahead and just bound the L and R buttons to rotate left and right instead.

  8. The main new fields I would love to see added to the database, but would have to restrict access to changing them to only the more trusted users.

    File Name : this would be a godsend for the mame collection, especially given that they have games with the exact same title but different games and all but you know for a fact the name of the zip/7zip file attached to it as it has to be named correctly for Mame to launch it.
    File Hash: This would be for games that can be matched against the No-Intro/ReDump databases so they can be 100% for sure matched regardless of naming conventions.

    Also, a future feature I hope for you guys to add will eventually to be a video entry into the database, lock access to it behind a license requirement if need be but having one associated with the actual database entry would be a huge benefit. I have a lifetime membership to EmuMovies myself and even with that, I have resorted to using ScreenScraper and having it look for nothing but videos and front box art since they are on a database setup like you guys just so I can compare the frontbox art to the file names to make sure they are matched and then moving those movies to the launchbox folders and then just using EmuMovies for the missing ones that I then verify personally if I can and leave blank if I can't because the rate of false positives due to how their search is setup and trying to watch each of the videos to make sure they matched every game would be an impossible task if you have games you haven't played yourself yet and don't know the content in them.

    Edit:  This is something that would be completely unreasonable as an actual request but more of a wish list.

    And as an extension of the file hash setup to make it more usable. Separate each system into 2 databases, one with the official, unlicensed, and virtual console like games and the other for the homebrew, aftermarket, and hacks.

    That way the first list could eventually get completed at which point it could be locked where no new entries could be made or deleted from it and only metadata and media changed in it. Would make that part highly stable and the only ones where a file hash could reasonably be used and those database numbers will never reasonably change if anyone wanted to update their databases metadata down the line. Many of them would likely be completed already minus any future virtual console setups where the developers themselves retroactively added something.

    The second database would still get new stuff added to it regularly though as new hacks, aftermarket, and homebrew get added regularly.

  9. On 11/14/2022 at 8:15 AM, marcosgaming said:

    Hi guys,

    i'm converting all games in wua and i think it's best solution.

    What is your favorite format games ? 1) Folders classic 2) code, meta, content folders 3) RPX 4)WUD 5)WUA

     

    Bye bye

     

    For WiiU, WUA is the best possible format by a mile. It doesn't just consolidate the games raw files + update + dlc into a single file, it also compresses it while doing so saving tons of space in the process.

    Comparing WUA to the other options is like comparing a CHD to the original ISO or Bin/Cue they came from. The only reasons not to do it is if you are trying to maintain archive quality dumps at which point you aren't even decrypting them to use them.

  10. The original game was "Twin Eagle" https://gamesdb.launchbox-app.com/games/details/2046

    It had an official release called "Double Strike" https://gamesdb.launchbox-app.com/games/details/1635 with minor changes.

    There are 2 entries in it but with lots of media, not sure how to handle that myself. The Double Strike entry appears to be the more complete of the two but Twin Eagle was its original name.

    https://bootleggames.fandom.com/wiki/Twin_Eagle

     

    Edit: Nevermind, instead attempting to add this as the bottom of the Double Strike description

    "This unlicensed game from Sachen (for this release under the Joy Van brand) originated in Taiwan as 双鷹 (pronounced Shuāng Yīng and translated by Google as 'Double Eagle') in 1989 and also released in Japan in 1989 as 'Twin Eagle'.

    Despite the identical title and shared release year, this is a completely different game from the licensed game by SETA Corporation called Twin Eagle published in 1989 by Romstar Inc. in the US and published in 1991 by Visco Corporation for the Family Computer in Japan."

  11. Yeah, the second monitor bit I can't really say anything on as I don't use a second monitor. Was just commenting on the closing feature.

    Never really used dual monitors but that would be annoying, good luck sir.

  12. Sbaby, I can vouch for neil9000 on this. When you have Launchbox setup to close the emulator for you, launchbox doesn't directly close the emulator, it closes whatever you have focus on at that time (Which it assumes is the emulator).

    My personal way of doing it is not to enable that feature in Launchbox and instead configure every emulator I have to auto-close with a hotkey of my choosing which I set to the Playstation button on the DualSense controller.

  13. I took my Wii U collection of 734 games, I made sure to have each of them assigned to the proper game in the database and added any missing titles to the database.

    Then I took the actual games icon image and background art it shows when you load them game and converted it to PNG format at its native resolution. Would i be allowed to upload this to the site or would it be against the rules? Want to make sure before I do it.

  14. The titles you see in Launchbox are of the actual file names of the cores themselves and what the commandline calls when it launches them.

    What RetroArch is showing is a sanitized version of the names where it isn't showing the file name but instead the core name itself. The are both showing the same thing just in different ways. And if you downloaded Retroarch yourself, you need to make sure you have that core installed yourself or change which core Launchbox tells retroarch to use from the Launchbox emulator menu "Associated Platforms" tab.

  15. Found the 2 missing.

    One was "Rock 'N Racing Off Road" because it had the same ID as the DX version, turns out the database was off and called them both the same thing despite them both being released in the US as 2 different titles with different icons and backgrounds. Tried to delete the reference to the non DX title in it and just adding the title to the database.

  16. So no one knows what could be causing it?

    Got 2 missing games I am still adding to the database to make sure every game has a database assigned to it before I finish it (and checked, those are the 2 being excluded),  if push comes to shove I can audit them manually and just add them myself instead. But, if I try this again with some other stuff, would like to know what I am doing wrong.

    Any help would be much appreciated.

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