
dsync89
-
Posts
86 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Posts posted by dsync89
-
-
Added video snaps for Bioshock and Bioshock 2 Remastered, 40s and 1 min version. Let me know if you prefer the long version. I felt the cutscene is simply too amazing to ignore, and the bass drop that transition to the game title screen couldn't felt more right!
Bioshock Remastered (40s version)
Boshock Remastered (1 min version)
Bioshock 2 Remastered (40s version)
Bioshock 2 Remastered (1 min version)
-
I used to make MS-DOS video snaps back in 2015 and submitted to Emumovies, and now I am back to making video snaps, starting with Nintendo Switch since I like the platform and the video snaps submitted, even Official ones are sort of a mixed bags. Most of them are either game trailer or having inconsistent video length. Not to mention the subpar edits that sometimes doesn't reflect the interesting part of the game. E.g. character dialog, meaningless wandering in town. In short, I simply don't like it. I prefer actual game play footage since the trailer could be a hit or miss, some only showing FMV. Not to mention the annoying few seconds ESRB/PEGI rating that announced the start of the trailer that really game browsing experience continuity when using frontend like BigBox.
Most videos are 40s in duration, in which most of them consist of 35s of gameplay + 5s of title screen. A few of them are 30s gameplay + 10s of title screen if I couldn't find a suitble cutoff point to fit that 35s gameplay duration. An alternate version of 40s length is included if I find the snap interesting such as having different battle music. I also included a couple of long version video snap that are 1 minute in length if I find the gameplay interesting. But the long version is always accompanied with the regular 40s version.
I am OCD when it comes to content creating. I meticulously and manually pick all scenes in hope that those capture the hightlight and essence of the game. Cuts are also combined with music transition so that the transition from one scene to the next are smooth. I even go as far as picking the interesting part of the title song that is attractive, rather than always the start of the theme song. On average, each video edit took me 20-30 minutes.
All video snaps are edited using Da Vinci Resolve. Few of the video snaps are recorded by myself if I already have the recordings. For the rest, I manually search and download those game footage from YouTube that contains NO Watermark. I only resorted to video having subtle watermark if I couldn't find otherwise, such as several Atelier titles. Loudness are controlled so that True Peak (TP) is < -1.0dB and LUFS is < -14dB.
All file are named according to Launchbox naming format, where any special character is replaced with underscore _.
Enjoy this video snap pack, and leave me a comment or reply to this thread if you find my work interesting or need improvement. Pick your favorite snaps so I know the editing preference that you like.
If you want, feel free to request any Switch title that you find subpar and I will try to best it out! Enjoy!
Download it from Launchbox now!
Game List
Atelier Lydie & Suelle_ The Alchemists and the Mysterious Paintings DX.mp4
Atelier Lulua_ The Scion of Arland.mp4
Atelier Totori_ The Adventurer of Arland DX.mp4
Atelier Rorona_ The Alchemist of Arland DX.mp4
Atelier Meruru_ The Apprentice of Arland DX.mp4
Atelier Ayesha_ The Alchemist of Dusk DX-long.mp4
Atelier Ayesha_ The Alchemist of Dusk DX.mp4
Atelier Escha & Logy_ Alchemists of the Dusk Sky DX.mp4
Atelier Escha & Logy_ Alchemists of the Dusk Sky DX-long.mp4
Atelier Shallie_ Alchemists of the Dusk Sea DX-02.mp4
Atelier Shallie_ Alchemists of the Dusk Sea DX.mp4
Astral Chain.mp4
Atelier Ryza_ Ever Darkness & the Secret Hideout.mp4
Atelier Ryza 2_ Lost Legends & the Secret Fairy.mp4
Atelier Ryza 2_ Lost Legends & the Secret Fairy-long.mp4
Atelier Ryza 3_ Alchemist of the End & the Secret Key.mp4
Atelier Marie Remake_ The Alchemist of Salburg.mp4
Asterix & Obelix XXL3_ The Crystal Menhir.mp4
Tales of Vesperia_ Definitive Edition.mp4
Tokyo Mirage Sessions #FE Encore-02.mp4
Psychic 5 Eternal.mp4
Radiant Tales.mp4
Rune Factory 4 Special.mp4
Shantae and the Pirate_s Curse.mp4
Shantae_ Half-Genie Hero Ultimate Edition.mp4
Super Neptunia RPG.mp4
Tactics Ogre.mp4
SaGa Emerald.mp4
Earth Defense Force.mp4
Etrian Odyssey 3.mp4
Etrian Odyssey II HD.mp4
Akiba_s Trip_ Undead & Undressed - Director_s Cut.mp4
Attack on Titan 2.mp4
Bloodstained_ Ritual of the Night.mp4
DEEMO.mp4
DEEMO -Reborn-.mp4
Kingdom Hearts_ Melody of Memory.mp4
Melon Journey.mp4
New Pokemon Snap.mp4
Moving Out 2.mp4
The Legend of Legacy HD Remastered.mp4
Mon-Yu_ Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.mp4
Superbeat_ XONiC.mp4
SUPER CRAZY RHYTHM CASTLE.mp4
Tokyo Mirage Sessions #FE Encore.mp4
Super Bomberman R 2.mp4
Super Street Racer.mp4
Darkest Dungeon.mp4
Star Ocean_ The Second Story R.mp4
SnowRunner.mp4
Monster Hunter Rise.mp4
Layton_s Mystery Journey_ Katrielle and the Millionaires_ Conspiracy Deluxe Edition.mp4
Langrisser I & II.mp4
Valkyria Chronicles 4-long.mp4
Valkyria Chronicles 4.mp4
Trouble Witches Final! Episode 1_ Daughters of Amalgam.mp4
Tristia Restore.mp4
WarioWare_ Move It!.mp4
Trine 5_ A Clockwork Conspiracy.mp4
Zombies Ate My Neighbors and Ghoul Patrol.mp4
Yu-Gi-Oh Legacy of the Duelist.mp4
Yu-Gi-Oh Legacy of the Duelist-long.mp4-
1
-
-
3 hours ago, superrob3000 said:
By fill you mean it will preserve aspect ratio but some of the image can get chopped off, correct? I'll think about adding it.
Yeah exactly, fill means the image is zoom in so that the whole horizontal width of the image fully fill the screen width, but that means some of the outer part will be chopped off.
-
Hey there again from another avid fans of your plugin! Currently we have Stretch option for a video/image file, is it possible to add additional Fill option so that it doesn't look arkward when stretching a 16:9 to a 3.28:1 (1280x390) aspect ratio marquee screen which is commonly used for marquee? Thanks again!
P/S: Your plugin is one of the main reason I still stick with Launchbox/Bigbox compared to other even faster and less resource intensive frontend such as Retrobat/EmulationStationOther frontend doesn't really have plugin that support indefinite amount of screens
-
On 4/15/2024 at 4:04 AM, superrob3000 said:
@dsync89 I added a per-screen mute option to v5.0.0. To get to the option go to Tools->ThirdScreen Settings, select the screen you want to unmute, and click "Additional Settings".
On 4/15/2024 at 5:17 AM, superrob3000 said:@dsync89 Ok, the option is working correctly now in v5.0.1.
@superrob3000 Awesome feature! Thanks for implementing it in such as short time, confirmed it does work in my setup and I could finally display those video snaps on my arcade topper monitor and have sounds playing 😄 Hope this benefits those that use their primary screen to display coverflow but video snap playback on other monitors!
-
A game changer indeed!
It would be good if we can selectively enable playing the audio for any screen, which is desirable in a setup that uses primary screen to show a theme that only show flashcart but no video preview, but having the video preview playing in secondary screen.
-
On 3/17/2024 at 9:26 AM, punipuni said:
Hello.
Great initiative!
But in my environment I'm getting an error with AHK.
loooooooooooooooooooooooooooooooooooooooooooooooooo!
Error at line 52.
The following variable name contains an illegal character: "GameInfo.
"GameInfo.Length".
The program will exit.
Woooooooooooooooooooooooooooooooooooooooo!
I think I tried both V1 and V2 versions of AHK...
I am an AHK amateur so I could be wrong.
Could you please let me know?
Hey there most likely it runs Autohotkey v1 exe by default instead of V2. Try to select `Open With` and then select `Autohotkey\v2\AutoHotkey64.exe`
In Launchbox, simply create a emulator called `AutoHotKeyV2` to separate from v1, then point to the right EXE.
I used AHKv2 for my platforms below
Let me know if you''re still stuck, the pack should work as-is.
-
On 3/19/2024 at 9:10 PM, eonder87 said:
It's look soo good. how can i use that. I know still wok in progress but I will wait.
Thanks mate! Added a few more filters and will post Youtube video to preview this weekend. Stay tuned!
-
1
-
-
Hey there, I'm currently importing various MAME/MESS system that might have different media/medium for a system, e.g. Atari 800 that has cartridge, floppy disk, and casette. Is there any recommended way to create only a single platform but easier way to group by Media? Reason being the emulator command differ depending on the media, especially when using MAME emulator, using -cart for cartridge, -flop1 for floppy, etc. Wish LB has a native field called Media or Medium for us to sort. Also thinking of using Version field but it's best reserved for its original purpose.
Initially I was thinking to use a Custom Field: Media, then generate auto playlist based on the filter. Unfortunately the auto playlist field didn't support custom field.
Another approach is to create separate platform for it, such as Atari 800 (CS), Atari 800 (CT) and Atari 800 (FD). But doing is is convoluted and make BigBox navigation more cumbersome.
Wish to see how you guys did it!
-
-
Hey guys, just wondering where should I put my Game Clear Logo for each platform if I wanted to override in my selected Bigbox Themes? Seems like the image path that BigBox Theme uses to override the default Images folder is a bit different.
Example:
Platform Clear Logo in default Images folder = Launchbox/Images/Platforms/<Platform Name>/Clear Logo
Whereas the folder to override in Bigbox Theme is LaunchBox/Themes/Unified/Images/Platforms/Clear Logo
Notice the absence of <Platform Name> in BigBig Theme Image
-
13 hours ago, sundogak said:
Both looks splended! I'm leaning towards the one on the right as I noticed some platform clear logo might be too high to fit in that bottom frame. Not sure how it look on all the platform list I listed? Or perhaps sharing the template and I could edit as well? Thanks!
-
This is a simple Python Qt5 UI app I designed to audit Launchbox Media, and also to learn about Python QT5 UI framework at the same time. Two birds in one stone eh?
I found that the default audit mode in Launchbox is naiive, takes time to process, and doesn't do much. There are times where I wanted to quickly look at how many Clear Logos I am missing out for a playlist or platform, or platform games.
Features:
- Perform fuzzy matching for media (pictures) that matches the XML (platform, platform games) with a selected matching ratio. (currently hard coded for now and not in UI)
- Ability to select the best matched pictures for a matching platform, platform games, etc.
- Ability to output all selected images to a single output folder.
Current version v0.1 support only Playlist, Platform, and Platform Games audit mode. Let me know your thoughts!
-
1
-
1
-
Hey guys, just spent time to compile all the logos uploaded here from page1 till 70 and grouped by categories, enjoy! It's still WIP but the grouping helps me to decide which one to keep for my Unified Bigbox theme. All credits goes to the original uploader/content creators!
I renamed most of the files in _Collection folder because that's the one I used the most. Others might remain unamed.
-
1
-
-
That is an impressive work there! Very clean and no jagged edges. If it’s not too much of a request, is it possible to remove the rounded frame and white background for the first one and keep just the text logo?
Thanks again !
-
-
-
Some of the controller layout I did for my Vewlix Control Panel for various Emulator and Platforms. Let me know your thoughts on it? The color scheme I used adapted to the LEDBlinky profile that I created for that said system.
Already did a bare bone layout for 80+ platforms, now adding device and controller images on them.
Currently undecisive on which background to use, I started with red which is the original cleanest layout I could find online I think gray filter looks good too hmm.
Red Background
Gray Background
-
1
-
1
-
-
Discovered this amazing control info layout tool called CPWizard and I immediately migrate my DrawIO figure to it! Like how the result turned out!
Illustrating MAME and Sony Playstation platform! Noticed how even the button color scheme matches LEDBlinky!
Too bad I can't find the same Black/Gray Vewlix Diamond control panel layout as the background. That's the best vector image I could find.
-
Thanks
On 11/14/2023 at 1:40 AM, Haggie55 said:Hello All
Sorry for the long time between updates, but here are the latest files - lots of new slots & improved versions of old slots.
I've tidied up all the slot folders - no more backup files & unnecessary image files.
Sorry, but I can't upload the emulator - but it's available here https://www.desertislandfruits.com/forum/index.php?/files/ (You'll need to join the site)
Slot machines: https://drive.google.com/file/d/1sUqGcNI_LuzGp6n_qvZpq6XxBP_F3cam/view?usp=sharing
Slot machine images: https://drive.google.com/file/d/1crNbD1oJ8sdEZsBS-vYp7V37MmUX8xx3/view?usp=sharing
Thanks for sharing the Google Drive link!
In case anyone is interested to easily import these games to LB, I created a AHK scripts (and generator) to easily double-click and run. And you can simply import these AHK files directly to your Launchbox without having to import them one by one! Requires AHKv2.
Download the generated AHK files below:
https://github.com/dsync89/mfme-fruit-machine-ahk-gen-toolkit/tree/main/out
-
1
-
-
Hey guys, sharing my experience of using PinUp Popper for nearly three weeks in comparison to BigBox. Overall, PinUp Popper smokes Launchbox in every way possible when it comes to speed and consistency. Otherwise BigBox is still the king in terms of theme customization.
PinUp Popper is a frontend for Virtual Pinball, but it can be used to add other systems as well. I first tried it out on pinball tables, but soon I also migrated all platforms from my Launchbox XMLs to it just to see how well it perform when the library is > 65k.
For these reason, I'm still switching back and forth between them whenever I feel like it.
Feature BigBox Score PinUp Popper Score Frontend Startup Time Slow Very Fast O Memory consumption Very High Low/Normal O Media arts display support on multi monitor Superb with fallback/priority for different media types if one is not found thanks to third party plugin like [Third Screen] O Normal. No media art fallback. So if a media art is not found, then it will show nothing Theme support Very rich, with global or per platform theme view support. Example are grid view, list view, text view, etc. O Only wheel view is supported Detached wheel support No Wheel can be displayed in separate screen to make the primary screen cleaner O Learning curve to add a rom Very low O Very high Wheel scrolling speed Fast Very fast, with inertia O Attract Mode Controls Rich. Wheel spins when randomizing a game. Support random to a game in a platform, or across different platform. O Normal. There is no fancy transition or wheel scrolling animation. Just instant switch to another game. No control whether attract mode stays in a platform or across another platform. Wheel scrolling consistency Normal. Sometimes wheel scrolling is jerky Very Fast O Video load time Not consistent and jitter. Sometimes a video load instantly, sometimes not. Very Fast. All video load almost instantly. O Auto-playlist population speed It will take a while to load a dynamic playlist, especially when there is more than 500 games Very fast. The amount of games in an active SQL playlist does not affect the loading speed at all O -
1
-
-
-
Wow thanks for the detailed writeup on how you use this @HisokaRyodan! Glad my script benefits your setup.
I am typing this on phone while on the go so allow me to answer your first question since I’ve tackled that problem already.
Indeed there could be different media types for a game and I actually generated a 1G1R (one game one Rom) DAT and used Rom manager to run against the complete collection to just select a rom for each title.
Eg if a title has HD and FD, it will select it instead of both. I could share the DAT or even upload the whole 1G1R collection that I had generated based on this DAT to archive.org if you’d like to try it out. I did heavy programming to make sure the workflow is as smooth as possible, and did some logic to select the right media for the game. Though it might missed out some titles that need to be weed out manually.
You probably figured out already that the boot media selection is based on the .gamedb file that has a list of all bootable media. If you’re interested to feedback on these titles we could collaborate on this to refine the .gamedb and I can fix the game that require a certain boot order.
FYI I also followed this methodology for other NeoKobe set like 8801, Sharp X1 and x68000 🙂. I could read and understand a bit of Japanese too and enough to get me through some error during boot. But it’s excited to know someone that is studying Japanese and also well verse in English!
-
On 1/4/2024 at 4:48 AM, Nxy Del said:
you can also select the next most likely option. So if it' missing front box, try 3d box or title screenshot. You can make as many substitutions as you wish. I do, "3D-Box, Front Box, Front Box- Fan Art- Front Box- Reconstructed, Screenshot-Game Title" . Go To: Tools, Options, and 'Front Box Priorities' under 'Media"
Exactly! I've been doing the same for Pinball platform since not all of them has screenshots.
LEDBlinky Support
in Features
Posted · Edited by dsync89
I suggest turning on LEDBlinky log and check the logs, keeping eye for the Event name. Most probably its typo. For your reference, this is my LED Blinky Debug.log when I select a game in Nintendo Wii Platform.
My LEDBlinky Controls Editor