
dsync89
-
Posts
65 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Posts posted by dsync89
-
-
On 5/25/2024 at 4:20 AM, JereBear said:
Takara e-kara
Commodore VIC-10 (Adapted from https://en.m.wikipedia.org/wiki/File:Commodore_VIC_20_logo.svg ... which turns out to be @Dan Patrick's work)
Amazing work! Thanks!
-
1
-
2
-
-
I've been wondering what is the actual cause that slows down Launchbox/BigBox start up time when the number of playlist increases. I'm still unsure if it is the dynamic playlist (autoplaylist) or static playlist that cause the issue.
If it is the former (slowdown as dynamic playlists increases ), it's probably because it always populate the entries in all autoplaylist by looking up the database, then filter it on-the-fly. Implementation wise it could be better and give the user a choice whether to repopulate those dynamic playlist entries every time it boots up, or reuse the cache instead. For huge multisystem (>200k) game titles and didn't have frequent game update, I would rather use the cache instead of having it populate it from the fresh each time it boots up. Even in the case of any game update, I would rather populate those entries in dynamic playlist explicitly instead of having the system do it for me everytime.
If it is the latter (slowdown as static playlists increases), I really have no idea why it might slows down, as everything should be statically read from a previous generated database entries.
Would probably need LB developer to clarify on this. This issue had caused me to limit my current dynamic playlists to less than 50 for an acceptable startup time.
For reference, other front end like PinUp Popper doesn't have this slowdown issue even with 100+ of automatic playlists.
-
On 5/23/2024 at 10:48 PM, JereBear said:
I did the colour genie here previously if it works for you
https://forums.launchbox-app.com/topic/33022-clear-logo-requests/?do=findComment&comment=446693
Thanks and much appreciated!
-
5 hours ago, seaview59 said:
Thanks @seaview59! That is so profesionally touched! Not sure if you could remove the rounded and white background to make it transparent? Will add it to my banner pack. Thanks much!
-
1
-
-
3 hours ago, seaview59 said:
Thanks that was fast and sharp! Will be creating 16:9 banner using these logo for the obscure system
I've only able to found some of the following logo from Silver Rings, but it's blurry or having jagged lines. Not sure if anyone have the Clear Logo for these as well? Thanks much!
Sega Beena
Koei Pasogo
Takara e-kara
VSmile Motion
Commodore VIC-10
Just the VIC-10, not VIC-1010
EACA EG2000 Colour Genie
-
1
-
-
-
1 hour ago, AceEsCloud said:
I am having an issue with Nintendo_Wii_U. No games from that emulator light the controls (I'm using Cemu as the emulator). I have set the default controls fore Nintendo_Wii_U but still no lights work. I have tried adding a specific game (for example mario kart eight) but this game is not in controls editors unknown game list. This tells me that LED Blinky doesn't even see me launching the game. I have tried deleting the emulator and recreating it using a game that does show up in the list (ex Tekken 7) but the controls still don't work even for Tekken 7. All other emulators I have setup work fine just not Nintendo Wii u. I don't know where to go from here, no web searches lead to anything that relates to this issue. Any help is greatly appreciated.
I suggest turning on LEDBlinky log and check the logs, keeping eye for the Event name. Most probably its typo. For your reference, this is my LED Blinky Debug.log when I select a game in Nintendo Wii Platform.
My LEDBlinky Controls Editor
-
Added video snaps for Bioshock and Bioshock 2 Remastered, 40s and 1 min version. Let me know if you prefer the long version. I felt the cutscene is simply too amazing to ignore, and the bass drop that transition to the game title screen couldn't felt more right!
Bioshock Remastered (40s version)
Boshock Remastered (1 min version)
Bioshock 2 Remastered (40s version)
Bioshock 2 Remastered (1 min version)
-
I used to make MS-DOS video snaps back in 2015 and submitted to Emumovies, and now I am back to making video snaps, starting with Nintendo Switch since I like the platform and the video snaps submitted, even Official ones are sort of a mixed bags. Most of them are either game trailer or having inconsistent video length. Not to mention the subpar edits that sometimes doesn't reflect the interesting part of the game. E.g. character dialog, meaningless wandering in town. In short, I simply don't like it. I prefer actual game play footage since the trailer could be a hit or miss, some only showing FMV. Not to mention the annoying few seconds ESRB/PEGI rating that announced the start of the trailer that really game browsing experience continuity when using frontend like BigBox.
Most videos are 40s in duration, in which most of them consist of 35s of gameplay + 5s of title screen. A few of them are 30s gameplay + 10s of title screen if I couldn't find a suitble cutoff point to fit that 35s gameplay duration. An alternate version of 40s length is included if I find the snap interesting such as having different battle music. I also included a couple of long version video snap that are 1 minute in length if I find the gameplay interesting. But the long version is always accompanied with the regular 40s version.
I am OCD when it comes to content creating. I meticulously and manually pick all scenes in hope that those capture the hightlight and essence of the game. Cuts are also combined with music transition so that the transition from one scene to the next are smooth. I even go as far as picking the interesting part of the title song that is attractive, rather than always the start of the theme song. On average, each video edit took me 20-30 minutes.
All video snaps are edited using Da Vinci Resolve. Few of the video snaps are recorded by myself if I already have the recordings. For the rest, I manually search and download those game footage from YouTube that contains NO Watermark. I only resorted to video having subtle watermark if I couldn't find otherwise, such as several Atelier titles. Loudness are controlled so that True Peak (TP) is < -1.0dB and LUFS is < -14dB.
All file are named according to Launchbox naming format, where any special character is replaced with underscore _.
Enjoy this video snap pack, and leave me a comment or reply to this thread if you find my work interesting or need improvement. Pick your favorite snaps so I know the editing preference that you like.
If you want, feel free to request any Switch title that you find subpar and I will try to best it out! Enjoy!
Download it from Launchbox now!
Game List
Atelier Lydie & Suelle_ The Alchemists and the Mysterious Paintings DX.mp4
Atelier Lulua_ The Scion of Arland.mp4
Atelier Totori_ The Adventurer of Arland DX.mp4
Atelier Rorona_ The Alchemist of Arland DX.mp4
Atelier Meruru_ The Apprentice of Arland DX.mp4
Atelier Ayesha_ The Alchemist of Dusk DX-long.mp4
Atelier Ayesha_ The Alchemist of Dusk DX.mp4
Atelier Escha & Logy_ Alchemists of the Dusk Sky DX.mp4
Atelier Escha & Logy_ Alchemists of the Dusk Sky DX-long.mp4
Atelier Shallie_ Alchemists of the Dusk Sea DX-02.mp4
Atelier Shallie_ Alchemists of the Dusk Sea DX.mp4
Astral Chain.mp4
Atelier Ryza_ Ever Darkness & the Secret Hideout.mp4
Atelier Ryza 2_ Lost Legends & the Secret Fairy.mp4
Atelier Ryza 2_ Lost Legends & the Secret Fairy-long.mp4
Atelier Ryza 3_ Alchemist of the End & the Secret Key.mp4
Atelier Marie Remake_ The Alchemist of Salburg.mp4
Asterix & Obelix XXL3_ The Crystal Menhir.mp4
Tales of Vesperia_ Definitive Edition.mp4
Tokyo Mirage Sessions #FE Encore-02.mp4
Psychic 5 Eternal.mp4
Radiant Tales.mp4
Rune Factory 4 Special.mp4
Shantae and the Pirate_s Curse.mp4
Shantae_ Half-Genie Hero Ultimate Edition.mp4
Super Neptunia RPG.mp4
Tactics Ogre.mp4
SaGa Emerald.mp4
Earth Defense Force.mp4
Etrian Odyssey 3.mp4
Etrian Odyssey II HD.mp4
Akiba_s Trip_ Undead & Undressed - Director_s Cut.mp4
Attack on Titan 2.mp4
Bloodstained_ Ritual of the Night.mp4
DEEMO.mp4
DEEMO -Reborn-.mp4
Kingdom Hearts_ Melody of Memory.mp4
Melon Journey.mp4
New Pokemon Snap.mp4
Moving Out 2.mp4
The Legend of Legacy HD Remastered.mp4
Mon-Yu_ Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.mp4
Superbeat_ XONiC.mp4
SUPER CRAZY RHYTHM CASTLE.mp4
Tokyo Mirage Sessions #FE Encore.mp4
Super Bomberman R 2.mp4
Super Street Racer.mp4
Darkest Dungeon.mp4
Star Ocean_ The Second Story R.mp4
SnowRunner.mp4
Monster Hunter Rise.mp4
Layton_s Mystery Journey_ Katrielle and the Millionaires_ Conspiracy Deluxe Edition.mp4
Langrisser I & II.mp4
Valkyria Chronicles 4-long.mp4
Valkyria Chronicles 4.mp4
Trouble Witches Final! Episode 1_ Daughters of Amalgam.mp4
Tristia Restore.mp4
WarioWare_ Move It!.mp4
Trine 5_ A Clockwork Conspiracy.mp4
Zombies Ate My Neighbors and Ghoul Patrol.mp4
Yu-Gi-Oh Legacy of the Duelist.mp4
Yu-Gi-Oh Legacy of the Duelist-long.mp4-
1
-
-
3 hours ago, superrob3000 said:
By fill you mean it will preserve aspect ratio but some of the image can get chopped off, correct? I'll think about adding it.
Yeah exactly, fill means the image is zoom in so that the whole horizontal width of the image fully fill the screen width, but that means some of the outer part will be chopped off.
-
Hey there again from another avid fans of your plugin! Currently we have Stretch option for a video/image file, is it possible to add additional Fill option so that it doesn't look arkward when stretching a 16:9 to a 3.28:1 (1280x390) aspect ratio marquee screen which is commonly used for marquee? Thanks again!
P/S: Your plugin is one of the main reason I still stick with Launchbox/Bigbox compared to other even faster and less resource intensive frontend such as Retrobat/EmulationStationOther frontend doesn't really have plugin that support indefinite amount of screens
-
On 4/15/2024 at 4:04 AM, superrob3000 said:
@dsync89 I added a per-screen mute option to v5.0.0. To get to the option go to Tools->ThirdScreen Settings, select the screen you want to unmute, and click "Additional Settings".
On 4/15/2024 at 5:17 AM, superrob3000 said:@dsync89 Ok, the option is working correctly now in v5.0.1.
@superrob3000 Awesome feature! Thanks for implementing it in such as short time, confirmed it does work in my setup and I could finally display those video snaps on my arcade topper monitor and have sounds playing 😄 Hope this benefits those that use their primary screen to display coverflow but video snap playback on other monitors!
-
A game changer indeed!
It would be good if we can selectively enable playing the audio for any screen, which is desirable in a setup that uses primary screen to show a theme that only show flashcart but no video preview, but having the video preview playing in secondary screen.
-
On 3/17/2024 at 9:26 AM, punipuni said:
Hello.
Great initiative!
But in my environment I'm getting an error with AHK.
loooooooooooooooooooooooooooooooooooooooooooooooooo!
Error at line 52.
The following variable name contains an illegal character: "GameInfo.
"GameInfo.Length".
The program will exit.
Woooooooooooooooooooooooooooooooooooooooo!
I think I tried both V1 and V2 versions of AHK...
I am an AHK amateur so I could be wrong.
Could you please let me know?
Hey there most likely it runs Autohotkey v1 exe by default instead of V2. Try to select `Open With` and then select `Autohotkey\v2\AutoHotkey64.exe`
In Launchbox, simply create a emulator called `AutoHotKeyV2` to separate from v1, then point to the right EXE.
I used AHKv2 for my platforms below
Let me know if you''re still stuck, the pack should work as-is.
-
On 3/19/2024 at 9:10 PM, eonder87 said:
It's look soo good. how can i use that. I know still wok in progress but I will wait.
Thanks mate! Added a few more filters and will post Youtube video to preview this weekend. Stay tuned!
-
1
-
-
Hey there, I'm currently importing various MAME/MESS system that might have different media/medium for a system, e.g. Atari 800 that has cartridge, floppy disk, and casette. Is there any recommended way to create only a single platform but easier way to group by Media? Reason being the emulator command differ depending on the media, especially when using MAME emulator, using -cart for cartridge, -flop1 for floppy, etc. Wish LB has a native field called Media or Medium for us to sort. Also thinking of using Version field but it's best reserved for its original purpose.
Initially I was thinking to use a Custom Field: Media, then generate auto playlist based on the filter. Unfortunately the auto playlist field didn't support custom field.
Another approach is to create separate platform for it, such as Atari 800 (CS), Atari 800 (CT) and Atari 800 (FD). But doing is is convoluted and make BigBox navigation more cumbersome.
Wish to see how you guys did it!
-
-
Hey guys, just wondering where should I put my Game Clear Logo for each platform if I wanted to override in my selected Bigbox Themes? Seems like the image path that BigBox Theme uses to override the default Images folder is a bit different.
Example:
Platform Clear Logo in default Images folder = Launchbox/Images/Platforms/<Platform Name>/Clear Logo
Whereas the folder to override in Bigbox Theme is LaunchBox/Themes/Unified/Images/Platforms/Clear Logo
Notice the absence of <Platform Name> in BigBig Theme Image
-
13 hours ago, sundogak said:
Both looks splended! I'm leaning towards the one on the right as I noticed some platform clear logo might be too high to fit in that bottom frame. Not sure how it look on all the platform list I listed? Or perhaps sharing the template and I could edit as well? Thanks!
-
This is a simple Python Qt5 UI app I designed to audit Launchbox Media, and also to learn about Python QT5 UI framework at the same time. Two birds in one stone eh?
I found that the default audit mode in Launchbox is naiive, takes time to process, and doesn't do much. There are times where I wanted to quickly look at how many Clear Logos I am missing out for a playlist or platform, or platform games.
Features:
- Perform fuzzy matching for media (pictures) that matches the XML (platform, platform games) with a selected matching ratio. (currently hard coded for now and not in UI)
- Ability to select the best matched pictures for a matching platform, platform games, etc.
- Ability to output all selected images to a single output folder.
Current version v0.1 support only Playlist, Platform, and Platform Games audit mode. Let me know your thoughts!
-
1
-
1
-
Hey guys, just spent time to compile all the logos uploaded here from page1 till 70 and grouped by categories, enjoy! It's still WIP but the grouping helps me to decide which one to keep for my Unified Bigbox theme. All credits goes to the original uploader/content creators!
I renamed most of the files in _Collection folder because that's the one I used the most. Others might remain unamed.
-
1
-
-
That is an impressive work there! Very clean and no jagged edges. If it’s not too much of a request, is it possible to remove the rounded frame and white background for the first one and keep just the text logo?
Thanks again !
-
-
ThirdScreen Plugin for Platform Video Marquees, 3+ Screen Support, and more
in Third-Party Applications and Plugins (Released)
Posted
@superrob3000 Here's some continous update on using this plugin on 200k+ titles. On a 7 monitor setups that read images/videos from different game/platform media (2 videos, 5 arts), I noticed that some videos/art for platform categories took several seconds before it popup. What is odd is that video/art for platform is usually faster. I'm guessing it is how the lookup is being done hmm. I've excluded any I/O related issues and those arts are on my NVMe PCIe4 Samsung 990 Pro SSD. Once I disabled the plugin, those wheel spinning animation and transition went blazingly fast. Perhaps this is only noticable on huge media system with a lot of artworks that dampens the lookup performance.
Since this is closed source project I would not be able to help much, but would like to see if my feedback helps to further improve this plugin performance on a huge database game system.