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coliver33

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  1. thank you @C-Beats. ! If you can let me know when it's done, I can re-test. Other question (from the video): Am I missing assets from EMUMovies, or is it expected behavior that it may show a big file count but only download a fraction of the content? You can see in the video the behavior I'm talking about.
  2. LB Team -- Attached below is a full video illustrating the issue. Net: The Import Media wizard is not able to keep track of what it's already downloaded, and it's creating duplicates. I fully demonstrate in the video -- please advise and thank you! I am on the most current version and it's still happening. Chris 570523687_IMG_0996(1).mov
  3. @C-Beats Checking in to see if you've been able to pass the video along -- thank you!
  4. @C-Beats here is a video (you can pinch-zoom as you watch it) that shows the full behavior. Let me know and thank you! IMG_0996.mov
  5. @C-Beats just tested it - same problem still. Every time I go into the wizard to update, it will download the same set of files each time. Emu will keep track - but the LB database won’t.
  6. @C-Beats I figure this will make it into some kind of product update cycle?
  7. @C-Beats Let me know if you find a bug with the Wizard -- thank you!
  8. @C-BeatsMiddle option -- the one that will append but not overwrite (the "recommended" option). Btw I'd be curious to know if the wizard could somehow allow me to screen the content that is being pulled down before it actually hits my database -- so that I could (for example) choose to not download certain elements.
  9. @C-BeatsUsing the Tools wizard (the one that automatically goes to your database and then to Emu). The way I use it is: I'll highlight all the games under a given platform (select them all) -- and then I'll run the wizard against those that are selected.
  10. Last question for now @C-Beats (and THANK YOU): If I have, say, multiple Box Front images for a given game -- but I want to leverage a specific one for display, while keeping the others and not having to delete them -- how do I denote a specific image for use over the others of same type? I don't want to have to delete the other versions, but it seems like the most recently downloaded asset by default is the one that is shown -- and I can't see how to change the ordering...
  11. @Retro808 Let me be really specific (apologies): What I'm looking for is the ability to store a Marquee image that is a templated image with a space in the middle for the Clear Logo -- and then somehow have that Marquee image presented with the Clear Logo image automagically superimposed on top of that Marquee image. (So instead of a stored, static Marquee with the game logo hard-baked into it -- I'm trying to see if there is a way to merge the two assets on the fly when viewing.) This way, if the Clear Logo asset were to change over time, the marquee would automatically use the new Clear Logo without having to be statically re-created.). Hopefully this isn't clear as mud -- thank you!
  12. @C-BeatsThe problem I've having is strictly within the LB/BB database. Emu will (after the first sync) come back with no added items the second time around (as hoped). But the LB/BB db will re-download the exact same number of files each time I invoke it, creating duplicates. Is there any way to "refresh" the metadata in case it's somehow getting glitched?
  13. All, Two questions for the group: 1) Are you all finding that the Launchbox metadata is buggy, to where using the "download metadata and media" pulldown option ends up pulling in the same files over and over again vs. keeping track of what it has imported? (Leading to the need for a Clean Up?). It's like it literally does not keep track of what it has already pulled down... 2) Is there any interesting hackery out there that would allow a background game marquee template to be stored for each game in the media library, but somehow in real time that marquee would be displayed with the existing clear logo asset superimposed? I'm trying to avoid having to hard-wire create game marquees as the clear logos change over time. Not sure if anyone has found a magic way of real-time merging the marquee and clear logo assets... Thank you! Chris
  14. @RetroHumanoid I direct-messaged you just now, if you can check your inbox. Thank you! Chris
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