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Everything posted by MysterNybble
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so... I tried to recreate jabb3rjaw's issue on my machine and couldn't exactly, can you help me with the following details and maybe it'll help me: Edit Game for A way out and share the Application Path - curious what exe/steam path/etc is here Does it happen with this every time, or every PC game every time, or only some of them sometimes Do you know if 14.0 did this or prior to that / when did it last work ok (this lets me compare what changed between then and now) Thanks!
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Calling all translators ... I have been working for quite a while on creating a place for us to manage translations, hopefully a little bit easier than the way that we've been doing it. It's a dedicated site that will collect all of our translations and make it easy for you to review and edit them. No more zip files, no more downloads/uploads, and all of those good things. We genuinely appreciate all of the translations to date, and this is our attempt at making it easier for you. I am looking for some beta testers to this new tool to give it a once-over before I roll it out to everyone. If you have any interest in helping me test it, please respond to this or send me a message and I'll send you the details for how to access the tool. It is something I'd like to roll out pretty quickly. So if you don't have any time in the next few days, just wait for it to get released. But if you do, let me know. It won't take a lot of time. All I really want you to do is to log into the site, play the role of translator, and give me feedback. Some notes about how we will be approaching things. We will be using an AI model for any initial or missing translation. We don't blindly trust AI translation, so we ask for those to be reviewed and corrected or accepted as is by a person. We are working on a system to enable more accurate pluralization when appropriate instead of the assumed one versus not-one that English and some other languages use. This will require a coordinated change inside our applications so may not be ready until the next release cycle. We are also bringing in user-facing websites as time permits. The translation site itself will be managed this way. You will access this with your Unbroken Account (former Games DB account) I think that covers it. Let me know if you want to help test!
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From the logs LaunchBox saw RA's window in 3 seconds after you launched and handed it focus, and the loading screen closed shortly after. The black screen after that appears to just be RA's own window before it shows the game and MAME sort of did the same thing. If you know how, can you reboot (to reset all the windows caches), then try running RA/MAME directly to load the game to see if somehow this is something in RA/MAME. For Days Gone, similar to above BB focused the game's splash screen in about 3 seconds after launch and never saw the game close but in this case Big Box came back within about 10 seconds. A few questions to hopefully help narrow this down: Edit Game for Days Gone and share the Application Path - curious what exe/steam path/etc is here Does it happen with this every time, or every PC game every time, or only some of them sometimes Do you know if 14.0 did this or prior to that / when did it last work ok (this lets me compare what changed between then and now) Thanks!
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Thanks, please do: Send me the logs next time it happens if you can notice it How that image was loaded (did you download it in app or place it directly), was it correct when it was first there, and if you did anything else during that session? Tell me if you have any plugins that may be touching images as well Your setup isn't unique, but your symptoms do appear to be (which is why I keep going back to disk health, but you said that passed) so I'm not sure what would be causing it yet.
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I am unable to reproduce this, but your screenshots are very obviously something forcing a 100% visual up to 150% thus why your flag 'fixes' it - but I have no idea why it thinks it's 100%. Some debug things I'd like you to try: Install a new copy of LaunchBox to a new folder, let it find some steam games/download media/etc. and without changing anything, does it look correct or blurry? Turn your compatibility flag off and open your original blurry LaunchBox, open Task Manager -> Details -> right-click a column header -> Select columns -> choose DPI awareness -> now tell me what it says next to your LaunchBox executables for that new column Does Big Box do the same thing? Thanks!
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Still would recommend doing a disk check on this drive and making sure you use that little windows eject thing that no one uses 😛 - a USB blip could cause it, and I'll look at the code from that angle to see if anything pops up. If you do happen to see this happening again send me your debug logs and maybe something will jump out.
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Thanks for confirming the fixes you saw :). The details for the import/previous choice is helpful, but I haven't found the cause in our code yet. I'll keep digging and may have to resort to adding more logging unless I see something. If you do have logs from when it does revert, or when the Alternate Names error shows up, that would help.
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Super helpful! I was able to recreate the issue with the eXoPlugin as well and will be able to fix this in our app in the next beta/release.
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From these screenshots it looks like it's affecting more than just the badges - the poster art is also less crisp. Can you confirm a few things for me? What is your windows scale (DPI %) set to? How many monitors? Are they all at the same % scale? Which one of your monitors is LB running on when you see this? Which exact LaunchBox.exe did do the override on? LaunchBox\LaunchBox.exe or LaunchBox\Core\LaunchBox.exe Thanks!
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Quite possible, storefronts were completely changed in 14.1 betas - if you get a chance can you send me the debug logs with a session that failed to load Epic. And confirm the following: Were you logged into Epic during the test / and was the import setting set to All Games or Installed Games? When you 'not able to detect any games' are you referring to games you have installed locally or just those that are in your library/uninstalled Send me your logs, hopefully they are still in the Logs folder Thanks!
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Awesome to hear :-D. I'd much rather my beta threads be filled with these sorts of comments.
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My assumption is it's related to the images you have for different games. Can you confirm a few things: Is it consistent (i.e. same game always works or doesn't) or more random? What are some games it doesn't work on? Can you compare the images you have for those that work versus not and see if anything is different? Where did you source your imagery from? Thanks!
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That is odd and different from the other last platform bug. Obviously, something is resetting the selection after you load. Can you see what plugins you have installed from the community and let me know what those are. Also send me Debug logs if you have them while this is happening in case that is useful.
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@skizzosjt, @AzgoRAth, @JoeViking245 - quick update, I think I sorted out the last platform loading thing in a way that should be better for everyone. Stay tuned for the next beta!
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Thanks for the logs. According to them, Big Box didn't freeze this time. Around 9:20pm in the logs, while attract mode was running, something else took focus, which pauses the music and videos, and Big Box came back when you clicked a few minutes later. Nothing in the in the logs so it's possible something else grabbed focus. Anything else running on that cabinet (Steam, LEDBlinky, controller software, Xbox Game Bar, whoknowswhat)? For the slow launch, the loading screen normally closes when the game's window appears, so the black part looks like it could be MAME itself starting up, perhaps waiting for some drives to spin up? If you send the logs from one of these where it happens? Do you know if this is new for 14.1 betas or was it happening in 14.0/before as well?
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I can't say that this *isn't* our fault, but it is unlikely that LaunchBox is corrupting the file in this way. Might be worth doing a health check on your drive or looking what else might be touching the files. That said, just in case, a few questions for you. What is the drive these are stored on? Internal, USB, NAS, cloud, etc.? What do you mean by 'refreshing'? I'll look at the code, but so far all I see is that we do full file copes/etc.. Your files ended up with a bad block in the middle so that doesn't match what I'm seeing in the code.
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Should be able to get fixes for these in the next beta/release depending on how things go - appreciate the detail.
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Hopefully it finished. If you know, curious what file system you have on there? NTFS, FAT, something else? The logs showed some oddities, is all
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That helps see what's happening, but not entirely sure why. The download failed quickly, like 10s after you clicked the button. The error is it's unable to write to your Temp folder because the file was locked, for some unknown reason. So, bug #1) that should have shown you an error, but it didn't (I'll get this fixed) That said, can you do a full windows restart just to make sure everything resets its locks on that file and try it again? If that doesn't work, I might start trying to blame anti-virus software (which you could try pausing) or something else like that. If all else fails, I can send you a direct link since I won't be able to fix it otherwise. Question for you, what is that G: drive? Internal, external, USB, NAS, Google Drive, etc.? Comparing your logs from this to last time you shared them it looks like somehow your startup got slower, but that could be caused by something holding onto files in that drive. If it is a Google Drive we only have partial official support in it because of how all those cloud drives work. Some details here if that's applicable: https://feedback.launchbox-app.com/help/articles/5055093-avoiding-cloud-sync-issues-with-launchbox I'll keep looking, but worse case if you can't get it to work, I can send you the installer directly, just let me know!
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That's not good, nor likely it's actually taking that long. I might suggest you cancel/kill it and see it works the next time? Could send me your debug logs to see if anything jumps out there too.
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wtf fast, I like it and yea, good callout on the if it was broke, you'll need to manually fix, thanks for that!
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I would never. Everything I do is refined, methodical, and intentional. j/k, me on an average day >
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I'll do my own testing as well, but if you learn anything as you play around would appreciate more details. Thanks!
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Quite a week but Beta 3 is finally out! Thanks again to everyone testing these betas. This beta is inspired quite heavily by feedback here and from our bug reporting tools So thanks for your reports, logs, and back-and-forth. tl;dr; imports no longer stall on "Saving games", closing LaunchBox no longer shrinks your mouse pointer, cloud sync stops inflating play time, badges are sharp again on high-DPI screens, quick filters can exclude values, RetroAchievements is now a managed plugin, Save Management restores are a lot safer, and the usual pile of fixes FIXES FROM THIS THREAD "Saving games" for-ev-er: The first import would sit on "Saving games" for minutes. @xmas, @JoeViking245, @SqHd report back if this seems better, the same, worse?! The Incredible Shrinking Mouse Pointer: Is no longer out in theaters. @Drybonz, @launchretrogirl2562, @dukdukgoos, @eMonster420 lemme know! Cloud sync loves Animal Crossing: a bug in beta 2, fixed in beta 3. @Hanz this is fixed going forward, I'll need to sort out the bad data on our servers though. Blurry Badges we don't need no stinking Blurry Badges: fixed, was 14.0 bug, fixed here. @Kedog Help > Fine Don't Help: button no goes to the right place @xmas "Applying metadata" for-ev-er Part 2: The progress bar no longer gets stuck after the database update, and automatic imports no longer interrupt you with a metadata download prompt @JoeViking245 Curious case of Edit Game media: title cap changes, swapping image types deleting images, and prev > < next issues @xmas this has a chance of fixing the Alternate Names "file in use" error you reported as well OTHER HIGHLIGHTS RetroAchievements is now a plugin: allowing updates through the Plugin Manager, it's also better with rate limits and errors Quick filters can exclude: Click a filter value once to include it, again to exclude it, and once more to clear it. Exclusions carry over when you save filters to a playlist. Save Management: Restoring into another save-state slot now asks first and backs up what it replaces. Saves made through Launch With are tracked with the emulator you actually used, and Dolphin and PCSX2 restores no longer duplicate or clobber other saves. @Nixx I think you reported most of these Big Box: Large artwork no longer freezes browsing, artwork survives the Sleep command, video previews keep playing into Game Details and full screen, and transparent box art stays flat with 3D boxes on. Mappings: Assigning a key or button that's already in use now warns you and offers to replace it, and one controller press triggers one action. VLC playback smoothness (experimental): If you tried "EXPERIMENTAL: Use smooth high frame rate rendering for VLC" under Options > Video during the 14.0 betas and it didn't help try it again! @skizzosjt, @Rlad, @Heartless1Riku this is a carryover from 14.0 testing - It still needs a restart after changing it. Startup Performance: Also better, a lot better. Plugin developers: New shared services let plugins read achievements, profiles, recent activity, leaderboards, and game data from any source. If you built against the 14.1 beta APIs I probably broke everything again. 14.0 APIs are unchanged, though the old RetroAchievements stuff is considered obsolete now. Same rules as before - read what I typed, include the details from the first post with your feedback, and if something breaks, more details are more helpful which is more better for more of us.
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I was able to recreate something similar, finally. It wasn't Combine ROMs after all or related to metadata download or anything like that. When importing (and at startup with auto-import on), LaunchBox checks every game's file path on disk while holding up the import. We were inadvertently leaning on Windows/filesystem caches and when importing on a "cold" disk that took quite a while which is likely why I didn't see it originally as have tests running all the time. I was able to reproduce it on external drive (since you can easily reset windows cache by unplug/plugging it in) and I saw it go from 100 seconds to under a second. But we don't need to do those file system checks as we already know about all your games from the datafiles so less spinning and less waiting. Beta 3 will include this tweak and hopefully this is what you were seeing, if not, I added more logs to help pinpoint it as well.