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MysterNybble

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  1. So, to rule out some things you can try ... Reset the cache Close LaunchBox and Big Box Go to LaunchBox\System\State\WebView2 Delete or move StorefrontAuth-d51df35f-cb3d-4cd0-b555-834627fa0244-amazon-amazon-account Reopen LaunchBox and try again This will make sure it's not just a weird thing in the browser cache. Each storefront gets its own cache so this won't affect your others. We do rely on the built-in "Microsoft Edge WebView2 Runtime" so might be worth making sure it's updated as well. I think you can see the current version from Control Panel -> Programs and Features -> Microsoft Edge WebView2 Runtime and you can usually update through windows update or manually here -> https://developer.microsoft.com/en-us/microsoft-edge/webview2/?form=MA13LH&cs=3817160547#download (choose the Evergreen Standalone Installer). Let me know, but I'll be working on this for the next beta but still haven't found the issue. I'll add logging at least so that might help :).
  2. @CII_Substance @YsarKain yea, I looked at the code and ... our logging kind of sucks here so not much to learn from them. Does anyone remember when this last worked? Did it work in 13.27? We did change our embedded browser in 14.0 so it that's when it broke, it was most likely caused by that. But if it broken in 14.1 then... might be something I did.
  3. These are good points, thanks so much! #1) I agree; that you should have the final say - and the way you describe it would work well. You submit the correction, AI says no, you give your rationale for why you were right to begin with, and then you're done. Then it could get prompted to an admin to have final approval (much like we've always done in the past with the files) #2) I favored having complete translations files instead of the fallback. It is annoying for the first go through of a language so hopefully the approval process was quick enough. My general assumption is ... any assumptions I make about how languages work is wrong because every language has its quirks. #3) The way the system will work is *if* the English words change, it will get pushed back into the queue for re-review. You won't need to remember to look back and you would only see those that are new or different.
  4. If you DM me your email address I can look to see if emails went out / accounts didn't exist / etc.
  5. well, the fact you found some issues proves we're still needed ... for now 😛 thanks for working on the German translations, if you had any issues or have feedback for that new contributor site, let me know!
  6. Not sure if it will be useful, but can you turn on debug logs and share them from a session when you tried logging in? (fwiw I use a passkey and it works for me)
  7. Thanks! Your last log shows LB read your 1942 score of 168,270 under ROY, but the upload then fails because of the Unbroken Account connection. Can you try this: From LB -> Cloud -> Connect to Unbroken Account, then complete the browser sign-in. If it already shows you as connected, disconnect and reconnect. Now the hard part, once you are connected go get a score that you get you a high score submission and exit the game like you would normally. We don't save failed uploads, so you'll have to get new scores to get submitted. Keep your debug logs on and if it still fails, please attach the log from that new attempt and let me know how the login to your Unbroken Account worked or didn't.
  8. Thanks for the clips. I'll look into the flashbang of the placeholder image, looks like maybe I caused this in beta 3, so fingers crossed. The delayed audio, believe it or not, is a VLC issue that I don't exactly know how to fix. If VLC is loaded and switches from video 1 -> 2 immediately, video 2 will never clip audio (you can see this obviously in LB with videos turned on since if you go from video to video, it works but if you go from no video to video is stutters the audio at the beginning. I've tried some approaches to keep VLC 'warm' but it hasn't helped since I *think* it's starting the video AND starting the sound interface at the same time but doesn't wait for it. My only successful test is to keep a zero-volume audio file playing perpetually which seems overkill for this. So likely not going to be fixed in 14.1 but it is on my radar and hopefully I'll figure something out and/or go see if VLC can be tweaked with a plugin or something.
  9. I'm very close to pulling together the final 14.1 build so no guarantees I can do anything about this for these release but... can you give me some specific examples of games for each badge issue? Also, in Edit Game -> Additional Versions, how are its discs are versions listed, and do the discs have numbers? Also, which view/theme are you using?
  10. Thanks for the two copies. They show the same kind of damage as the logo last time: the files are identical except for about 100 bytes in the middle, where the original bytes were replaced by a short pattern repeated over and over. F5 only deletes LaunchBox's cached copies of the images and reloads them; it never writes to the images themselves. That's also why the old disc art was still showing until you pressed F5. My gut says the damage was most likely already there after the copy to the G: drive, and F5 is just when it became obvious. I really don't think this is LaunchBox. Nothing in LaunchBox writes a few bytes into the middle of an existing file. Some diagnostic things you can try on your side, after copying images, before opening LaunchBox, compare the whole folder with the originals from the zip, e.g. fc /b "C:\from-zip\*.png" "G:\...\Disc\*.png". That checks every file and lists any that differ. If anything differs, it's most likely the drive, the USB enclosure, the cable, port, or something else that blinks. If it's clean, you could run Process Monitor filtered to that folder to see which processes touch those files afterwards. I don't like saying "not my problem," but I'm pretty confident this one isn't LaunchBox. If images go missing again, though, that could be a different story, so please send the Debug log from that session.
  11. @damageinc86 this isn't from the beta but it is an issue, so thanks for sharing the details. In 14.0 we added a startup screen option, "Automatically close the startup screen when the game window appears", but a game's override settings didn't show it. Your older games got their overrides before that option existed, so it's off for them. Turning the override on for a new game switched it on behind the scenes, and RetroArch opens its window before the game has loaded. The next update adds that checkbox to the game's startup screen settings so you should be able to set it. (If it's particularly annoying, you could go hunting in the xml files to change MonitorStartupShutdownWithProcess to false)
  12. @Opak @Kondorito @Cauptain @Nyny77 @dukeemu @cyanjiang @Just001Kim @MajKSA @gamehacker @alexposad @k_kutsugi @Bardock @Soomin papa @thewhite @Offone @eonder87 @StoneGolem New translation system has landed! Hopefully easy for you to get into it, but long story short, no more zip files, no more resx editors, no more of most of that. If you want to help, Go here -> https://contributors.launchbox-app.com/ Sign in using your Unbroken account (former Games DB account) Under Translations -> Scroll down to Get started Fill out the little form, choose language, and which apps you'd like to help with. For now, you can just do the LaunchBox for Windows (though both are available if you want to help translate the translate site). We are using an LLM for AI suggested translations and your goal would be to go through them, see if they are correct, approve them if so, or fix them if not. It's a new system so please let me know if you have any challenges or feedback, but I am hopeful this will make it easier on you and we can finally move on from this slog of moving files around in a forum thread :).
  13. Beta 4 is out! Smaller one this time, mostly fixes for things you found in Beta 3, so thanks again for the reports, logs, and videos. This will be the last beta, next is final release so I will only be fixing minor things. FIXES FROM THIS THREAD Make Default, make trouble: Changing a game's default version could drop the old version, mix up its saves, or lose your edits and launch settings. Both versions keep their saves now. @Nixx Saturn saves stepping on each other: Restoring a Saturn save only restores that save's own files, and backs up anything it replaces. @Nixx Big Box, where was I?: Big Box reopens on the platform you left, even with cloud sync off, and entering a platform's games now records it so an older platform doesn't get saved instead. @skizzosjt @AzgoRAth @JoeViking245 LaunchBox, where was I? Part 2: LaunchBox no longer jumps to the first platform when a plugin refreshes the library during startup. @launchretrogirl2562 your eXoPlugin find nailed this one, and you won't need a different version of the plugin. Epic, where'd my games go?: Imports find newly installed Epic games and check them as installed, and one unreadable install manifest no longer hides the rest. @Henstra1989 Drag and drop to the wrong platform: Dropping ROMs onto a custom platform with a different Scrape As no longer switches the import to the Scrape As system. @xmas (I hope this fixes most of what you were seeing) The update window that never left: A failed update download now shows an error and lets you try again instead of sitting there. @Hanz OTHER HIGHLIGHTS MAME high scores: Factory scores and junk table rows no longer upload as yours, and a first session only uploads your best new score when it can tell it apart from the defaults. Steam: Connecting checks your Custom URL and Web API key before saving, a failed reconnect keeps your saved account, and unavailable profiles no longer cause plugin errors during play time and achievement refreshes. Controller focus mappings: Focusing LaunchBox or Big Box from a controller brings the window back instead of popping an "already running" warning. Badges: List view badges in the Default theme finally have tooltips, and wheel/yoke badges show the controller's name and support level in LaunchBox and Big Box. Plugin Manager: The type filters now include storefront and achievement plugins. Translations: Updated across LaunchBox and the storefront, MAME, RetroArch, and RetroAchievements plugins. If something reads wrong in your language, post it here. Crash fixes: A startup crash when Windows denies access while a previous session is closing, plus several from our error reports (renaming folders during automatic imports, Clean Up Media with folders that disappear, Big Box image quality settings). Storefront timeouts: If a store times out during an import, the import screen now tells you when LaunchBox needs a restart. KNOWN ISSUE: I was having intermittent videos/music not playing during my final testing which may affect you as well - restarting usually brought them back. I'll fix this for the full release. KNOWN ISSUE: Some PC games, mostly those that use their own launcher, a splash screen, or a shortcut, can end up behind LaunchBox/Big Box when they start. This has been around for a while, has a lot of moving parts, and is proving difficult to fix without it affecting other things. It is unlikely I will be able to include a comprehensive fix in 14.1, but I'll see what I can do. I have been able to recreate it, but it depends so heavily on the fact every game can do whatever they want and there isn't exactly a definite pattern. Same rules as before - read what I typed, include the details from the first post with your feedback, and if something breaks, more details are more helpful which is more better for more of us.
  14. so... I tried to recreate jabb3rjaw's issue on my machine and couldn't exactly, can you help me with the following details and maybe it'll help me: Edit Game for A way out and share the Application Path - curious what exe/steam path/etc is here Does it happen with this every time, or every PC game every time, or only some of them sometimes Do you know if 14.0 did this or prior to that / when did it last work ok (this lets me compare what changed between then and now) Thanks!
  15. Calling all translators ... I have been working for quite a while on creating a place for us to manage translations, hopefully a little bit easier than the way that we've been doing it. It's a dedicated site that will collect all of our translations and make it easy for you to review and edit them. No more zip files, no more downloads/uploads, and all of those good things. We genuinely appreciate all of the translations to date, and this is our attempt at making it easier for you. I am looking for some beta testers to this new tool to give it a once-over before I roll it out to everyone. If you have any interest in helping me test it, please respond to this or send me a message and I'll send you the details for how to access the tool. It is something I'd like to roll out pretty quickly. So if you don't have any time in the next few days, just wait for it to get released. But if you do, let me know. It won't take a lot of time. All I really want you to do is to log into the site, play the role of translator, and give me feedback. Some notes about how we will be approaching things. We will be using an AI model for any initial or missing translation. We don't blindly trust AI translation, so we ask for those to be reviewed and corrected or accepted as is by a person. We are working on a system to enable more accurate pluralization when appropriate instead of the assumed one versus not-one that English and some other languages use. This will require a coordinated change inside our applications so may not be ready until the next release cycle. We are also bringing in user-facing websites as time permits. The translation site itself will be managed this way. You will access this with your Unbroken Account (former Games DB account) I think that covers it. Let me know if you want to help test!
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