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MysterNybble last won the day on October 16
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Hopefully it finished. If you know, curious what file system you have on there? NTFS, FAT, something else? The logs showed some oddities, is all
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That helps see what's happening, but not entirely sure why. The download failed quickly, like 10s after you clicked the button. The error is it's unable to write to your Temp folder because the file was locked, for some unknown reason. So, bug #1) that should have shown you an error, but it didn't (I'll get this fixed) That said, can you do a full windows restart just to make sure everything resets its locks on that file and try it again? If that doesn't work, I might start trying to blame anti-virus software (which you could try pausing) or something else like that. If all else fails, I can send you a direct link since I won't be able to fix it otherwise. Question for you, what is that G: drive? Internal, external, USB, NAS, Google Drive, etc.? Comparing your logs from this to last time you shared them it looks like somehow your startup got slower, but that could be caused by something holding onto files in that drive. If it is a Google Drive we only have partial official support in it because of how all those cloud drives work. Some details here if that's applicable: https://feedback.launchbox-app.com/help/articles/5055093-avoiding-cloud-sync-issues-with-launchbox I'll keep looking, but worse case if you can't get it to work, I can send you the installer directly, just let me know!
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That's not good, nor likely it's actually taking that long. I might suggest you cancel/kill it and see it works the next time? Could send me your debug logs to see if anything jumps out there too.
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wtf fast, I like it and yea, good callout on the if it was broke, you'll need to manually fix, thanks for that!
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I would never. Everything I do is refined, methodical, and intentional. j/k, me on an average day >
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I'll do my own testing as well, but if you learn anything as you play around would appreciate more details. Thanks!
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Quite a week but Beta 3 is finally out! Thanks again to everyone testing these betas. This beta is inspired quite heavily by feedback here and from our bug reporting tools So thanks for your reports, logs, and back-and-forth. tl;dr; imports no longer stall on "Saving games", closing LaunchBox no longer shrinks your mouse pointer, cloud sync stops inflating play time, badges are sharp again on high-DPI screens, quick filters can exclude values, RetroAchievements is now a managed plugin, Save Management restores are a lot safer, and the usual pile of fixes FIXES FROM THIS THREAD "Saving games" for-ev-er: The first import would sit on "Saving games" for minutes. @xmas, @JoeViking245, @SqHd report back if this seems better, the same, worse?! The Incredible Shrinking Mouse Pointer: Is no longer out in theaters. @Drybonz, @launchretrogirl2562, @dukdukgoos, @eMonster420 lemme know! Cloud sync loves Animal Crossing: a bug in beta 2, fixed in beta 3. @Hanz this is fixed going forward, I'll need to sort out the bad data on our servers though. Blurry Badges we don't need no stinking Blurry Badges: fixed, was 14.0 bug, fixed here. @Kedog Help > Fine Don't Help: button no goes to the right place @xmas "Applying metadata" for-ev-er Part 2: The progress bar no longer gets stuck after the database update, and automatic imports no longer interrupt you with a metadata download prompt @JoeViking245 Curious case of Edit Game media: title cap changes, swapping image types deleting images, and prev > < next issues @xmas this has a chance of fixing the Alternate Names "file in use" error you reported as well OTHER HIGHLIGHTS RetroAchievements is now a plugin: allowing updates through the Plugin Manager, it's also better with rate limits and errors Quick filters can exclude: Click a filter value once to include it, again to exclude it, and once more to clear it. Exclusions carry over when you save filters to a playlist. Save Management: Restoring into another save-state slot now asks first and backs up what it replaces. Saves made through Launch With are tracked with the emulator you actually used, and Dolphin and PCSX2 restores no longer duplicate or clobber other saves. @Nixx I think you reported most of these Big Box: Large artwork no longer freezes browsing, artwork survives the Sleep command, video previews keep playing into Game Details and full screen, and transparent box art stays flat with 3D boxes on. Mappings: Assigning a key or button that's already in use now warns you and offers to replace it, and one controller press triggers one action. VLC playback smoothness (experimental): If you tried "EXPERIMENTAL: Use smooth high frame rate rendering for VLC" under Options > Video during the 14.0 betas and it didn't help try it again! @skizzosjt, @Rlad, @Heartless1Riku this is a carryover from 14.0 testing - It still needs a restart after changing it. Startup Performance: Also better, a lot better. Plugin developers: New shared services let plugins read achievements, profiles, recent activity, leaderboards, and game data from any source. If you built against the 14.1 beta APIs I probably broke everything again. 14.0 APIs are unchanged, though the old RetroAchievements stuff is considered obsolete now. Same rules as before - read what I typed, include the details from the first post with your feedback, and if something breaks, more details are more helpful which is more better for more of us.
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I was able to recreate something similar, finally. It wasn't Combine ROMs after all or related to metadata download or anything like that. When importing (and at startup with auto-import on), LaunchBox checks every game's file path on disk while holding up the import. We were inadvertently leaning on Windows/filesystem caches and when importing on a "cold" disk that took quite a while which is likely why I didn't see it originally as have tests running all the time. I was able to reproduce it on external drive (since you can easily reset windows cache by unplug/plugging it in) and I saw it go from 100 seconds to under a second. But we don't need to do those file system checks as we already know about all your games from the datafiles so less spinning and less waiting. Beta 3 will include this tweak and hopefully this is what you were seeing, if not, I added more logs to help pinpoint it as well.
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@JoeViking245, @xmas I'm having a little trouble reproducing this 2-5 min stall. I admittedly have a decent machine but it's never more than 10-20s even if I try to force it to be slow. Is there anything about how your ROMs are stored that might interesting? NAS, external drive, anything at all? Also, can you do a limited test with Combine ROMs turned off just to rule that in/out of my investigation? I've tried it a bunch of ways, but I'm running out of things to try. Your logs clearly show it happening, but I can't see what would cause it quite yet or just don't have a comparable library to use (my "large library" test has 30kish games). If you don't have anything that might be useful, the best I can do is add more logging to beta 3 and hope we find out what's going on. EDIT: also, secretly hoping that just by asking for more information I'll immediately find it, since it seems that happens to me (but don't count on it)
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Really do appreciate the feedback. This is not going to make this release but I'm sure you've upvoted that item (and anyone else reading this can do the same) and it'll be in the running as we prioritize what we can build into the next release. We do have some tangential controller work in the hopper we are evaluating that would make this kind of request easier so maybe it'll align nicely (haven't done the leg work yet but will be kicking off that planning process here soon).
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Excellent sleuthing. First off, the stuck bar is, it looks like, a bug from this round of changes. I'll get a fix into beta 3 for that along with the other things. You Docs folder pointing at Themes is a self-fulfilling prophecy kind of issue. Big Box writes that hidden file into the Default theme to help it avoid re-extracting the theme assets every time, and the scanner sees that like it does any other thing and wala. Your moving the folder should indeed address that.
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Thanks, that makes it clear. Syncs are partly failing, but play-time part is succeeding, but it sort of rolls it all back, so it keeps doing it. You should probably turn off your cloud sync for now, at least for this beta until I figure this out. I'll help you clean up your cloud records later as well once it's fixed. Stay tuned for beta 3...
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Thanks for the detail, unlikely related to small cursor. That said, you shouldn't need to set compatibility mode (and LaunchBox doesn't reset it, so maybe a windows quirk). I'll double check though and see what's going on. What version were on prior to 14 so I can compare the code?
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To fix this Nook demands you pay him a million bells. I don't need bells, but I do need your debug log, can you send those over during that play session if you can find it, hoping to see what happened there.
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Thanks! "Combine ROMs" is the culprit, I think, because the platform wasn't fully loaded, and that feature it needs to be. But that's silly and I think I can fix that, we'll see 🤞