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MysterNybble

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MysterNybble last won the day on August 22

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  1. Thanks, can you provide the details requested above? Crashes do have special instruction.
  2. Odd, I'm not seeing that behavior at all - can you logout completely and re-login and see if that gives you the 15 minutes? I don't want to fix the wrong thing if my suspicion is wrong about what is wrong.
  3. It's that time again šŸ˜! There's quite a bit in this one, particularly around storefronts, plugins, and emulator configuration, along with another round of fixes across LaunchBox and Big Box. Unlike previous beta rounds I tried really hard to cram almost everything I wanted in this release in this beta so it's a big one, but hopefully follow up betas are just refinements. tl;dr; basically, everything changed but not in the way you might immediately notice. your existing storefront integrations are moving into plugins, MAME and RetroArch use the new emulator plugin settings support, lots more plugin related things, Big Box gets trackball/spinner support, and the usual dump of bug fixes and QoL improvements Prove to the world you can read by.... including the following when providing your testing feedback: The program you are referring to that you have tested: LaunchBox or Big Box Your hardware specs and OS What you were doing in the app and how you were doing it Which theme you are using The type of input you were using during your testing: controller, keyboard, mouse, trackball, etc. List of community plugins that you have installed If you have a crash (LaunchBox or Big Box crashes to your desktop / close without notice), we'll need the whole crash report, which includes Windows event logs (a lot of times its multiple logs related to the same crash) and the mini memory dump that is stored in your Logs folder. The dumps may be large and include private data, so reach out if you want to share privately Your LaunchBox and/or Big Box debug logs (which are on by default during beta now) HIGHLIGHTS The biggest change is how LaunchBox handles storefronts. Amazon, EA, Epic, GOG, Steam, Ubisoft, and Xbox are now plugins. They will appear in the Plugin Manager, can receive updates, and help us organize our codebase. We took great care to ensure your existing games, connections, and settings carry over automatically. This also opens up more possibilities for plugin developers, including additional storefronts, metadata and artwork sources, achievements, play time, game discovery, notifications, and expansion for the existing emulator plugins. For this first beta, though, a big part of the test is simply whether everything you already use continues behaving as expected as the API IS NOT FINALIZED AND WILL CHANGE - I AM NOT DONE MESSING WITH IT. There are some more immediately visible additions, too: new MAME and RetroArch settings, arcade trackball and spinner navigation in Big Box, and refreshed LaunchBox leaderboards. Please keep this thread focused on the 14.1 changes and anything that starts misbehaving after updating. General feature requests and unrelated issues can continue through our usual feedback and bug-report system. Here’s where we could especially use your help with Beta 1: Existing storefront libraries and accounts: Upgrade an existing installation and check that your accounts, games, badges, filters, and saved launch settings carry over. Check each store’s import setting, including None, Installed Games, and All Games. Turning off automatic importing should still leave your existing games available to launch. Storefront imports and artwork: Try both automatic startup imports and manual imports, including a fresh setup through the welcome wizard if you have a separate test installation. Confirm that the expected games appear, progress remains understandable, and artwork arrives. Large Steam libraries are particularly useful here: temporary rate limits should now trigger a wait and retry instead of immediately abandoning the affected work. Installing, launching, and returning from games: Test several stores in both LaunchBox and Big Box, including with the store’s own client initially closed. Check installation status, startup and shutdown screens, play time, and returning to the frontend after exiting. Try startup screens both enabled and disabled, and let us know if Play becomes unresponsive, the mouse cursor disappears, or another window unexpectedly stays in front. Plugin Manager and settings: Try updating a plugin, restarting, and confirming that its settings and accounts remain intact. Explore Configure and the new Options > Plugins section. Disable and re-enable a plugin across restarts, and check that the displayed status matches what actually happens. Repair should preserve the installed version when a matching release is available. MAME and RetroArch settings: Open Edit Emulator > Plugin Settings. For emulators you already had configured, ā€œLet LaunchBox manage these settingsā€ should initially be off, and games should launch as before. Turn it on to try the new options, including per-platform settings. Emulators newly installed by LaunchBox start with management enabled. MAME displays and inputs: Try monitor assignments, Borderless Fullscreen, screen effects, and the available light gun, trackball, and input-provider options. Borderless Fullscreen is especially worth testing with startup and pause screens. RetroArch configuration: Try screen effects, integer scaling, aspect ratio, fullscreen modes, run-ahead, rewind, and internal resolution where supported. Check that your existing custom command lines and RetroAchievements configuration still work. Trackballs and spinners: In Big Box Options > Mouse, enable Trackball/Spinner Navigation and try the Optimize For choices and sensitivity settings. Browse wheels, lists, walls, and Options. We’d particularly appreciate testing with dual spinners or mouse wheel spinners, and confirming that frontend navigation stops while a game has focus. Big Box navigation and game handoffs: Scroll quickly through artwork-heavy views, switch platforms, and let videos start and stop. Check taskbar hiding, Alt-Tab, multiple monitors, and returning from games. If you launch emulators through scripts or wrappers, confirm that play time and shutdown screens follow the actual game. Metadata, media, and editing: Try bulk downloads and Edit Game’s Download Images and Media dialog with the available sources. Stop and resume Bezel Project downloads, and try EmuMovies batches where some media is unavailable. When editing games, change titles or media and use Previous/Next, then confirm the changes saved and the artwork remains attached to the right game. Achievements and leaderboards: Check the refreshed LaunchBox Leaderboards card and the game/player leaderboard windows. If you change your RetroAchievements account, confirm that progress refreshes instead of retaining the previous account’s results. Plugin and theme developers: we’d also appreciate compatibility reports from your existing work. I wouldn't recommend trying to make new plugins during this beta with the new capabilities, but do as you will. Full Changelog: New Feature: Amazon, EA, Epic, GOG, Steam, Ubisoft, and Xbox support now comes from storefront plugins that are installed with LaunchBox and listed in the Plugin Manager, with shared account and import screens and support for additional storefront plugins; your existing accounts, import settings, and games carry over automatically New Feature: Big Box can now be navigated with an arcade trackball or spinners, with smooth wheel movement and separate sensitivity settings; turn on Enable Trackball/Spinner Navigation under Big Box Options > Mouse, which turns off Enable Mouse, and use Optimize For to choose trackball or spinner navigation, including support for dual spinners and mouse wheel spinners New Feature: Managed plugins can now be enabled or disabled from the Plugin Manager without uninstalling them; LaunchBox restarts to apply the change when you close the Plugin Manager, and disabled plugins are not loaded in LaunchBox or Big Box New Feature: Supported plugins can now be configured from the Plugin Manager using a new Configure button, including account connections, multiple settings forms, and localized validation messages New Feature: Plugin settings and account connections now appear under a new Plugins section in Options, grouped by what the plugin provides, with searchable settings and support for sharing an account across components in the same plugin New Feature: Emulator plugins can now add a Plugin Settings page to the Edit Emulator window, starting with MAME and RetroArch, with options for all platforms or per platform; "Let LaunchBox manage these settings" is off for emulators you set up yourself or added before this update, and on for emulators LaunchBox installs from now on New Feature: MAME settings include choosing monitors for one or two MAME windows, a Borderless Fullscreen mode that lets the pause and startup screens appear over the game, screen effects, light gun and trackball support, and input options, showing only what your MAME version supports New Feature: RetroArch settings include CRT, handheld LCD, NTSC, and scanline screen effects, integer scaling, aspect ratio, borderless or exclusive fullscreen, run-ahead, rewind, and internal resolution upscaling for 3D systems New Feature: Plugins can now supply game metadata and media alongside the LaunchBox Games Database and EmuMovies in import wizards, Download Metadata and Media, and Edit Game's Download Images and Media dialog, with an option in the bulk tool to prioritize a plugin's descriptive metadata New Feature: Added support for independent achievement plugins, allowing additional sources to provide achievement lists and progress for games with a matching storefront or RetroAchievements ID, shown in their own tabs in the LaunchBox and Big Box achievement popups New Feature: Added support for independent game activity plugins, allowing additional sources to supply play time and last-played information while preserving existing game statistics New Feature: Game discovery plugins can now help the Windows game importer recognize games and exclude non-game applications New Feature: Expanded the plugin SDK so emulator plugins can implement only the capabilities they need, such as installation, updates, BIOS setup, import options, launch preparation, achievements, and save management, instead of deriving from the EmulatorPlugin base class, which existing plugins can keep using; storefront and emulator integrations can also use new shared game launch, process tracking, and game installation or removal capabilities New Feature: Plugins can now publish localized LaunchBox notifications with action buttons and progress updates for long-running tasks New Feature: Plugin developers can now use dedicated data storage, a private files folder, and credential storage protected by Windows for the current PC, each scoped to their plugin New Feature: Big Box themes can now show RetroAchievements progress and estimated time to beat or master a game on screensaver views Improvement: The Plugin Manager now shows plugin loading failures, compatibility restrictions, and recent plugin errors to help identify plugins that need attention Improvement: Managed plugin packages now support more precise LaunchBox version requirements and checks for incomplete or altered downloads before installation or updates Improvement: The community leaderboards on the Game Details panel are now a single LaunchBox Leaderboards card with Weekly, Monthly, Yearly, and All-Time tabs, your own rank and score, a highlighted player row, and a Log In button that connects your Games Database account and enables MAME high score uploads Improvement: The game and player High Score Leaderboards windows have a new look with clearer tabs and score columns; game leaderboards also show the game's clear logo over a blurred background and include a View Game button that opens the game on the LaunchBox Games Database Improvement: Steam play time and last-played dates no longer overwrite longer play time or more recent dates recorded by LaunchBox Improvement: With startup screens turned off, LaunchBox and Big Box now prepare games in the background so the interface stays responsive while a game starts Improvement: Automatic storefront imports at startup now show which storefront is being scanned and the current step Improvement: Refreshing installed status at startup now skips storefronts with no games in your library, avoiding unnecessary storefront checks Improvement: Auto-populate playlist rules now use a single Achievements field with a source selector in place of separate achievement fields; existing playlists continue to work Improvement: Storefront names in filters, badges, and Manage Storefronts now match their plugins, such as Ubisoft Connect, Xbox, and EA app Improvement: The Audit window now has columns for every storefront, including Amazon Games and Xbox Improvement: The Options search box is now focused when the window opens, allowing you to start typing immediately Improvement: Manage Emulators and Edit Emulator open faster because emulator versions are no longer looked up twice when checking for updates Improvement: The Add/Edit Game window opens faster and shows images right away instead of appearing empty while they load Fixed: Repair in the Plugin Manager could replace a plugin with an older version; it now reinstalls the same version, explains when repair is not available, and offers a compatible version when the installed one does not support your LaunchBox version Fixed: LaunchBox could crash when filtering games by Progress or changing a game's Progress from the Game Details panel Fixed: Manual ROM imports could report games as successfully imported without adding them when "Force importing duplicate games" was enabled and combining ROMs was turned off Fixed: Xbox 360 imports could miss games after encountering an inaccessible folder; the scan now skips those folders and continues Fixed: Changing your RetroAchievements username did not refresh achievement progress throughout the library, leaving progress from the previous account until a manual scan Fixed: Using Previous or Next in Edit Game could leave images or videos missing or incorrectly named after changing a game's title; media changes now finish saving before moving to another game Fixed: Bezel Project downloads could repeatedly download the same repository and exhaust resources when interrupted by other media downloads; stopping and resuming now preserves unfinished games and cleans up interrupted downloads Fixed: Scrolling Big Box wheels quickly could stutter, leave artwork blank, or freeze Big Box for several seconds; artwork now loads more smoothly with fewer interruptions during navigation Fixed: Unresponsive storefront discovery or installed-state checks could hang startup or importing games; checks now stop waiting after 30 seconds and preserve existing installed status Fixed: An error message about a damaged data file could open behind the startup screen while games were loading, leaving LaunchBox looking frozen Fixed: Installing or updating LaunchBox could fail when a component folder was briefly in use by another program, such as antivirus software Fixed: Double-clicking a game or repeatedly pressing Enter or a controller button could launch the same game or emulator more than once in LaunchBox and Big Box; with startup screens off, LaunchBox now shows the busy cursor while the game starts Fixed: Epic Games metadata could skip filling in a missing developer when the game already had notes, or replace an existing developer when the game had no notes Fixed: LaunchBox and Big Box could remain behind other windows or only flash in the taskbar after a game exited, instead of returning to the foreground Fixed: LaunchBox could show out-of-date information after returning from a game, with the details video still paused and play time not updated; returning now restores the window, resumes the details video, and updates play time Fixed: Slow or unresponsive game processes could briefly stall LaunchBox and Big Box or delay detecting that a game had closed Fixed: Emulators started through a launcher or wrapper could lose their shutdown screen and accurate play time tracking when the game window belonged to a child process Fixed: A custom --appendconfig in a RetroArch command line was ignored when RetroAchievements login was enabled Fixed: Steam imports and metadata updates could report errors or leave artwork missing when Steam temporarily limited requests; LaunchBox now waits and retries automatically Fixed: Steam posters and banners failed to download for some games after Steam changed where it stores artwork; LaunchBox now looks up an alternate image location when the standard one is unavailable Fixed: Installing or uninstalling a Ubisoft game from LaunchBox could also ask Ubisoft Connect to launch it Fixed: Bulk EmuMovies media downloads could get stuck searching and downloading the same games repeatedly when a media file could not be found Fixed: In Edit Game's Download Images and Media dialog, EmuMovies music was preselected based on whether the game had a manual instead of music Fixed: Big Box could stop hiding the taskbar after a game was played, leaving it visible over Big Box Fixed: The game startup screen could appear in the taskbar and Alt-Tab while a game was running, or jump to the primary monitor when activated Fixed: Switching to Big Box with Alt-Tab while a game was running could show a black startup screen instead of Big Box Fixed: The Windows mouse cursor could stay hidden after a startup screen closed or after LaunchBox or Big Box exited Fixed: Big Box could crash sometime after leaving a screen that was playing videos Fixed: A notification that failed to display could leave a stray Notification Center entry, and notifications arriving together could show overlapping pop-ups Thanks for helping us test this one. Given the quantity of changes reports about things still working are just as useful as when they don't. If something does break, more details are more helpful. We could not do this without all of your help so thanks in advance for any help you provide. It absolutely helps improve every release.
  4. Believe it or not we do care, though I get the impression I won't convince you of that. I am very curious what makes you think that 14.0 was when we stopped caring but if you're willing to help us out maybe we can figure out why this is happening for you. Since you say LaunchBox won’t open here's what we do for now > Open your LaunchBox installation folder, then open Logs. Look for files dated around the crash. You can also check Logs\Crash Reports to see if anything is in here. If LaunchBox continues to stay stuck on ā€œLoading Interface,ā€ leave it running. Open task manager, select Details, right-click LaunchBox.exe, and choose Create memory dump file (sometimes called Create dump file). If there are more than one LaunchBox.exe do this for each of them. It should show you where it saved the file. ZIP that file and if you have a cloud storage drive upload it and DM me the link. If you don't, send me a DM anyway and I'll get you a way to upload it. FYI - these memory dumps can contain private information, so please don’t attach them here. Please include roughly when the crash happened and how long you left LaunchBox loading and if you are on Windows 10 or 11 and which build. These files should help us identify where it is getting stuck before asking you to change your installation.
  5. I mean, I like the sound of that being a feature... others may too: https://feedback.launchbox-app.com/ The LaunchBox platform... nice ring to it.
  6. Thanks, I'll take a look. I suspect it's related to session timing out and not refreshing. Until I figure it out though I think what you'll see is that immediately after visiting the site I'm guessing it remembers your setting for 15 minutes give or take. Then it starts forgetting, but if you were to click on the profile icon in the corner that would refresh your session and it would work for another 15 minutes.
  7. Good point, underscore is another access key flag too for different kinds of forms. In that case, definitely use the same symbol from English :), hopefully we did it right 🤪
  8. The ampersand is the mark for the access key: whichever letter follows it will become the access key. It doesn't need to follow English so C&reate using R, O&luştur using L, or Oluştu&r using R are all valid. The trick is that wherever this text is shown the access key is ideally unique amongst other elements in that menu/page which I know is not super obvious from just the language files which is probably why favoring the English access key feels simpler. We can probably do better here (not exactly sure how right now), but in short you can do whatever feels natural to your language and the only challenge is if the letter is reused.
  9. I agree that LaunchBox should create the 3D box from one Box - Full image. I am not asking you to stop using Box - Full. Please keep the image in the Box - Full folder. Only uncheck Box - Full inside the Box - Front Priorities settings. When it is checked there, LaunchBox may use the complete image as the front face instead of processing it as a full cover. Then clear both Cache-LB and Cache-BB and test again with only the Box - Full image. Please tell me whether you performed both steps in 14.0.1 Beta 1 and whether the 3D box renders correctly: yes or no.
  10. Can you try two things for me. Uncheck "Box - Full" from that box front priority list. Clear your image cache, either through the menu or just delete both Cache-BB and Cache-LB folders and let it regenerate. Let me know if these work for you!
  11. Not sure you got my whole message: #1) your "Box - Front" image priorities #2) Screenshot of the image itself *in* windows explorer so we can see the thumbnail and where it's at and what it's called #3) Screenshot of that image in the media of the game, so we can see what image type it thinks it is?
  12. I don't disagree :). Could you give me the screenshots, so I can help you out so we can make sure it works correctly?
  13. This is, currently, how Big Box works. The reader is a separate application, and Big Box tries to pause/mute/etc. when it loses focuses. That said, this is a good idea since it is our own reader. I like the idea but going to keep it out of this hotfix but maybe for the next release. Might be best to submit to our feedback site as a feature request so we don't lose sight of it. Our quick testing showed this working. Can you confirm some things for us... #1) your "Box - Front" image priorities #2) Screenshot of the image itself *in* windows explorer so we can see the thumbnail and where it's at and what it's called #3) Screenshot of that image in the media of the game, so we can see what image type it thinks it is? ---- Appreciate it everyone!
  14. I'd love to be able to help you out, but you seem to simultaneously being unable to install LaunchBox while not being able to shut it down (even though it isn't running) and you have some other program perhaps locking your files preventing you from doing anything. I'm not trying to be silly; I just don't know where best to start but we'll try 'em all. Please read this with a tone that I am trying to help and hopefully you can respond with a tone that you want help. If you are having trouble during install, when you download the setup and run it, what exactly happens? Screenshot, error messages, or windows event log messages would be useful. You say the installer is missing files? Which files, how do you know? Screenshot, error messages, or windows event log messages would be useful. If you are able to get it installed and it's "software locked up" when/where did it lock up? What screen is frozen? Screenshot, error messages, or windows event log messages would be useful. Or if you're having trouble deleting it, what exactly are you trying to delete and how are you deleting it? Which file does Windows report as being in use? Screenshot, error messages, or windows event log messages would be useful. If you're having trouble having a restart what problem persists? What does it mean for you to say "Launchbox decides to stop working", again, what exactly is happening (or not) when you click on what and how? Screenshot, error messages, or windows event log messages would be useful. Tangentially related but if LaunchBox is not in task manager, it is not holding a lock on file. It is something else. Perhaps anti-virus, or a backup tool, or a cloud sync thing, or ... just anything else. Microsoft PowerToys has a nice file lock checker thing that I use a lot in these situations.
  15. Check your Updates folder in LaunchBox for older installs and if you don't have anything there you'll need to reach out to support via https://forums.launchbox-app.com/contact/ to get a download link for the older version.
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