Hello, I'm running into a bit of an issue after calling PluginHelper.LaunchBoxMainViewModel.PlayGame() to kick off a game in BigBox.
PluginHelper.LaunchBoxMainViewModel.PlayGame(myGame, null, null, null);
It seems that the function won't pause the platform or game video that is playing if the Startup Screen is disabled on the game that I'm kicking off.
I'll see the standard "Loading" popup after calling the function, but the video previews and sound continue to play in the background even after a game has launched. The game launches and runs the exact same as if I had selected it in BigBox, aside from the videos continuing to play. Again this seems to happen on games where the Startup Screen isn't enabled.
This also seems to happen sometimes if the Startup Screen is set too short. The preview video will stop playing when the startup screen appears, but it will resume playing if that Startup Screen closes before the game has opened into exclusive full-screen. If I launch the same game by selecting it in the BigBox UI, then the video previews remain pause until I close the game.
I'm wondering if this is a bug, or is there another function that I should be calling to manually pause the BigBox previews when launching a game?
Thanks