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PadeMoNiuM Prods

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  1. We’re not that many creating themes, but I’ve noticed a few new creators starting to appear. And honestly, that’s great. I really hope they stick around, because some of them are already very talented. Of course, there are also people who have been here for a long time. For example, @CTRL-ALT-DEFEAT has an absolutely insane collection of themes. I think he may have even created more than I have. And when it comes to arcade, the specialist is Sucra. His style is more classic, but it works extremely well, and people love it. Less regular, but just as talented, there is also Klopero. When he gets involved, he brings a lot to the table and creates things you can only really find here, especially Japanese versions of game themes. A lot of experience there too. It’s impossible to mention everyone, of course. I had tried to centralize some of this here: Thank you so much for your encouragement. See you very soon!
  2. Version 1.0.0

    4 downloads

    One last little share before I go back to my nostalgic bedroom. Mega Man X8 16-bit is a fan project that took around two and a half years of work, and honestly, I think it deserves a little spotlight. It’s a full 16-bit reimagining of Mega Man X8, inspired by the feeling of the first three Mega Man X games on SNES. The project is now playable from start to finish with X, which is already a pretty amazing achievement for a fan-made game. So I made a small visual tribute for it: a custom round icon, a 16-bit-style ClearLogo, and an HD ClearLogo. The two logos were AI-assisted, with some prompting and visual direction to get that broken, deconstructed, battle-damaged look. So no, it didn’t just magically come out of the hat. There was a bit of work and art direction behind it. The icon is homemade, mostly based on manual cutout and compositing work, in the style I usually use for my collections: characters breaking out of the frame, with that little 3D “coming toward you” effect. I just wanted to give this fan project a bit more visibility, because when someone spends that much time creating something out of passion, it deserves some love. Enjoy. Megaman X8 Demake version.zip
  3. I also wanted to mention something else: I said on Reddit that I would share my Forza Nostalgic Bedroom Collection. Just to be clear, this one is a little different from a classic gameplay theme pack. It was designed to be multi-front-end and multi-support, because it’s entirely based on cinematic themes rather than gameplay footage. So yes, sorry guys, no gameplay here. These are the themes I created and integrated into Nostalgic Bedroom, with an audio-reactive approach to make the whole thing feel more immersive and alive. The collection is complete, with custom icons and cinematic themes that can easily be adapted to Hyperspin or other frontends. Tell me what you think. If people are interested, I’ll share it.
  4. Just to illustrate the difference between a classic gameplay-focused approach and a more cinematic one, I worked on a variation around Luigi’s Mansion 2 in 2024 Survivor’s version puts more emphasis on gameplay inside a window, which works very well for a direct presentation of the game. On my side, I wanted to push the atmosphere a bit further: Luigi is no longer just present on screen, he reacts, he talks, and almost becomes a little living character inside the theme thanks to lip sync and staging. Luigi_s Mansion 2 HD-01.mp4 I had never shared this version here before because I didn’t want to offend or disrespect Survivor’s work in any way. I’m showing it now only as an example, to illustrate how different creative approaches can completely change the feeling of a theme. This is not about saying one version is better or worse. It’s really about two different philosophies. One shows the game. The other tries to bring the player into the game’s universe. And from now on, for my future shares, I’ll also try to include a more classic gameplay-focused version alongside my cinematic versions. That way, everyone can choose the approach they prefer: the more direct gameplay version, or the more immersive and staged version. No jealousy here everyone gets their flashlight. 😄
  5. I really want to clarify one thing: my message is absolutely not a criticism of more traditional or gameplay-focused themes. There are creators who do that very well, with real skill in placement, readability, and integration within the interface. It is simply a different approach. On my side, I’m trying to create more of a cinematic atmosphere, with rhythm, impact moments, transitions, and staging. It is not necessarily better, and it is not necessarily for everyone, but it is part of my creative identity.And I actually think it is interesting that several styles can exist within the community. Some people prefer a more direct gameplay preview, while others prefer a more atmospheric experience. Both approaches have their place. My goal is not to replace one approach with another, but simply to bring something different.
  6. Thanks guys for your feedback, I really appreciate it. I understand what you mean about shorter videos and more direct gameplay. I agree that this kind of approach can be useful, especially if the goal is simply to show how the game plays. But for me, a cinematic theme has a different purpose. It is not only there to demonstrate the gameplay. It is there to catch the viewer’s eye, create atmosphere, make the interface look more attractive, and make people want to enter the game’s world. Gameplay videos already exist everywhere, and of course they have their place. I don’t want to diminish that approach at all. But personally, if I spend time creating a cinematic theme, building animations around it, designing an intro, working on rhythm, transitions and atmosphere, I don’t really see the point of ending up with something that only shows basic gameplay. At that point, it almost makes more sense to simply use a short gameplay preview. It can be clean, efficient and direct. But if the goal is to create a cinematic theme, then I feel it should fully embrace that direction. It should bring staging, mood, identity and a stronger sense of presence inside the interface. About the fullscreen moments, I also want to explain that they are not random. When I use fullscreen sequences, it is usually at very specific moments. They are chosen to emphasize an action, an impact, a camera angle, or a key moment in the trailer. They are part of the rhythm of the theme. If I remove all those moments, the video may feel more “interface-friendly”, but it also loses a lot of its energy, pacing and cinematic impact. These shots are selected because they create tension, movement and atmosphere. They help the theme breathe, accelerate, slow down, and highlight the game in a more dramatic way. For me, the fullscreen moments are not there to break the interface. They are there to create impact. They are like close-ups in a movie: used at the right time, they make the scene stronger. The Need for Speed Unbound theme I posted after that actually shows exactly what I mean. Try to imagine that theme without the editing, without the visual effects, without the rhythm, without the fullscreen impact moments, and with only raw gameplay footage instead. It would completely lose a big part of its appeal.The game would still be there, of course, but the atmosphere would not be the same at all. The energy, the style, the visual identity, the sense of movement… all of that would disappear. It would become much more neutral, much flatter, and honestly a lot less exciting to watch.And that is really the point I am trying to explain. Removing all the cinematic work around the theme is not just “simplifying” it. It also removes a big part of the creative work itself. The editing, the effects, the timing, the selected shots, the transitions — that is where a lot of the atmosphere comes from. Of course, I can make a more gameplay-focused version by removing those cinematic moments and using more direct gameplay instead. I have no problem testing that. But I honestly think the difference will be very obvious. It will probably feel cleaner and more classic, but also much flatter in terms of atmosphere. So yes, I’ll do the test with Forza Horizon 6. I’ll prepare a more neutral version, with the theme animation, the car, and then classic gameplay footage, without dynamic editing, without fullscreen moments, and without any particular cinematic staging.That way, you’ll be able to really compare both approaches.The idea is not to say that one approach is better than the other. Everyone has their own taste, their own use, and that’s also what makes it interesting. This way, people will be able to choose what they prefer.But I also think the comparison will show exactly why I made these cinematic choices in the first place. When you remove the rhythm, the selected shots, the transitions and the moments of impact, you also remove a big part of what gives the theme its soul. That said, if this is really what some people prefer, I can do it. Technically, it is not difficult at all. In fact, it would probably take me one or two hours less work. But in that case, we are not really in the same creative approach anymore. It becomes more like a gameplay video placed inside a theme, while my approach is to create a real cinematic atmosphere around the game.So yes, I hear your feedback, and I’ll keep it in mind. I may make two versions in the future: a simpler gameplay version, without dynamic editing or fullscreen moments, and a cinematic version in my usual style. But I also don’t want to erase what makes my work feel like mine. If I remove all the staging, rhythm and atmosphere, then I simply end up doing the same thing as many others. And my goal is precisely to bring something different to the interface. I think the test will speak for itself.
  7. Version 1.0.0

    8 downloads

  8. Version 1.0.0

    45 downloads

    Responsive audio this time : All in rythm v2! Forza Horizon 6.mp4 Forza Horizon 5.mp4 Forza Horizon 4-01.mp4 Forza Horizon 3.mp4
  9. Version 1.0.0

    17 downloads

    Pragmata.mp4
  10. Version 1.0.0

    16 downloads

    The new Dark Picture . Directive 8020.mp4
  11. Yes, that’s the Nvidia recording icon that appears when you capture footage.I animate through Wallpaper Engine, then I record the animation and usually do the editing afterward. Most of the time, I erase or clean up that annoying little icon in post-production… but this time, I forgot.That tiny Nvidia pictogram basically invited itself into the scene like an extra nobody asked for. The kind of detail you only notice after the export, of course otherwise it wouldn’t be funny. I’ll make a correction! Good catch, eyes of the tiger!
  12. Version 1.0.0

    21 downloads

    Here’s a small batch of around 150 icons from my different collections. I created them gradually over the years, little by little, depending on the projects, the needs, and the moods I wanted to build. What I’m sharing here represents only about 4 to 5% of my full collection, but it already gives a good idea of the amount of work accumulated around my frontends and Nostalgic Bedroom. You’ll find several types of icons here: Silver versions, classic versions, Movies icons, more detailed organic versions a bit like premium versions as well as smaller formats designed for different uses. I’ve really made these icons in all kinds of styles and variations, because depending on the views, collections, or interfaces, you don’t always need the same style or the same level of detail. I’m sharing this here to show part of the work, but also to remind people that a project like this isn’t built with two images and three clicks. Behind it, there are lots of tests, variations, retouching, visual consistency to maintain, and years of production. So here are 150 icons for the curious, for collectors, and maybe also to silence a few bad tongues along the way. And once again: this is only a sample Silver icons are already very common in the arcade world, especially around the TechnoParrot community, but also in some pinball-related communities. Many of you have probably come across them before without necessarily knowing where this style originally came from. As a little anecdote, the silver ring used for the TechnoParrot icons originally comes from Pooterman. He created the base ring design, which has since become quite recognizable across parts of the arcade and pinball communities. I’ve also included a few screenshots so you can see how these icons look once integrated into a frontend. I know some people may wonder if they are easy to use or if they fit well inside different themes. In practice, they adapt very well. I’ve used them for years in themes like City Hunter, and they also work great in Neon Arcade. Most of the time, they blend naturally with almost any setup. Inside LaunchBox, they create a real collection effect. You often keep the official artwork, which I always try to preserve as much as possible, so the game or collection is immediately recognizable. But on top of that, you also get the logo, the icon frame, and a more polished visual identity. That’s the whole point: keeping the familiar artwork people recognize, while giving it a stronger, cleaner and more collectible presentation. Note : Also, I want to mention something important: out of the 150 icons shared here, only two or three may come from Pooterman’s work. I’ve been using and collecting icons for years, and sometimes Pooterman had already created excellent versions for certain games or collections. In those rare cases, I didn’t see the point in recreating them just to make almost the same thing again, especially since we often use the same official artwork as a base. Pooterman has been creating icons for even longer than me, and his collection is really impressive. I already contacted him to let him know, and I will include a direct link to his DeviantArt here: Pooterman’s DeviantArt: https://www.deviantart.com/pooterman Please take a look at his collection too. He has done a lot for this kind of visual work, and he deserves the credit. And here is my DeviantArt as well, where I also share a lot of icons: My DeviantArt: https://www.deviantart.com/pademonium
  13. Version 1.0.0

    23 downloads

    Invincible.mp4 https://forums.launchbox-app.com/profile/244237-pademonium-prods/content/?type=downloads_file
  14. https://nostalgic-bedroom.com/  :) (Tip For enter )image.thumb.jpeg.852d02ea7f8bf062eee645993690f75f.jpeg

    1. Show previous comments  8 more
    2. Tsik

      Tsik

      Haha Ha! I was inspired by the conversation!
       

      Nice to hear you keep going.

      You may consider me as always "available" if you need help explore\review stuff you make and things like that.
      I'll always be a fan of your work.

      And as another great member "
      .--- --- .ᚢᛁᚲᛁᛜ245" quote some time ago: "Lets go ...for the love of LaunchBox and the hobby."

    3. PadeMoNiuM Prods

      PadeMoNiuM Prods

      @Tsik

      I don’t know who said that, but I totally agree. At the end of the day, we shouldn’t forget what really matters: we’re here because of passion. And above all, let’s remember that we’re talking about video games.

      If you want, I can send you the Zelda Ultima link privately by DM. 

      I currently have five links available: Zelda Ultima in English, Castlevania Ultima, Metal Gear Ultima, and Final Fantasy Ultima. Or Resident evil ultima

      It’s a pretty unique concept, you’ll see. They’re full standalone Big Box experiences, completely independent from each other. If you’d like to try one, I’d be more than happy to send you the link.

       

    4. Tsik

      Tsik

      Quote

      I don’t know who said that,

      I literally told you... 🧐 

      Spoiler

      (It's a secret... in the quotes "")

      nothing is random 😜...
      Nevermind, just a little stupid inspiration I had at the moment...

       

      Quote

      If you want, I can send you the Zelda Ultima link privately by DM.

      Yes, please send anything you like I'd be more than happy to take a look.
      Just please don't expect me to report back quickly, you know RL stuff happening all the time.😄

  15. Yes, feel free to share your solution; I'll summarize all the different solutions proposed at the top of the post. thank !
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