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SentaiBrad

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Everything posted by SentaiBrad

  1. As far as I can tell, its random. Sometimes the picture will show up after I edit it the first time, other times it just doesn't. I have a feeling it has to do with the lag, but without being able to remove entries in LaunchBox with missing files, I wont be able to get that number down anytime soon because it will be a lot of manual deletion... which also is slower cause of lag. Actually, I may just re-import everything. That would honestly be faster. I'll have to use the filter option when importing files though, because that was part of the problem. Do I import and set one filter, then import again with a different filter, because I tried using multiple filters; i.e. *.iso, *.bin, *.img but that didn't work. Edit: Also just to document everything more, the lag is still very present when sorting and filtering the library. Edit 2: Hm... that's strange... I just edited a game entry's name and the picture it already had disappeared. Just the cover picture was removed, fan art and the background was still there, and in fact it didn't delete the image it only "hid" it. Editing the entry still shows the cover image. That is the case with every cover art issue I've had. Simply editing again but doing nothing in the way of editing info, just saving it makes the picture reappear. Still think its the size of my library. I also have a question about the program and this is coming from someone who doesn't write code or programs, but I am still extremely techy and tech savy. That said, I assume the program is 32bit, have you thought about creating an alternative 64bit package? I know some emulators are going in the way of 64bit only as it means the system has a certain minimum requirement. Obviously only going 64bit is a choice they make for performance and wouldn't be a good idea here. That said, a 64bit option would (I think) allow for the program to take ahold of more resources. I did apply a 4GB patch to the program, but that did nothing at all. I assume because the program its self has a lower internal regulator? So even if you apply a 4GB patch, it still knows how much ram it could use at max? Again, speculation on my part as to why a 4GB patch didn't work. I apply that patch to games all the time and it makes them run so much more smoothly. 64bit offerings could be made for people with way too big of a library like myself or power users. Hell, just roms alone without one system and without DOS I reached almost 8k items. With steam, DOS and the other system I omitted I would be close to 10k items. Sorry for the long post. I really like this program a lot and I want to help in any way I can, even if that is just talking.
  2. Now, I am just assuming my issue is because I have such a large library (7867 items right now without adding DOS) so I am just trying to narrow down if that is it or not. When I go to edit an entry for a game it takes a while to load the data for it and LaunchBox "stops responding" and recovers and the task is completed. Deleting, adding details, searching on GamesDB and changing pictures. Also, pictures don't take and I have to edit the entry again, so far clicking on it then save adds the cover on? It's odd... the entire folder hierarchy isn't read-only and there is permissions on it all so Im confused about the images... Also, I have such a huge library because of a duplicate issue I had, which I am fixing on the Explorer side but there is no easy way to remove old entries from the program. The option to remove images for items no longer there works but it doesn't remove the actual entry, any solution to that? Either way, even with my oddly specific problems this is still a one of a kind program for games. Edit: Oh, and using the 4GB ram patch on it doesn't make it go any more smoothly.
  3. I should have read the forums before I sent in anything talking about MobyGames. Just in general I think adding support for some other sites would be a good idea if only because GameDB isn't complete, that could take a long time. Also, could take a look at wikipedia too. It would be similar to the other sites, but those two sites in particular would be more console and recent PC games, where as I would also love to support older PC related gaming, not just DOS. Also, does GameDB's API allow you to import data from the program? Example, the program Pulls data from IGN, Gamefaqs, Gamespot or Wikipedia then imports selected data in to GameDB? I'm not sure if that's possible, but it would make things easy on importing data, though I am not sure if you can get pictures off of those sites easily, so importing that portion may be more difficult. Also side note, is there a way to categorically change certain flags in LaunchBox? Like I imported Gameboy roms and GameDB found a good portion of them, but renamed the ones it found to Nintendo GameBoy and left the ones it didn't find as GameBoy. My solution was to delete them and reimport them using the naming convention GameDB uses, but that literally meant doing the same, long, task twice.
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