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wasili

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About wasili

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  1. I accidently deleted the file so here's a new download with a minor update. Also deleted the old thread to avoid confusion.
  2. gog.com Plugin View File Plugin for importing games from gog.com Readme and source code on github. Only works in classic Launchbox (not next) and also probably won't work on 32 bit systems. I accidently deleted the old file so here's a new download for with a minor update. (Version 0.1.2) Thread: Submitter wasili Submitted 10/06/2018 Category Third-party Apps and Plugins  
  3. Version 0.1.2

    17 downloads

    Plugin for importing games from gog.com Readme and source code on github. Only works in classic Launchbox (not next) and also probably won't work on 32 bit systems. I accidently deleted the old file so here's a new download for new version 0.1.2 with some minor updates. Changes for 0.1.2: - added a logo to Menu and windows - check for intitialization of cefsharp on startup (should fix an error that pops up if a new version of launchbox is avaiable) Thread:
  4. wasili

    Bulk Editing "Additional Apps"

    I was looking for something like this today. In case anybody is still interested in a solution, you can do this by assigning auto hotkey scripts to an emulator profile. These scripts can open and close other processes: https://autohotkey.com/docs/commands/Process.htm
  5. You only need the files in the bin folder, copy to them to a new subfolder in the plugins folder. (should be gogplugin.dll, gogplugin.dll.config and newtonsoft.json.dll) Than you should find "Add games from gog.com" in the tools menu. Also it only works on 64bit right now, forgot to mention that, sorry . If you need a 32bit version let me know... Please let me know if it still won't work.
  6. Here it is, the first version of the plugin! I was able to resolve the problem with plugin loading by simply pointing to the CefSharp binary that already comes with Launchbox. Also working with the galaxy client turned out to be much easier, so for now the full functionality requires it to be installed. You can still import the games without but there will be no automatic replacement of the installer download link with the executable path of the game. For more Info see the github page here: https://github.com/GrafWasili/gogPluginForLaunchbox
  7. I've been waiting for years for the Launchbox devs to include gog.com support as it already exists for Steam and when the plugin API came about I hoped somebody would make a plugin for it. Since this didn't happen I started doing it myself. It will be another two weeks or so until it's in a state fit for a first release, but until that I thought I show you my progress and maybe somebody can answer some of my questions along the way or want to give some input. While in theory - with the introduction of the gog Galaxy client and user profiles - everything we are used from steam integration could be implementet in a similar fashion for gog.com, the documentation for this isn't quite complete and also I wanted to start out with the assumption that you don't need to have Galaxy installed for the plugin to work. So my first challenge was user authentification. Since this is only possible with a browser supporting JavaScipt I shopped for libraries and ended up with CefSharp, a wrapper for the Chrome Embedded Framework for Visula Studio/.Net. After loging in for the first time we receive an acces token for further API calls. To make life (and debugging) easier the token is refreshed before every API call of the plugin and stored in a file in the plugin folder so the session can be kept alive when restarting Launchbox. After that we can get all the game data from gog.com including download paths not only for the game but also for manuals and all the extra stuff! The next step will be adding the games to the Launchbox collection and implementing a hook to ask for the download of a game when attempting to play it and set the proper application path after that. A lot of other stuff is imaginable, like downloading and adding extras like manuals and wallpapers from the context menu, proper integration with Galaxy client if installed, implementing gog.com Achievments in the Retro Achievments API and so on... At the moment I still have a problem with plugin loading: CefSharp comes with it's own binary and a lot of additional class libraries. It seems Launchbox tries to load them as plugins (even after moving them to a subfolder of the plugin folder). While it doesn't break anything it causes a ton of pop ups like the one below. Is there a way to prevent this?
  8. wasili

    Your List of Small Things

    Being able to add multiple PDF (manuals and stuff) to a game would be great. EDIT: Btw there's already an entry in the issue tracker for it: https://bitbucket.org/jasondavidcarr/launchbox/issues/855/manuals-right-click-sub-menu-more-manual
  9. wasili

    Adding FS-uae supoort for LB

    I guess you've seen this page: https://fs-uae.net/command-line ? You just set fs-uae as emulator in Launchbox and give the necessary command line arguments. For whdload games you don't need any other arguments, you start them with: fs-uae.exe game.zip or fs-uae.exe game.lha So no reason to unzip them! For multiple disk games you could try to mount all of them by emulating multiple drives: fs-uae.exe --floppy-drive-0=Disk1.adf --floppy-drive-1=Disk2.adf --floppy-drive-2=Disk3.adf FrodeSolheim on 2016-04-16 at 18:25 said: With recent development versions, you can add arguments like this: Launcher.exe --config:key=value, for example Launcher.exe --config:amiga-model=CD32. See https://fs-uae.net/2016/02/25/fs-uae-2-7-8dev-released for more information.
  10. wasili

    New Fields

    Cool thing! "Alternate Title" (and maybe also "Subtitle"?) would be useful... About the "Medium" field: I would like it. But it would mean to have more entries for different versions of a game, which wasn't the plan so far as I understood. It would make sense tough, since a lot of DOS games were reissued on CD and often with better music and stuff like that... It would also make sense then to merge platforms like Jaguar and Jaguar CD, Genesis and Sega CD and so on.... But I think other stuff, like the ability to add new games you are going to implement or having more genres to choose from would be more important. Also changing the platform of a game. For the genres we would need a whole new discussion thread though ^^ robbforce said "Also on xxx system", with a comment field to describe notable differences, like "Dreamcast: Enhanced graphics and audio. There's an easter egg when you enter this room and hit the left wall to make Sonic appear momentarily on screen." I think stuff like that could just be written into the "Overview" field (which translates to "Notes" in Launchbox I guess?).
  11. wasili

    Policy for shareware/episodic titles?

    Maybe just one more word on the kind of shareware I'm talking about: You got the first episode for free (you were allowed to "share" them with your friends) and than you could pay to get the other episodes. Even after owning all episodes you had to start them seperately (they also came on seperate disks, especially in the time of 5.25'' floppy disks). This first episodes were a final product though. If you owned all episodes you owned the whole product, so the distinction between full release and shareware seems wrong to me. After all it's just a form of distribution And as I said, many full version re-releases of famous shareware titles like Commander Keen are still just launchers for the individual episodes running in DOSBOX.
  12. wasili

    Policy for shareware/episodic titles?

    Haha ^^ I was mostly thinking about old shareware titles. My reasons why I would keep Episode entries: Some titles might not exist as complete editions, you already own them as episodes or they are available as freeware in this form. In this case I would never buy a new version from gog or steam just for a launcher file that lets me select the episode.....
  13. wasili

    Policy for shareware/episodic titles?

    I am currently adding data for some DOS shareware titles. They often come in episodes and re-releses as complete editions as well. For some, there are db entries for episodes AND the whole game, for others only of one kind. Are there any specific plans how to handle this in the future? I think having entries for both individual episodes and complete editions totally makes sense...
  14. wasili

    Scraping Amiga Games

    since people keep asking about the whdload scraping thing I created a bitbucket issue and linked to it in this thread: https://www.launchbox-app.com/forum/contributions/missing-database-amiga-whdload
  15. wasili

    Images & Database Matching

    since people keep asking about the whdload scraping thing I created a bitbucket issue and linked to it in this thread: https://www.launchbox-app.com/forum/contributions/missing-database-amiga-whdload
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