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Drybonz

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  1. I had reported this earlier, and just checked by adding media to a game in beta 6, and after adding the image and the grid refreshes it seems to be back to normal now and the grid does not "jump". It stays focused on the same spot. Thank you for the fix. Also, just an unrelated general observation... I notice how fast and smooth the grid can scroll now, even with a large number of games, I compare this to my memory of how super clunky the scrolling used to be (talking years ago), and this has come a really long way, performance wise, and it just looks a whole lot better.
  2. This is something I have only seen on beta 5, is difficult to explain, and is a minor issue... when I download/update media for a game, the grid shifts (like a slight scroll), from the highlighted game, instead of staying focused in one place. A small issue, but not as elegant or nice looking as before when the grid did not skip.
  3. Thanks. I keep accidentally tapping it and jumping while it's hidden so turning it off for now. (I liked the suggestion someone made to have an option to leave it non-hidden) My personal suggestion for the option is maybe bump it up a couple levels in the options hierarchy and call it scrollbar or something for ease of locating.
  4. Also... I've been through the options a couple times and can't find the one that turns the jump list scrollbar off and on. Was it moved, or I just can't find it?
  5. The Image Height override in the Configure Layout options does seem to be working properly now. When I restart LB my settings are still there.
  6. I think he means it's a problem most people aren't having.
  7. This is a really nice feature but I have to admit I never would have found this buried here. I think some people may never be aware of it.
  8. Sorry to report that Image Height settings in the Configure Layout are still not sticking in beta 4. They reset when LB is re-started.
  9. I opened LB tonight to find that all my grid image height settings for all my platforms had reset to 1.00.
  10. I wasn't using a controller at the time, so it may be something similar but not exactly the problem you were having.
  11. Beta 3... I'm getting a message when I start LB that another instance is running. I check the task manager and there is, in fact, a LaunchBox task that has been stuck open probably for hours since I closed it this morning.
  12. A question about the caching... when I adjust image height in the configure layout menu, this is only affecting the grid of one platform (the image height isn't affected for all other platforms) but then LB triggers a cache rebuild (progress bar at the top) for every platform. Is that necessary? Could that cache rebuild happen for only the affected platform?
  13. I get a freeze-up with the configure menu for the grid open after updating to beta 3 and making some changes to the grid size on the sliders. Entire screen freezes with the menu open. *edit* It eventually generated an error report. Not enough quota is available to process this command. App: LaunchBox Version: 13.28-beta-3 Theme: Default Type: System.ComponentModel.Win32Exception Site: Void UpdateWindowSettings(Boolean, System.Nullable`1[System.Windows.Media.Composition.DUCE+ChannelSet]) Source: PresentationCore at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 9:17:42 AM Exception *edit* I should add that after I restart the configure layout menu and the things I was trying to do before seem to work normally.
  14. Yeah, despite my comments, above, there is a noticeable image pop-in in the grid when switching from one platform to another. It's like it is trying to load all the images before showing any, whereas before the initial images you see would load very quickly... making it now seem slower overall to the user.
  15. Just a quick question about the image grid options... do these save per platform, so that you can have a shorter grid for horizontal boxes (like SNES) and taller for something like NES?
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