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tribe fan

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16-Bit Artificial Intelligence

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  1. I use Moonlight to stream my PC Big Box build to my phone. I’m actually finding it’s the way I play most often these days. I wanted to ask if there are any theme recommendations for smaller displays. Thanks.
  2. Also, do I need to check the box "Combine ROMs with matching titles into a single game?"
  3. My PSX game are all zipped and keep importing as multiple entries for multi disc games. Here's an example breakdown of a zipped game: Final Fantasy IX (USA) (Disc 1) (Rev 1).zip - Final Fantasy IX (USA) (Disc 1) (Rev 1).bin - Final Fantasy IX (USA) (Disc 1) (Rev 1).cue Would I be better off unzipping the files?
  4. Hey all. Here's a really simple script I wanted to share that I've found extremely useful for platforms that might rely on a full keyboard (for my purposes Apple II). Numpad0:: Run, C:\Program Files\Common Files\microsoft shared\ink\TabTip.exe Return I use this as a running script with the AppleWin emu for Apple II games to pull up the Windows on screen keyboard. I've paired this with an xpadder profile that maps the right stick of my Xbox controller to control the mouse cursor which can then be used to strike keys on the OSK. Been very useful for playing Apple II games from the couch with Big Box.
  5. Thanks again! I went for a more forceful method of closing Xpadder since the WinClose method wasn't working for me. Here's my full script if anyone else is trying to accomplish the same: SetTitleMatchMode, 2 SetKeyDelay, 0, 50 Loop { ifwinactive, ahk_exe melonDS.exe { sleep 2000 send {F11} break } } Run, "G:\Gaming\Utilities\Xpadder\Profiles\melonDS\Xbox 360.xpadderprofile" Process, Wait, melonDS.exe while winExist("ahk_exe melonDS.exe") sleep 700 $esc:: { Process,Close,Xpadder.exe WinClose, ahk_exe melonDS.exe } I really love the melonDS emulator, but it's not very customizable. There's no way to map analog sticks to mouse movements (hence the need for an Xpadder profile). This script is doing exactly what I'm needing. Much appreciated again!
  6. Also, is there an easy way to open and close an Xpadder profile upon launching and exiting an emulator? I can't seem to find an easy way to do that.
  7. You are a legend. Really need to hone my AHK skills. Thanks a lot.
  8. Nothing special haha. Sleep, 2000 Send, {F11}
  9. Hello, I'm trying to write a very simple script to send the F11 key to the melonDS emulator to go fullscreen after a game launches. I've tried multiple methods (including compiling the ahk to an executable and running before the app). Can't seem to get it to work.
  10. This is awesome stuff. Was so relieved to find this project after discovering my SMB Crossover swf was no longer working in Flash Player Projector. How do I import just certain games or playlists into LB? I created my own playlist in Flashpoint and selected it in OFILb, but it seems to be trying to import EVERYTHING into LB.
  11. I think I’m going to end up with a hybrid solution too. Mostly use LB/BB’s native launcher but still rely on RL where a key mapping solution and bezel support are needed (e.g, Flash games Dolphin).
  12. So I've hit a bit of a crossroads and am having a difficult time coming to a decision. LaunchBox has FINALLY reached a point in its development where I must seriously consider dropping RocketLauncher. I STILL like the way RL handles fade and bezels (it's more seamless than LB/BB), but it introduces an extremely large layer of extra complexity by using a separate app to manage launching duties. Plus, I actually like the way LB/BB insists on running emus full screen. It results in a slightly less seamless booting experience, but it's really the optimal way to run emus on a big screen in my opinion. While RL still works great, its development has stalled to pretty much nonexistent in recent years. Forum users still offer module updates and workarounds which keep RL fully functional for the most part, but LB/BB definitely wins when it comes to support and prospects for future development. For those still using RL, I'm just wondering what's keeping you from completely transitioning away?
  13. I definitely figured that. I think most people who are using RL are using it for all its features and support for any overlap would be thin at best. I liked the concept of RL's Pause, but I think its implementation was so cumbersome it rendered it mostly useless to me. To me, LB nailed the Pause feature (minimalist and responsive).
  14. Never mind I got it working. Don't know why I didn't think of this, but I just copied the save/load state scripts from the RetroArch Pause menu options. Working great now. Another issue I'm running into is that saving/loading states from LaunchBox pause seems to break RocketLauncher's fade out when exiting the game. Probably some kind of conflict. Any thoughts on how to fix this? Edit: Now that I play with it more, it seems that any activity in LaunchBox's Pause feature breaks RocketLauncher's fade out. It's not a huge deal. I'm still able to close out of games, but it doesn't seem like it would be too difficult to fix. Seems like a focus issue (maybe) that could be fixed with custom scripting.
  15. Hello, I am needing a little help. I am using RocketLauncher as my default emulator (mostly for familiarity, bezels and I prefer the way it handles fade). However, I much prefer LaunchBox's Game Pause feature. I find it much more responsive and way easier to set up than RocketLauncher's Pause. I want to be able to integrate save states into the pause menu. Since I mostly use RetroArch for emulation, I thought I could just add an ahk script into the RocketLauncer Save State Script option in LaunchBox to send the RetroArch save/load state hotkeys. Save State Script: Send {F2} Load State Script: Send {F4} It doesn't seem to be working though. I'm wondering if there is some kind of conflict with RocketLauncher. Any help is appreciated. Thanks!
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