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Posts posted by fromlostdays
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Lagniappe:
"And of course, the game was originally called Puck-Man, but the name was changed for America because someone might vandalize the “P” and turn it into an “F.” Yes, the U.S. subsidiary said that that would be bad. We wondered, what should we do? And decided to change it to “Pac.” Then, after the American version came out with the “Pac” spelling, we used that for the entire world."
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Have you installed an Xinput Wrapper?
I don't think Steam acts as an Xinput Wrapper. Basically it turns your DS4 into a Steam Controller. That shouldn't break Bigbox, as I'm pretty sure Bigbox supports Dinput and Xinput. However, in Retroarch, my guess is that when steam takes control of the controller, you would have to navigate to retroarch settings/input and change the controller type.
Wrapping the controller to Xinput should solve the problem, as hopefully Steam and everything else will see it as an Xbox Controller, which works seamlessly with all of the above, butttt... you will lose some of the DS4 functionality... like the touchpad and gyro.
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You could use a keymapper for any emulator that doesn't support a controller, or if you want to get more fancy/complicated with your controller bindings. For instance, I use Rewasd for some DOS games, and I also have a "Desktop" profile on it so I can use the controller to start up BigBox etc. But at this point, and especially with Retroarch covering so many systems, keymappers are becoming much less needed.
Rocketlauncher won't provide much extra functionality either. I stopped using it a while ago. At this point it's really just for people who want extreme customization on stuff like fades, bezels and the Pause menu, or if you ever find yourself wanting to put a bezel/overlay on an emulator that doesn't support it natively.
I were building for the first time, I wouldn't anticipate any needs from either, and if I ran into something obscure I wanted to do with the controller or with some art, I might look to see if a keymapper or rocketlauncher could do it at that point, but that's pretty much it.
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I'm with you McFly! If I wanted to collect just the games I'd play I'd have stopped years ago!
My solution has been to have 2 LB/BB builds. One, small with just the games I play, the second is a monster with over 100k, and yes I import regional clones and games that don't work. Depending on what mood I'm in I either fire up the smaller build and play games, or just spend the evening tinkering with the monster. ?
My latest obsession has been to redo my rom sets in such a way that:
Each Unique Rom has its own folder (USA preferred, which is actually the hard part) and of course regional exclusives
Within each of those folders, all of the regional clones, translations hacks, etc. all named identically to the rom with the exception of whats in the parathesis
Hypothetical Example:
Super Nintendo Entertainment System/Super Mario World/ Super Mario World (USA).sfc
Super Nintendo Entertainment System/Super Mario World/ Super Mario World (USA) (Rev 1).sfc
Super Nintendo Entertainment System/Super Mario World/ Super Mario World (Japan).sfc
Super Nintendo Entertainment System/Super Mario World/ Super Mario World (Japan) (Translated English).sfc
Super Nintendo Entertainment System/Super Mario World/ Super Mario World (Extra Levels) (Hack).sfc
Theres no real reason to keep all of these versions, especially a translation of a Japanese version back to English, but I do. Redoing the rom sets like this makes it an absolute dream to import sets into Launchbox as every version but the USA version will automatically be saved as an additional app, and for games like Contra, which is VERY different in the European version for instance, make for a great showcase to friends. However, renaming all the hacks, and finding and renaming Japanese titles to the USA titles has been quite a challenge.
Anyway, keep on keeping on homie! You're certainly not alone in the Pokemon approach to retrogaming haha
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You have a few options, and maybe a few more I don't know about.
1: The best option would be if you can configure mame to do this. Alas, I don't know if this is possible, though I do suspect it is. I'm just not sure how.
2: Use Retroarch, as you can apply a per core bezel that will always show up, and then the rest of the bezels per game. The problem here is that it doesn't save you much time as you'll still have to apply the game bezels per game.
3: Rocketlauncher is a program that helps you control the actual launch of games, and you can configure Bezels per game and per system.
4: Make 1429 copies of the general Mame bezel and try to use a program like Fatmatch and/or Bulk Rename Utility to automatically change the names of the copies to the rom names, and then just put them in the right folder. Both of those programs will rely on you having a folder with only the roms you want to rename the bezels to, though.
5: Download Bezels for the missing games. There's a Bezels project, called The Bezel Project that is aiming to make a unique bezel for every game, including all the Mame games. https://github.com/thebezelproject/BezelProject You can look into this, though I think they will download in a format that is compatible with Retroarch. Also, the Hyperspin, Rocketlauncher, and especially Emumovies forums and FTPs are full of MAME Bezel sets. Also, there is a Mame artwork file released with I think every version of Mame and downloadable from the same places you can reputably download Mame sets. This might have most of the bezels ready to go. It may be a little work but at least at the end of all the effort you'll have unique bezels for your games instead of just managing to apply a system specific one. So if 1 doesn't work, I'd recommend 5.
Hope it helps, and sorry I don't have a better answer to your specific question about Mame function!
Goodluck!
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Guess here: Open launchbox and look under playlists to see if theres any playlist that has 17 games in it. IF so, right click it, and click Edit, go the parents tab and uncheck "root".
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One more thing: if you go to Launchbox/Tools/Options/Legacy/Images and click any art type, you'll see that by default launchbox has "backup" art categories clicked for certain categories... for instance
"Box Front"
Box Front
Box Front Reconstructed
Box 3D
Launchbox will look for an art file named after the game in each entry in order. So if all three of those are checked, it will look for a box front art in Images/System/Box Front, and if it doesn't find one it will then search the folder Box Front Reconstructed and then Box 3D etc. and it will display any image it finds there. If you want to have total control and really see any missing art, you may want to go into those options and uncheck everything else but the first box.
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I know absolutely zero about themes beyond how to use them, but you can try this:
Edit: I did some fiddling and I think most of the stuff you're asking about it in the themes xaml files which you can edit with notepad or wordpad.
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Yeah that actually seems about right. Having a massive amount of games will slow it down more in my experience, but 15 - 20 is about right even for small builds.
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For clarity lets say you have a set of boxart you downloaded somewhere. You can easily add that set to launchbox in bulk, by dropping the set into the images/[system name]/boxart folder, and then under tools tell launchbox to refresh all artwork. This is much faster than dragging the images into the launchbox ui.
But the images do have to be named right. "Right" is a little fuzzy here, because launchbox does a fuzzy match to find the art. You basically just want the gamename and set up like gamename-01.png/gamename-02.png as an example if you have multiple files for one entry.
You can use a program called Bulk Rename Editor to quickly rename all the art files in a folder. I recommend this program to everyone as I don't know how some people get by without it.
I'm pretty sure most art sets come pretty close to the game name anyway, so you should be able to just drop the set in the appropriate images folder and call it a day. You may notice, after you refresh, that a few images haven't updated. There a few liberties people take with naming games and art. For instance:
Legend of Zelda, The - A Link to the Past
vs.
The Legend of Zelda - A Link to the PAst
If you run into this, you can just manually update the name of the art, or you can update the title of the game in launchbox.
Hope it helps.
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Scrape Sufami Turbo as Super Nintendo since it was an add-on. Pretty sure at least a few of the games are in the LB database.
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You could try quickly changing the title of the main game, maybe just add an extra w to williams per the above screenshot, so you'll see which one is disk one in that list, select it, and then change it back after. I have not tried this but theoretically it should work. I can't imagine there are too many games with titles that long. You can/should also report the issue if I'm wrong about that.
Edit: I'm not an expert on disk changing, but from what I understand the emulator would probably handle that? Unless the emulator required you to launch straight into disk 2 or 3 etc. when the game is saved after a certain point, hiding the entries shouldn't be a problem. But, again, not an expert on that.
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Grown man. I downloaded this game (to help with this question), however, I have bad news. The game doesn't do windowed borderless. You can set it to go fullscreen by pressing "F4" but ... it just stretches the game window, takes control of the desktop and leaves the menu and borders in tact. It was made like that. I checked the other options, and they are limited and nothing regarding video. Would recommend playing in windowed.
You MAY be able to cover up the menu and borders using a Bezel / Overlay if you set this up in Rocketlauncher, but someone smarter than me would have to help you with that.
In any case, its the game. Launchbox can't do anything about this, and beyond programming the game yourself, I don't think Windows can do anything either.
Now I'm going to play this game.
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Do you mean setting up multiple cores? If you're using Retroarch for different systems, you just have to go to manage emulators/retroarch/associated platforms, type the name of the platform and pick the core you want to run for that system on the dropdown. Retroarch comes prepopulated with a lot of common systems under associated platforms, but that only works if you're using the Launchbox naming convention for your system. If you're using a different system name, for Instance "Nintendo NES" instead of "Nintendo Entertainment System" you would have to add an associated platform called "Nintendo NES" and pick a core.
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Great idea! I need more of this kind of thing so ill actually play games instead of just tinkering all the time! Having said that, I may have used this wrong? I took the XML and put it in my data/playlists folder, I have the entire exodos set imported, and "Best Exodos Games" comes up as a playlist but its empty.
I opened the XMl and it doens't seem to be populated with any games. Am I doing something wrong?
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Too my knowledge the only reason it would show 0 games imported is if the game had imported already... or maybe if it went directly to an additional app? After import did you check to see if it was listed under the additional apps of the game?
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16 hours ago, JoeViking245 said:
When you went back into LB, was the FM Towns platform there? If not, go to Tools, Manage Platforms and see if it's in there and how many Associated Games are with it. Also I see you were looking at "Platform Category". Change that to "Platform". I think.
Sometimes if you're not seeing the system in your Platforms list, you also have to go into Manage Platforms and edit the imported platform, go to "Parents" and tell it to show in the root. I'm not sure why this works.
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That's a good idea... but honestly I'm wary of doing it. I think that the combine all feature was more aimed at multidisk than hacks, so I don't know how it gauges what will become the "main" entry, and I have so many NES hacks haha. If it automatically makes one of the hacked versions the main entry I could wind up with having to correct a lot of entries. But, maybe later I'll try adding a few in bulk, I just wont import them all haha, and see what the results are. I'll report back.
network drive error - Directory could not be created error
in Troubleshooting
Posted · Edited by fromlostdays
Curious, I went ahead and checked the size of my video folder in my full build. That includes 150ish systems, and 80isk games, however, obviously videos don't exist for every game. Also note that I downloaded some bigger videos for steam games directly from youtube, playlist videos, a few alternate sets for platform videos etc.:
Video Folder:
Total: 160 Gigs
Files 24,746
For perspective, Nintendo Entertainment System video folder:
Total 9.5 Gigs
Files 1099 (That includes over 200 theme videos)
Theres so many files in the images folder I don't feel like waiting for it to calculate size haha, but its pretty negligible in comparison. The other space heavy assets are definitely music and manuals with manuals taking second place.Could not have been more wrong about the images! I let it sit for about 15 minutes.
Images folder:
Total size: 132 gigs
Total files 412,933
Music
15 gigs
Manuals
30 gigs.
Bear in mind that I downloaded everything, never unchecked a box on import. Nor have I run the images cleanup function.
So with all of those systems and games, and with zero curating on media, looks to be about 337 gigs of total media.
Hope it helps!
Another thing to think about is how the lions share of all of this media was automatically available to me via automatic download, automatic sorting and naming with the just the price of launchbox and an emumovies sub. That's one hell of selling point, and cheers to the people who helped build the LB database.