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About fromlostdays

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    64-Bit Supercomputer

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  1. Another oldie, best art I could find. Note that the LB database entry: https://gamesdb.launchbox-app.com/games/details/96278 is slightly incorrect. The game is listed as Tex Murphy: Under a Killing moon, but the game title is just "Under a Killing Moon". May be splitting hairs but the below box doesn't include the Tex Murphy part. Wiki: https://en.wikipedia.org/wiki/Under_a_Killing_Moon
  2. Might be a tough one. 'The Roach Game' isn't a part of the official game title, fyi which is "Bad Mojo", but either way works for me. Thanks! Link to the LB Database Entry: https://gamesdb.launchbox-app.com/games/images/17036
  3. I've filled in a bunch of platform data by hand in my build. I'm not sure what the process is to get them actually added to the database, but I'm willing to help in any way I can. (I'm not so good with making art, don't use photostop, but I figured out how to use Windows Paint to cut out and put transparency behind images for devices.)
  4. Not me! But I have this "weird friend" who will buy a game and spend so much time messing around with the controls until they are *perfect* that he won't even feel like playing the game. It's me. I do this.
  5. Don't kill yourself over it! haha. Everyone can wait. But do know that its appreciated, at least. In terms of the Steam Controller Support itself... I myself have a historic love of controllers (I never really got the hang of KB/Mouse but more importantly my computer is hooked directly to my living room TV and I play on the couch.... I have 10 years behind me of using EVERY available method of wrapping and keymapping to try and make things work. Steam demolishes all of them. It's not even close. Radial menu, MOUSE REGIONS (I saw a video the other day of someone using steam mapping to pla
  6. Just want to say thank you for this and for all the work! This is a feature I didn't know I needed and now I'm not sure how I lived without it. It's great for modded PC games oddly enough, allowing me to map controls using steam onto games which don't work reliably (or at all) when using the traditional method of importing them to steam as a non steam game, and also easily mapping old computer systems I emulate on the fly. You're awesome.
  7. I don't know any indepth retroarch video tutorials, but that doesn't mean they aren't out there. But Retroarch isn't an emulator, its more like a front end for other emulators called Cores. However, the options for stuff like controls, bezels, settings etc. can all be saved on a per game, per core, per directory, or (every system at the same time) basis. It can be a bit confusing. On top of that, each core will have its own Core Options and Controller options etc. under Quick Menu, which you can only access when a game is open. I'm just making this more confusing aren't I? haha. I th
  8. If you bind the RA hotkeys to the controller, you can't use the keyboard hotkeys to open the menu. Open retroarch solo outside of everything and set up a keyboard hotkey to open menu. (you can set it back later) That's step 1, you have to be able to access the RA menu in game. "However, when I play NBA Jam tournament edition, only one controller shows up. " Are you checking to see that the other inputs P2, P3 are set to a different controller in Retroarch? At the top of the controller menu you can tell it which controller to bind to which input, but in truth Windows assigns random ID
  9. Absolutely love this theme. Using it on my big build for much joy. One question though, where do the platform categories logos come from? I want to try to find some roughly matching ones for my two custom platform categories "Computer Software" and "Miscellaneous." Thanks!
  10. Interact Home Computer - best I could do:
  11. VideoBrain Family Computer (Someone needs to dust this thing off):
  12. Sega CD 32X - Yes, this is a thing: https://segaretro.org/Sega_Mega-CD_32X
  13. Made one for the surprisingly emulatable Konix Multisystem:
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