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smallsbig

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Everything posted by smallsbig

  1. no i dont want to come across as not thankful for that specific feature because thats an amazing one ... maybe just eliminating the need to search for an _01 on the file and mach a string within would work? Im certainly not a coder so getting my thought across will be hard for me to have it sound right but ill try Lets say we have BATMAN for Gameboy ... CURRENTLY to find the default box art it seems as though launchbox says " FIND BATMAN_01 , FIND BATMAN_02, FIND BATMAN_03" BUT would it be possible to change the system to say add a variable to the end of the first one like this "FIND BATMAN*, FIND BATMAN_02,FIND BATMAN_03" THAT way it would not interfere with EXISTING installs BUT would find at least SOMETHING from other front end art folders and auto import that as well as any additional artwork we may have . NOW since most other front ends (that i use anyway) Only HAVE the ability to serve that one box art for batman it should be perfect. ALSO if coming from as Hypersp**(<--censored on purpose) the art folders are already sorted much like launchbox so pointing the system modification / folders tab to the pertinent folder would also auto populate for us . Just some thoughts ... i hope i came across with my thought in a sensible manner lol
  2. Now this may just be a huge issue for me and i MAY BE in the small minority here that owns multiple front ends and keeps them all running BUT i noticed that Launchbox renames its artwork when it is used ? for instance see Capture 1 . Notice how it needs that _01 at the end of it to be seen as the box art? Now look at Capture 2 . THIS is how every other front end I currently use requires the files to be named to work correctly ... I believe it follows the GOODNAME structure? Its been so long since I have had to deal with front end artwork someone im sure can correct me if im wrong . ANYWAY what makes this an issue is as you can see even though i am clearly using the same artwork i would need to either copy all existing artwork and rename it to suit Launchboxes requirements OR go into every game individually and point it to the correct fine and HOPE it does not get renamed . I can certainly see how the numbering system would be helpful if we have multiple single types of art we want to cycle through such as US box front JAPAN box front EURO box front but in almost every other case the system becomes quite cumbersome to work around . NOW a TON of my artwork was downloaded from emumovies so the originating files are sound ... it is only when importing in launchbox that launchbox must change the file name for some reason . Any work arounds out there? Pulling my hair out here
  3. Done and thanks for all the work you put into this ... i saw your profile with the two little ones playing an arcade and thats what Im setting launchbox up for is my kids :-) its a great thing you do
  4. Problem fixed!(or at the very least band aided ) Google search Notepad ++ and download and install ... its free and super useful (notepad on steroids lol) go into your rocketlauncher install file Open plugins folder RocketLauncher/Plugins/ find LaunchBox,Plugin right click file and youl now see the option to edit with notepad ++ ... click edit with notepad ++ line 1 will say ; LaunchBox Plugin (by bleasby) click at the end and hit enter so you are now directly blow this line and paste the following #MaxMem 256 your NEW EDITED FILE should look like this ; LaunchBox Plugin (by bleasby) #MaxMem 256 PluginInit: Log("PluginInit - Started") ;---- FrontEnd Information frontendPlugin := "LaunchBox" then save.... problem solved :-)
  5. i dont know if this help but if i go into manage emulator and delete the default command line that was there which i paste below -f "%launchboxorbigboxexepath%" -p "LaunchBox" -s "%platform%" -r THEN go to lauch a game it opens the RocketLauncher application but i get no error and it does NOT launch the game obviously
  6. Hi Jason as far as my issue goes rocket launcher itself launches the game just fine as a stand alone launcher as well as through hyperspin . It is only when i try and launch through launchbox that my error pops up
  7. same problem here licensed version 6.7 load up rocket launcher game that works fine launching directly in rocket launcher BUT i get this error launching in Launchbox.. NOT trying to thread jack just trying to show the pattern so if this is the wrong way of doing so then im sorry
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