Jump to content
LaunchBox Community Forums

Antropus

Members
  • Posts

    533
  • Joined

  • Last visited

  • Days Won

    4

Antropus last won the day on March 8 2017

Antropus had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Antropus's Achievements

64-Bit Supercomputer

64-Bit Supercomputer (6/7)

209

Reputation

  1. You are welcome man and thanks for testing it!! I want to make it stable and I definitely want to squash this memory problem that's driving me nuts. If it wasn't for it, those recent bugs would not be there :-/
  2. @quazlI opened your zinc.xml file and it's not like the Launchbox tag is not closing, but rather closing in the wrong place! It's closing between the Additional Applications and custom fields sessions instead of the end of the file. Weird. I will definitely take a look and find a safer way to close that tag.
  3. Yeah, seems related to the new way I implemented to create those xml files. All those changes I am making are always trying to avoid "out of memory" errors that are a plague!!!! I mean, Lightspeed needs to deal with very large files and it's being a challenge to be able to do it while keeping it fast, as it requires those files to stay resident good part of the time. I'm constantly flushing memory, increasing memory usage per variable etc and it's still hard to make things work correctly. I liked the previous implementation and seems like people were not having those corruption errors anymore, but when I tried to export the full list of 65000+ games it ran into out of memory errors, reason why I tried a different approach. It might be a very small tweak though, so I am not going to scrape the entire thing, but I will need to see why the tag is not closing. Can you guys send me one of those corrupt files?
  4. You said it's happening with all platforms?
  5. It looks related to the changes on the way it re-assembles the files at the end. Are you running LS as admin? Can you please zip your Launchbox\data folder and send it to me? Thanks!
  6. New release: v0.183 Beta10 (3/19/2017) Installer: https://drive.google.com/open?id=0B23vaxsfSk1yS1NCQUJmUmZHaVU Zip FIle: https://drive.google.com/open?id=0B23vaxsfSk1yc21FSkhxanNwblk Change log: Paths Tab - There's now a dedicated emulator path for Demul - CHD, ROM and Software List folders can now be separated. Since those changes affect your current ini file, you should get an ERROR on both of those fields. Please just browse for the correct folders (if you are going to use them), then close and re-open Lightspeed to get everything parsed correctly. Options Tab - Under "Export Options" there's now a checkbox called "Use Exclude Lists". This was a suggested feature where you can basically create simple lists, one game ROM name per line, any number of them, with the .txt extension and save those files into the "SupportFiles\Exclude Lists" folder and any game in this "blacklist" will be ignored during the filtering process. This way you are guaranteed not to import certain games ever again. Platform Tab - Expanded the Overrides column to include "Platform from Preset Lists (Arcade)". Those lists come packaged with Lightspeed: All Killer, Demul, FinalBurn Alpha and Golden Era, but you can create your own custom lists and save them in the "SupportFiles\Presets" folder, following this structure: sub-folder name is used for grouping purposes. File names become platform names and their contents are parsed into the new platform. The files should have simple ROM name lists, one per line and should have .txt as an extension. Add your custom lists in there, open Lightspeed and they should be all visible in there. Ctrl+click or Shift+click any number of those lists and they will be all imported. Make sure to click the checkbox to create an override and make sure to check "bypass Filters" if you want to ignore any filters and force the export of those lists. Since Demul uses a different emulator, I strongly encourage you to filter Demul lists by themselves at first, export to Launchbox choosing Demul as the emulator, clear the output list (right click > clear output) then filter the other platforms based on Mame and export them as well, choosing the mame emulator instead. Miscellaneous - This version has some big core changes and it's not fully tested, so please create a Backup before you use it (Lightspeed creates backups for you, but make sure you save your files, to be extra safe) - There is a major change in the way that the games are exported, optimizing memory quite a lot, making possible to export larger lists now. - Big changes in the way the games go from filtered to output, improving speed considerably as it checks for duplicates. - If "Consolidate Clones**" is checked under the Options Tab, when adding games to the output list, Lightspeed will force the import of all related games as well (clones/parents) - Custom Platform names can now be assigned when clicking "2 Output". This is limited to ARCADE games only!!! Software Lists names cannot be changed, as the names conform with Launchbox and changing them would cause Lightspeed not to parse the information from the database. If no name is assigned, the default platform names will be used. - Fixed a bug causing Captain Commando and other games to add software list versions of the game as "Additional Apps". Now Arcade clones and Software List clones are parsed correctly. - Fixed a bug causing "Merge to Library" to corrupt the generated platform files. Among other things. Again, not fully tested because my family life and work are pretty intense these days, but as usual, please test and let me know what breaks. -Kris
  7. I fixed a bunch of things related to that. I would wait for the new release, happening between today and tomorrow!
  8. Glad it's solved! About the out of memory problem, I changed the way I was exporting the lists. I was loading everything into memory to speed up the process, but then it's just too much to be handled, so instead I decided to use a "type file1.txt >> file2.txt" comspec under the hood, so instead of having to read into memory and then append the contents to a new file, it simply appends it without a big impact into memory. It will be in the new version and in my tests it adds very little time in relation to the old way, but vastly improves memory saving. Still, exporting a full library (65000+ games) will work the first time around, but then will crash the second time if you don't restart LS. I am trying to track where's the leak and trying to flush as many variables as I can find if they are not in use, but certain arrays, the giant ones containing all games information from both mame and Launchbox are resident in memory the whole time, so everything works fast. I might need to rename it to "TurtleSpeed" and parse everything all the time to save memory
  9. Can you post a screenshot of your options, filtersA and filtersB tabs? To get certain systems to import you will need to check all statuses for example (good, imperfect and preliminary) and make sure you are not forcing Lightspeed to match artwork you might not have in your system, by unchecking all options on the right column of your options tab. Next version will come soon and have a ton of fixes in it as well, so if this turn out to be an actual bug I will definitely look at it before releasing the next version!
  10. Ha! No worries. I am kind of an old fart myself
  11. And guys, any problem happening after using Lightspeed, please don't bother Jason! Bring it to my attention first and only ask Jason if after further examination it is indeed Launchbox related. This is a sideload app and Jason has no responsibility fixing any mess created by it! It's a beta and it might break things before we get it nice and stable. Thanks for testing!!!
  12. @Jason Carr, nah, feel free to call me out any time! I am the one hacking into your files, man It's very possible that Lightsped did it since it's a new feature not fully tested. I believe my work in progress version already addressed that issue, but it's in development now. For now just make sure to backup things, especially if merging with existing libraries! Fix will come, together with new features and possibly new bugs
  13. I just researched your monitor by the serial at the top and it's Wells Gardner 27' that indeed goes to SVGA (800x600). Try switching your resolution to SVGA! What are you using to play it in 15khz and 31khz? ArcadeVGA? Soft15khz? GroovyMame? If you are using one of those and setting MAME to automatically generate the correct signal, switching your monitor to 800x600 will not mess anything, at least when it comes to MAME!
  14. @quazlThanks! Hey, looking at the image seems like your monitor is running at 640x480, right? I mean, it's missing a big chunk of the GUI!!! I tweaked the size a bit more trying to accommodate it based on your previous request, but it only improved the view for 800x600, which is unfortunately the minimum size I can go to accommodate everything My arcade monitor is a Betson/Kortek Multi-sync, so it runs fine at 800x600. I have it for over 9 years now and the image still look pristine! Can your monitor do 800x600 as well or is it stuck to 640x480? I really cannot do anything below 800x600.
  15. Everybody wins! I remember when I posted Lightspeed at MameWorld and one of the MAME developers complained about me creating those dummies, so I always felt guilty about cheating it so we could play the games
×
×
  • Create New...