-
Posts
662 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Posts posted by angelobodetti
-
-
Pretty sure this is a bug.. I added some where art and when I went to a specific game and did "remove image" it actually deleted the file completely. It is nowhere on my HD or recycle bin.
-
I got it working - you need to follow the exact instructions in the link I provided earlier as well as have the LB path be an absolute. This is mine - Arcade -f "E:\Emulation\LaunchBox\BigBox.exe" -p "LaunchBox" -s "MAME" -r
-
Sorry, probably didn't upload. Here they are. I am troubleshooting by trying to follow these instructions (http://www.rlauncher.com/wiki/index.php?title=LaunchBox/BigBox) but still no luck...
-
Hi All, I have MAME running through Rocket Launcher because I like the bezels. Everything was 100% up and running perfectly. After a few LB and Rocket Launcher updates I get a full path error. If I launch the game directly from RL using my Hyperspin xml fles - everything works. It is only an issue when doing it from LB. I am assuming I need to change the command line from the Manage Emulators screen. I have attached screenshots of my current settings and the error. p.s. I know there is an LB plugin for RL but I have ZERO clue how to get that up and running - this is why I use the Hyperspin xml with RL. Any help is appreciated!
-
Hello, Anyone have any quick tips for me that could help me adjust the "wheel". Basically I want the wheel to scroll in a straight line vertically instead of have the rounded side. Thanks in advance!
-
-
Hi All, I have my Daphne games up and running through LB but I noticed the games aren't matched to anything in the LB games database. When I type in Space Ace for example it shows ever instance of the game other than Daphne. Are they listed under a different platform or are they not in there at all? Thank you!
-
I have all my Taito Type X loaded. Since they run differently and are essentially PC games, I basically added a new platform and then added each game individually within it. I used arcade for the mets data. Works great for me, if you need help you can send me a message.
-
I have mine setup nicely. There's 2 ways to do it: 1 - Download the MAME extras pack and put it into the directs folders within the MAME directory. Then in settings you can enable them. The issue with that is that isn't isn't clean, it basically is the original media and images that were on the arcade itself. So in many games the actual screen where the game is being played is very small. 2 - I personally use RocketLauncher with MAME through LaunchBox and have Bezels enabled. I found a really nice bezel pack on the emumovies ftp and use those. If you need help setting up the bezels through RocketLauncher just let me know and I can try to walk you through it.
-
perfect, thank you!
-
Yea they were. I noticed they are JPG, maybe that's the issue? I know the rest of my wheel are is PNG. The images themselves seem large. Certainly not as small as they are in BB. Not sure if this is just an issue for me.
-
I've attached them here as the original jpg and in a zip. These are the logos that were downloaded by LaunchBox, I did not put these in the folder.
-
Thank you all, very helpful.
-
Hello All - wheel art looks amazing, nice balance of graphics and features. Not sure if this affects everyone but in my BigBox I have some platforms where the wheel art is tiny and some where it is huge. Restarting, clearing cache etc... does not fix it. It is not the image itself because they are large images and they are the ones that came with the update automatically.
-
Hello - The new releases with the wheel art look amazing. How do we update the wheel art for missing games and platforms? I have full wheel art sets from my Hyperspin build - is it as simple as dragging and droping into the appropriate images folder? Or do things needs specific naming conventions like Hyperspin does? Great work Jason!
-
Thank you very much!
-
Hi All - Is anyone using GDI images for Dreamcast in LaunchBox? I have CDI up and running but just got a full romset that is in GDI format. I cannot seem to get them to run in Demul. I tried as .7z with "uncompress" checked in LB. Then I tried with the file unzipped in its own folder with LB pointed to the GDI file. Is there a command line I need to use or something to that affect? Any help is appreciated
-
Anyone have BOR up and running in LB? If so, any tips I should know before I give it a try?
-
Thank you. That worked partially. It does a maximised screen but you still see top bar and menu. Not true full screen like if you set full screen in the emulator. I'm definitely going to use it while I figure out the full screen command line.
-
The games that I have in Cemu work perfectly. I prefer through LB than on the actual Wii U because its 1 stop shop - I can switch between systems, games, etc.. When I play on the actual WiiU i need to change the input, grab controllers, etc.. So with certain games I definitely prefer the actual WiiU (like Mario Party) but when I am already using LB I and I want to play New Super Mario Brothers I don't want to have to get up, change input etc... So for the 2 games that I own and have in LB, do you know the command line to get it to boot fullscreen?
-
Yea must be how the code was set. I only asked the question because in Jason's videos he does not have the black bars and I do. I was wondering it if was a configuration setting but its more likely that he has videos that fit the window screen where I don't.
-
Hey Guys. I own a Nintendo Wii-U but prefer to play on my PC via Cemu through Big Box for the games that are running. With that being said, I can't seem to get LB to launch Cemu in fullscreen. Is there a command prompt I am missing? Thank you!
-
What about in BigBox?
-
Ok yea, that's why I posted. Jason doesn't have those bars in his videos but we do.
When you remove an image LB deletes it permanently....
in Troubleshooting
Posted