Jason Carr said
Hi Hypnotoad, that's honestly not typical. Typically what LaunchBox does in the background is prepare an image cache, and while that caching system is running, it's normal for LaunchBox to use a small amount of CPU. But if you've really only got one game, that doesn't make any sense. Try disabling the RAM cache in the options to see if that makes a difference.
Awesome, that appears to have actually fixed the issue (for now), what are the disadvantages of disabling this however?
Also, it's still using about 355mb of memory right now despite only one game being added, that's not huge (firefox for instance uses much more), but higher than I would like, is it normal for it to use this much?