Jump to content
LaunchBox Community Forums

Snayperskaya

Members
  • Posts

    12
  • Joined

  • Last visited

Everything posted by Snayperskaya

  1. I’ve posted on reddit (https://www.reddit.com/r/launchbox/comments/cqkpv3/is_mass_importing_game_names_from_a_list_possible/) about using LB as a game catalog. Gave it a try with some ~900 titles using the method described there to import. My experience:‌ * From the 946 games I’ve imported, 295 were not found on LBDatabase/Wikipedia (games like “Anima Gate of Memories - The Nameless Chronicles“, “Atelier Rorona The Alchemist of Arland“, “Beholder 2“, etc). About 30 were detected incorrectly, most of them didn’t have the exact game name record on either databases; * Images available on EmuMovies/LBDatabase are somewhat irregular for this purpose (some games only have “Boxes”, some others only “Carts“, etc); * There is a very small number of videos available for PC games.‌ Is is possible to use Steam database as an alternative to LBDB/Wikipedia? It would be great since it does already have everything (meta, images and videos).‌ It would also be great to have an alternative selection of image types for computer games since Launchbox defaults are mostly for consoles/arcades.
  2. That's EXACTLY what I'm aiming for! How did you hide the texts and expanded the videos? Nevermind, found it already. Thanks anyway
  3. Try the No-INTRO sets. They are mostly complete and cleaned up of unecessary ROMs (there are still some dupes if you consider revisions and regions).
  4. Actually, I just found out why it wasn't working: While I was messing with LB emulator settings, I've deleted the correct entry for the platform name under the RetroArch platforms. I checked at the ROM level (a couple games) and since I saw a value there, I thought it was OK. Corrected the entry at emulator level and voilà! Thanks for the help
  5. I was testing them at emulator level (in order to eliminate all possible problems). Even after ticking the box you mentioned, it didn't work.
  6. Unzipping them did the trick! I wonder why the .zip doesn't load correctly (actually it doesn't load at all).
  7. Does anyone knows if the redump set of PC-E CD have issues with RA? I've been trying to get it running for a couple hours or so, with no avail. Tried half a dozen "syscard3.pce" files, only to get a infinite loading BIOS screen. Any help would be appreciated. If it helps, games are cue+bin inside standard zipfiles. cuesheet looks like this: CATALOG 0000000000000 FILE "3x3 Eyes - Sanjiyan Henjou (Japan) (HE100523) (Track 1).bin" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "3x3 Eyes - Sanjiyan Henjou (Japan) (HE100523) (Track 2).bin" BINARY TRACK 02 MODE1/2352 INDEX 00 00:00:00 INDEX 01 00:03:00 FILE "3x3 Eyes - Sanjiyan Henjou (Japan) (HE100523) (Track 3).bin" BINARY TRACK 03 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "3x3 Eyes - Sanjiyan Henjou (Japan) (HE100523) (Track 4).bin" BINARY TRACK 04 AUDIO INDEX 01 00:00:00 FILE "3x3 Eyes - Sanjiyan Henjou (Japan) (HE100523) (Track 5).bin" BINARY TRACK 05 AUDIO INDEX 01 00:00:00 FILE "3x3 Eyes - Sanjiyan Henjou (Japan) (HE100523) (Track 6).bin" BINARY TRACK 06 AUDIO INDEX 01 00:00:00 FILE "3x3 Eyes - Sanjiyan Henjou (Japan) (HE100523) (Track 7).bin" BINARY TRACK 07 MODE1/2352 INDEX 00 00:00:00 INDEX 01 00:03:00
  8. Yup, used that tool, selected NTSC TV from the list, created the resolutions and imported them. Dunno if you are supposed to have the ability to use them on Windows, though (it should, but anyways), but I couldn't select any of them. On a fresh Windows 7 install (using default drivers for everything) the 60Hz option for 720x480 is there, but my screen garbles when i try switching to it. I'd just like to have the same behaviour Windows XP have, since it's much more pratical to be able to choose between normal resolutions @60Hz and above and having emulators set and use 720x480p @ 60Hz. Tried Kega on XP and it worked flawlessly - just like a real console. No tearing whatsoever with VSYNC on.
  9. Tried both 1.2b and 2.0 beta. 1.2b didn't work, still could choose only from default resolutions and 2.0 gave me a blue tinted screen and 720x480 @60 Hz can't be selected for Windows usage - I am able to choose from 800x600 @75Hz or 1024x768@ 60Hz.
  10. I've tried it, but it just made my CRT became undetectable.
  11. Hiya. I've spent the last couple days putting together a fairly OK PC for basic emulation, which consist of: Core 2 Duo E7500, 4GB DDR2, Radeon HD4670 512MB. A CVI SD TV (It's a old 20' CRT) is plugged at the S-VIDEO port. by a cable like this (7-pin S-VIDEO): It was running Windows XP on before and the videocard was correctly outputting (as in I could use any resolution, just like a CRT monitor) to the TV. 800x600, 1024x768 and even higher would get scaled properly (some higher resolutions would result in screen elements being cut, but would work without crapping out like CRT monitors did when outta their range. Windows 7 have a serious issue, though: The videocard only outputs very basic resolutions (720x480p is max) and I'm limited to 25/29Hz. While it may be better from a pixel fidelity point of view, it doesn't play nice with emulators VSYNC since all resolutions are limited to a low refresh rate, so I have to endure plenty stuttering. Weird thing is: Once the emulator is at fullscreen, it reaches 60Hz after a while (checked at Retroarch's menu), also when reinstalling a video driver, the screen seems to try to go to the XP-like behavior, but it just flicks and goes back to the low-res mode. What I've tried, so far: The three drivers ATi have at their site (with and without Catalyst - couldn't find a way to force the CRT to work as a standard monitor and whatever I tried ended up in very flickey screen on resolutions that were working); Apps that force/add resolutions (which seemingly didn't work); Any input would be appreciated. Thanks.
×
×
  • Create New...