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gStAv

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About gStAv

  • Birthday 04/04/1980

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  1. Wow, thanks for the feedback. This sounds awesome. I really hope it to progress and gain momentum. Adding output to LED controllable boards like LED kinky and would for shure be interesting to the Lightgun community. Also, if the need to kill/restart MAMEHooker got eliminated when using a frontend I would be one happy camper for sure. Hope you post whenever you have something new Sir. Cheers /Gustav
  2. yeah, I would love to get your feedback on it. I've heard of the reaper, but as it dint suppoer LEDBlinky as of now I dindt want to make the switch. Looks promesion though
  3. so still, one cant get rid of this plugin update notification
  4. I haven't tried more with it. To be honest I think this should be some added fix withing LB/BB as MAMEHooker somewhat clashes with the LB/BB LEDBlinky function. I still have it working but the tideous way of Killin the MAMEHooker process and restart it again upon launch. It's no big issue as I have this in my ahks for stand alone titles like Teknoparrot for example. But when it comes to MAME you need to have ahks per game is pretty annoying. Not many games in need of panel LEDs during gameplay though so it's doable, still a bit messy in my opinions it would be awesome if a kills and restart function would be implemented. Please let me know if you get this sorted. I would be all over it. But left it for my new pinball a bit so glad I got more people on my side. Cheers! /Gustav
  5. So sad the media was removed due to uncalled for comments. Kepp up the good work and spirit. 😢
  6. this is awesome work bro! I managed to fix the shift problem with 18 wheeler by doing ascript checking the state of my controller (have a spring returned shifter) Here it is, joy button 15/16 is the shifters two states and 'v' triggers the in game shifter 3joy16:: Send {v down} ; this holds the v key down KeyWait, 3joy16 ; waits for you to release H KeyWait, 3joy15, D ; waits for you to press Down L again Send {v up} KeyWait, 3joy15 ; waits for you to release L return
  7. Yeah, i get the error when exit. Just xml + TP nothing extra. But launching it as ahk (no emu) I don't get this exception thrown. It hapends to most games but like After Burner Climax dosent so as of now I did ahks for games that brings this error when exit
  8. anyone got this figured out?? I still get this error on some games when pinting the launch process to the xml and having Teknoparrot as the emulator. Changing it up to use and AHK to launch TP from withing and handle the exit process works but kinda tideous creating ahks though
  9. I only have a small sleep of 300 or 500 in my script which is enough for it to hook, so I don't notice at all
  10. Yeah, Its rather strange as they both should be able to coexist but as you say, only one can hold the candle it seems. My rather dirty script where it puts MAMEHooker up in the food chain just before launch works great, just that you need to do this per game and that its not that optimal having old killed icons down the right besides the clock for each operation killing and reopening the MAMEhooker app. Do you know how to remove a stray icon after you kill its process btw? just to keep things tidy
  11. Work Ah, I see. Hope you're right. I can't get the the both to play nice so please get back to me if it works for you Sir 🥰
  12. 😃 Wow, that would be damn awesome if it would work. Can you test with pblank2 and set the start buttons to blink when credit and set the recoil in mamehooker for a test?
  13. Yeah, I was also hoping for MAMEHooker to handle recoil effects and LEDBlinky to take care of LED functions, but I never got them to work side by side. Would have been awesome though as the handling would be much cleaner, but this works. So good for now I guess 😁
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