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gStAv

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About gStAv

  • Birthday 04/04/1980

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  1. this is awesome work bro! I managed to fix the shift problem with 18 wheeler by doing ascript checking the state of my controller (have a spring returned shifter) Here it is, joy button 15/16 is the shifters two states and 'v' triggers the in game shifter 3joy16:: Send {v down} ; this holds the v key down KeyWait, 3joy16 ; waits for you to release H KeyWait, 3joy15, D ; waits for you to press Down L again Send {v up} KeyWait, 3joy15 ; waits for you to release L return
  2. Yeah, i get the error when exit. Just xml + TP nothing extra. But launching it as ahk (no emu) I don't get this exception thrown. It hapends to most games but like After Burner Climax dosent so as of now I did ahks for games that brings this error when exit
  3. anyone got this figured out?? I still get this error on some games when pinting the launch process to the xml and having Teknoparrot as the emulator. Changing it up to use and AHK to launch TP from withing and handle the exit process works but kinda tideous creating ahks though
  4. I only have a small sleep of 300 or 500 in my script which is enough for it to hook, so I don't notice at all
  5. Yeah, Its rather strange as they both should be able to coexist but as you say, only one can hold the candle it seems. My rather dirty script where it puts MAMEHooker up in the food chain just before launch works great, just that you need to do this per game and that its not that optimal having old killed icons down the right besides the clock for each operation killing and reopening the MAMEhooker app. Do you know how to remove a stray icon after you kill its process btw? just to keep things tidy
  6. Work Ah, I see. Hope you're right. I can't get the the both to play nice so please get back to me if it works for you Sir 🥰
  7. 😃 Wow, that would be damn awesome if it would work. Can you test with pblank2 and set the start buttons to blink when credit and set the recoil in mamehooker for a test?
  8. Yeah, I was also hoping for MAMEHooker to handle recoil effects and LEDBlinky to take care of LED functions, but I never got them to work side by side. Would have been awesome though as the handling would be much cleaner, but this works. So good for now I guess 😁
  9. if anyone find their way here, I actually did get around this whit a somewhat dirty ahk launcher for games that needs MAMEHooker + its LED functions even though having LEDBLinky set up in Launchbox/Big Box A sctipt for Virtua Cop / Sega Model 2 MAMEHooker vcop2.ini * Player 1 button 4 and Player 2 button 8 lit up when credit * Vibration + Red flash on respective player side when damage * Recoil as long as you have bullets Launch AHK "Virtua Cop2.ahk" with refocus when exit and extre start buttons A bit of work per title, but works damn great
  10. Yeah, but then you can't hook the outputs to a solenoid like for "Point Blank 2" to the light gun (GUN4IR) that's why I can't have LEDBlinky hook as this would block the light part of the outputs. For "Elevator Action death Parade" it's crucial to the game play, like you can see in my video here https://youtu.be/zO0byY-gguc&t=16m47s
  11. I have set LaunchBox to use LEDBlinky as this what I want for most of my games, but for some titles I don't want LaunchBox to activate LEDBlinky as this blocks full hooking by MAMEHooker and the LED functions is locked out. Is there any way to do this with a flag or checkbox? As if now I have to start a title with dynamic LEDs from MAMEHooker by launching it via ahk and start MAMEHooker just befor the emu exe o for the game, which isn't really is deal. Guess this is major overkill for most but it's damn cool having start buttons blink when you have inserted credits or having the control panel act as a police siren when playing Chase HQ and you reach the villain Inserted a clip which shows some games with normal LEDBlinky mapping via its xml then virtual cop 1 and 2 which is hooked by MAMEHooker and have dynamic LED on the start buttons and finnaly the ArcadePC title "Elevator Action Death Parade" in the service menu to show the elevator buttons which lists up during in-game action events. Understand if this is totally overkill from the normal user but a checkbox in the game menu to block LEDBlinky from hooking or the like would be awesome. received_1297677641062805.mp4
  12. Removed the "high score / leaderboard" options in the MAME section in settings fixed this 😀
  13. Ok, I installed LaunchBox on my C-drive and also have my MAME-install in the folder c:/launchbox/emulators/MAME/ Running mame.exe directly works just fine and, I can save and load states, but running from LaunchBox, the saved states can't be "seen" in MAME and I also get an error when I try to save a state. Why is that and how can I get around this? Saw some script commands in the preferences of the MAME emulator part in LaunchBox like F7/shift+F7 and F3, why is this needed as it should be stated in the ini's of mame. Or does LaunchBox have its own config file or something? Starting a game by pointing LB to run a an ahk-file works just fine. Please help 😭
  14. Thanks both of you! I did the blank dummy files for the three gams lacking rom files "bbh.zip", "bbhsc.zip" and "bbh2sp.zip" and it worked just fine adding them in Launchbox, Anyone got "Big Buck Hunter: Call of the Wild" working in fullscreen with the guns? Works for all games but without bezel the aim is off even when calibrated using gun4ir. just a side note though. Happy to got iy up running
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