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racinglikeapro

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Everything posted by racinglikeapro

  1. Version 1.0.0

    27 downloads

    Hey guys, this is a set of arcade marquees I built last year for the SNK Neo Geo platform. While the red MVS marquees are very good, and quite true to how people, including myself, physically saw these games in arcades, I've always felt they made these games feel more "generic" somehow, despite the fact that there are some real gems in the Neo Geo collection. These are all the same size, 2560 x 730, which might seem an odd resolution, but it matches a portioned-off top screen in my arcade build. I can't even remember why I chose this pixel size, but it's not a terrible aspect-ratio in terms of a middle ground for arcade marquees, which as we all know are quite variable. These were generated with a mix of the amazing artwork resources in the Launchbox Games DB (game logos, and company / platform logos), and the standard MVS card artwork, overlaid on top of official / fan-artwork which was extended with generative-fill in Photoshop, which can produce some rather incredible results. Everything was also upscaled throughout the process with FreeScaler on the Mac, which really blew me away in terms of how much it can improve low-resolution artwork. A few examples are attached separately too. Hopefully these are useful! I've also built standardized marquees for other platforms, if people like these. Thanks to everyone in this awesome community for contributing so much high quality content over the years. It's about time I gave something back
  2. Custom SNK Neo Geo Marquees View File Hey guys, this is a set of arcade marquees I built last year for the SNK Neo Geo platform. While the red MVS marquees are very good, and quite true to how people, including myself, physically saw these games in arcades, I've always felt they made these games feel more "generic" somehow, despite the fact that there are some real gems in the Neo Geo collection. These are all the same size, 2560 x 730, which might seem an odd resolution, but it matches a portioned-off top screen in my arcade build. I can't even remember why I chose this pixel size, but it's not a terrible aspect-ratio in terms of a middle ground for arcade marquees, which as we all know are quite variable. These were generated with a mix of the amazing artwork resources in the Launchbox Games DB (game logos, and company / platform logos), and the standard MVS card artwork, overlaid on top of official / fan-artwork which was extended with generative-fill in Photoshop, which can produce some rather incredible results. Everything was also upscaled throughout the process with FreeScaler on the Mac, which really blew me away in terms of how much it can improve low-resolution artwork. A few examples are attached separately too. Hopefully these are useful! I've also built standardized marquees for other platforms, if people like these. Thanks to everyone in this awesome community for contributing so much high quality content over the years. It's about time I gave something back Submitter racinglikeapro Submitted 01/10/2025 Category Platform Banners  
  3. The Marquee feature is working really well on an Arcade cabinet I've been building this year, thanks so much @Jason Carr! I've got a couple of minor suggestions which I think would make it even better: 1. Pin to Bottom + Stretch to specific Height: It would be great to be able to pin the marquee to the bottom of the 2nd screen rather than centrally, and also have the ability to set a fixed height which the marquee will stretch to. My marquee screen is a 29inch LG 21:9 display which is split into two sections with some structural MDF in between, and so these two things would basically make it work perfectly. That said, right now I can achieve this anyway by replacing the Image tag in the "GameMarqueeView.xaml" file with the following code, but I feel that these setups would be useful in the GUI perhaps too, as it's the absolute cheapest way to build a decent marquee screen: <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Height="730" Width="2560" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Bottom" RenderOptions.BitmapScalingMode="HighQuality" /> 2. Platform Banner Fallback when no Game Marquee available: The image fallback system doesn't work well at all for ultra-wide marquee displays, as often it falls back to box-art, which gets stretched beyond recognition and looks horrible. The perfect setup, and something I don't think I can control with XAML, would be if BigBox would fallback to the "Platform Banner" when there is no game marquee available. This would essentially allow you to setup a generic system marquee when there is no decent marquee art for the game you're playing. Anyway, given it's early days, this already works really well, and I'm loving your work. It's already allowed me to ditch a fairly crappy setup where a custom AHK RocketLauncher script would load my marquee via HyperMarquee. This was only once you'd launched the game though, but now it changes as I select which is just amazing. Thanks again, Trav
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