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latin625

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Posts posted by latin625

  1. I would like to have joy2key run before certain emulators launch.  Is this possible? I know how to do this with vjoy, is it the same thing?

    Or can Joy2key just detect the emulator exe in use and launch?

  2. Got my ultrastik 360 joysticks and they are sweet.  but, now any game that had a keyboard key or letter mapped to it, does not work mame, so I have to map a joystick to keyboard.  Tried Joystick to keyboard, but cant get it to work.  ANy suggestions or help guides?

     

    Thanks!

  3. h, I just switched to analog joysticks and would like to map AE keyboard to joystick, but am a bit confused on how to "map, any videos to tutorials I can go to?  Thanks!"

  4. ok! Got it working!!!!Had to download a clean version of m2emulator 1.1a and follow your steps for demulshooter.  It is super important, like you said, to CALIBRATE THE GUNS! Only remaining problem is the missile button on behind enemy lines.  I can fire the gun, but how do I set the missile button?

    Thanks a million once again MadPossum...  Seriously....  Thanks for all the help bro.  Gonna try a few different games now and see if I can figure out the missile thing.

     

  5. ;Player1 Device configuration
    P1Device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
    P1GamepadLeftClick = 8192
    P1GamepadRightClick = 4096
    P1GamepadMiddleClick = 16384
    P1GamepadStick = L
    P1GamepadvibrationEnabled = 0
    P1GamepadvibrationLength = 50
    P1GamepadvibrationStrength = 0

    ;Player2 Device configuration
    P2Device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
    P2GamepadLeftClick = 8192
    P2GamepadRightClick = 4096
    P2GamepadMiddleClick = 16384
    P2GamepadStick = L
    P2GamepadvibrationEnabled = 0
    P2GamepadvibrationLength = 50
    P2GamepadvibrationStrength = 0

    ;Model2 emulator keyboard keys to change in-game crosshairs
    M2_P1_CH = 8
    M2_P2_CH = 9
    M2_CH_VIS = 10

    ;Enable Pedal-Mode for TTX Gundam Zeon, and set Keys
    GSOZ_P1_PEDAL_ENABLE = 0
    GSOZ_P1_PEDAL_KEY = 34
    GSOZ_P2_PEDAL_ENABLE = 0
    GSOZ_P2_PEDAL_KEY = 35

    ;Offset for devices lacking calibration (Act Labs gun, etc...)
    Act_Labs_Offset_Enable = 0
    Act_Labs_Offset_X_P1 = 0
    Act_Labs_Offset_Y_P1 = 0
    Act_Labs_Offset_X_P2 = 0
    Act_Labs_Offset_Y_P2 = 0

     

  6. Ok! so I got them both working.. kinda.  They both move the crosshairs, but only the red crosshairs show up now.  Also, the trigger wont fire the gun.  everyhting is good with MAME and aimtrack calibration.  any Ideas?  do i need to change anything in the ini?

     

    [Input]
    XInput=0            ;Enable support for Xbox360 compatible devices
    EnableFF=0            ;Enable Force Feedback Effects
    HoldGears=0            ;Set to 1 to return to Neutral in driving games when the gear shift key is released
    UseRawInput=1            ;Read mouse through Rawinput, allowing 2 mice
    RawDevP1=1            ;Assign specific RawInput devices to players. If you have more than 2 mice
    RawDevP2=3            ;set which one is assigned to each player (0-based)

  7. Thanks MadPossum!

    I did as you  instructed, but still get the cross hairs stuck in the far corners of the screen.  I also get a bunch of options on demulshooter that I dont really understand to make out.  It looks like Ids for "mice / guns" but I have a trackball and two lightguns.  I know in the Aimtrak configurator, the guns are set as Device 1 and Device 3.

    In Mame they show up as Gun3 and Gun4

    Really appreciate the help.  Many many thanks!

    Is there a specific version of the emulator that must be used?

     

    3.png

    22.png

    2017-08-10_1053.png

  8. Hi,  Is there any way to setup 2 lightguns on Sega model 2?  I have tried to modify this code in every way and no joy.

    [Input]
    XInput=1
    EnableFF=0
    HoldGears=0            ;Set to 1 to return to Neutral in driving games when the gear shift key is

    released
    UseRawInput=0            ;Read mouse through Rawinput, allowing 2 mice
    RawDevP1=0            ;Assign specific RawInput devices to players. If you have more than 2 mice
    RawDevP2=1            ;set which one is assigned to each player (0-based)

    Thanks!

     

  9. Hi,

    I can not get the ePSXe 2.0 emulator to load the games.  I have all the bios... and have the "extract rom" ticked off, but nothing.  Even tried the parameters.

     

    -nogui -slowboot -loadbin 

     

    Help!

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