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latin625

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Everything posted by latin625

  1. @axman21 You can add an extension to it by renaming it and adding .exe on the end. It will still run with Teknoparrot alone or the through LB with no problem. Use the same file you use to run it in TP, just add .exe on the end.
  2. @The Hobgoblin That is the exe file. You can add an extension to it by renaming it and adding .exe on the end. It will still run with Teknoparrot alone or the through LB with no problem. Copy and pate the Jenniferpatched if you are worried about it not working. Save that Jenniferpatched as a Copy, then rename the original one.
  3. No joy with the suggestion. i might have to live with it being a one player game for now. Everything looks right but doesnt work as expected. Ill keep tinkering ans seeing what is what. Thanks for the help !!!! my latest attempt: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance Force l:: while (getkeystate("l","p")) { send, {Numpad2 down} sleep 100 } send {Numpad2 up} Return
  4. Still nothing. Just wont register. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. a:: while (getkeystate("a","p")) { send, {Numpad2 down} sleep 100 } send {Numpad2 up} Return
  5. No joy. Gonna tinker a bit with it. Cant get the Q key to send numpad2 . I am running it separate from the other because I am not sure how to add it to the original script you sent me. It sends it on notepad and I see the number 2, but in the game nothing. I have to press the physical numpad 2 key to give player two gas. q:: while (getkeystate("q","p")) { send, {2 down} sleep 100 } send {2 up} Return
  6. What is the P for in the line below? Is it a pause command? while (getkeystate("space","p"))
  7. Super Thanks!!!!!!!! It worked! Now I tried to copy and paste the code again to make it work the same way for player 2 using the "2" key on the keypad. This let's player 2 do the same as player one with the gas and boost. Do I need to encapsulate the remap? Didnt work for me when I tried to use player 2. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance Force Space:: while (getkeystate("space","p")) { send, {up down} sleep 100 } send {up up} Return q:: while (getkeystate("q","p")) { send, {2 down} sleep 100 } send {2 2} Return
  8. Thanks @JoeViking245. I tried both and they work, kinda... The pressing (pressing up and down) of the space key send the click, but does not detect just pressing down like you would with the keyboard UP key for gas. A double tap of the space or UP key does Turbo boost. Single tap or press give acceleration / gas only. Trying to get the space key to act like the up arrow when pressed down only to give gas, the double tap seems to be 100% good. Ill keep tinkering and see what I get. I see AHk offers something called Send longpress
  9. I am trying to get the space key on my xarcade to register as UP arrow on Hot Wheels King of the Road and cant seem to get it going. This is my script. It works! when I test it on notepad and stuff I get the cursor going up with each space key press. But when I am playing the game, only the up arrow on the keyboard works and give it gas. Any ideas? Left, right works too. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance Force Space::SendInput, {Up} ; Press 2x for Boost/ just pressing will give Gas
  10. Hi, I am having to reset the clock time on this game every time I run it. I set it and I save it but it clears again. Cant locate the file that sets that up to make it only readable. Anyone have a solution or knows where these setting files might be? I can get to the service menu. Just doesn't keep the changes. Thanks,
  11. Thanks! Ill take a shot! Where can I find it? I see it on the webs, but I am not sure if that is the correct one. I tried it and it was given all kinds of errors when I tried to open LB.
  12. Hello, Anyone have experience with reshade? How do you save the settings for each game? Ive tried to do the autosave and presets, but if I exit the game and then change it for say.. a lightgun game and then come back, it is still with the border on the previous game. Any one have a solution for this? Thanks
  13. My Man! Super Thanks @JoeViking245 Owe you a beer for sure!!! Game on!
  14. The mame emulator settings are these:
  15. Strange. There is no Bezel option now, but the old one (regular mame emulator) has it when I click the tab button to check the game settings.
  16. Worked! Only thing now is that the bezels are gone. On regular MAME they are there, but when I use the "new emulator" the bezels are gone. Odd!
  17. JoeVikin@g@245 Many thanks! This is awesome and it will help with my 8 way 360 handling 4 way games. LedBlinky is great, but I am not convinced it was loading my profiles. I modified the code to work for me, but I only get the MAME gui when I launch the game and not the game running. Am i missing something? Here is mine below: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. ;This script loads game & emulator specific configurations into ;UltraSticks. If a game (ROM) specific profile ;exists it will be loaded. If not, the emulator (EMU) specific profile ;will be loaded. If neither a game specific nor emulator specific ;profile exists, a default (DEF) profile will be loaded. ;Parameters are the emulator and ROM name. ROM name is optional. ;Emulator names should match the assets folder name. romlocation = %2% ROM = %3% ;Process UltraStick Profiles ROM_STK_PROF := "D:\LaunchBox\ThirdParty\UltraStick\MAME\" . ROM . ".ugc /showfeedback" EMU_STK_PROF := "D:\LaunchBox\ThirdParty\UltraStick\MAME\MAME.ugc /showfeedback" DEF_STK_PROF := "D:\LaunchBox\ThirdParty\UltraStick\default.ugc /showfeedback" ULTRAMAP := "D:\LaunchBox\ThirdParty\UltraMap.exe" ;Load the joystick profile if FileExist(ROM_STK_PROF) { SoundBeep, 750, 500 RunWait %ULTRAMAP% %ROM_STK_PROF% } else if FileExist(EMU_STK_PROF) { SoundBeep, 750, 200 SoundBeep, 1350, 200 RunWait %ULTRAMAP% %EMU_STK_PROF% } else { SoundBeep, 750, 200 SoundBeep, 1350, 200 SoundBeep, 750, 200 RunWait %ULTRAMAP% %DEF_STK_PROF% } RunWait, "D:\LaunchBox\Emulators\MAME 0.243\mame.exe" -keyboardprovider dinput -rompath %romlocation% %ROM%
  18. I am trying to make sure that when a 2 way, 4 way or 8 way game in mame loads, it also loads the .ugc file with it. If there is none available, it will load a default map. Added a soundbeep to know if the file loaded, but I keep getting the 8 way default for everything regardless. Thanks in advance for the help!!!!! Maybe this can help out others who may be in need of a script. I run this as an application "before main application" on all the MAME games only. My issues: 1. how can I confirm that Im a loading the right .ugc? I see a "showfeedback" argument, but did it really load the correct file? 2. How do you get it to load up the 8way on exiting the game so it can be defaulted back to 8 way? Here is my hacked up script from what I could find on the net. #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. ;This script loads game & emulator specific configurations into ;UltraSticks. If a game (ROM) specific profile ;exists it will be loaded. If not, the emulator (EMU) specific profile ;will be loaded. If neither a game specific nor emulator specific ;profile exists, a default (DEF) profile will be loaded. ;Parameters are the emulator and ROM name. ROM name is optional. ;Emulator names should match the assets folder name. EMU = %1% ROM = %2% ;-------------------------------------------- ;Process UltraStick Profiles ROM_STK_PROF := "D:\LaunchBox\ThirdParty\UltraStick\" . EMU . "\" . ROM . ".ugc /showfeedback" EMU_STK_PROF := "D:\LaunchBox\ThirdParty\UltraStick\" . EMU . "\" . EMU . ".ugc /showfeedback" DEF_STK_PROF := "D:\LaunchBox\ThirdParty\UltraStick\default.ugc /showfeedback" ULTRAMAP := "D:\LaunchBox\ThirdParty\UltraMap.exe" SoundBeep, 750, 500 ;SoundPlay, %A_WinDir%\Media\ding.wav ;Load the joystick profile if FileExist(ROM_STK_PROF) RunWait %ULTRAMAP% %ROM_STK_PROF% else if FileExist(EMU_STK_PROF) RunWait %ULTRAMAP% %EMU_STK_PROF% else RunWait %ULTRAMAP% %DEF_STK_PROF%
  19. Do you need Ultramap to send profiles to LB / Game cabinet for games or will LEDBlinky set up the correct confriguration for you? Thanks,
  20. Anyone have the links active anywhere? All are dead. Looking for a refresher in this. Thanks,f
  21. revisiting the post. My stock Joysticks broke and I returned to the 360s now that I understand them a bit better than before. I was able to hardwire them into my minipac and leave them plugged in via usb to get the maps working. I know I can load the map via LB by doing a "run before application", but can you run this via LedBlinky and have it do the map load?
  22. Yeap. I only run the game, You can add it to the ahk file, but I dont know enough about AHk to do that. Still a rookie. I run the demulshooter as a separate application in Laucnbox.
  23. Below are the AHK and XML for the game. Also, unclick the emulator in "Launching" as that is not needed. I run Demul "before application" in Launchbox too. Let me know how it works out. Rambo.ahk Rambo.xml
  24. Yeah, I also did not get anything from the service keys. Dont remember having to use them for Rambo.
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