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Posts posted by Phox
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@Jason Carr Will the Cache-Next folder be renamed to Cache in the 8.6 official release?
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2 minutes ago, neil9000 said:
That would somewhat make sense as next uses a different cache folder than OG/Bigbox.
Yeah, but deleting the cache folders and refreshing all my images fixed it. So my problem is solved.
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@Jason Carr So, I looked more into the RetroAchievements icons not appearing in bigbox. I posted about it a few days ago in this thread, and I found out that it is related to LaunchBox.next. When regular LaunchBox caches the retroachievements icons, they show up in BigBox. But when LaunchBox.next caches the icons, they don't show up in BigBox. Just wanted to let you know about this Launchbox.next bug.
EDIT: Turns out clearing the cache folders in the images folder and refreshing all images made it work! Nevermind Jason!
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@Jason Carr After further tinkering, I managed to get the community ratings to show up by the download metadata wizard. I made sure not to replace any existing fields and the community ratings synced up. Any chance of an option to sync all star ratings from the database to LaunchBox to get the most up-to-date community rating for each game?
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5 hours ago, Jason Carr said:
Not sure why this might be, but it seems to be working fine for people. Did you run the Download Metadata and Media wizard?
No @Jason Carr, I add my games manually through the edit game window.
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This is amazing. I'm so looking forward to getting my hands on this! Any chance of adding a users system for LaunchBox/BigBox so other people can log in to check their progress? Rather than just the main user?
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Just now, Jason Carr said:
On second thought, I looked into it and it was really easy fix. So yet *another* new beta is coming lol.
Oh cool, lol! Thanks a lot, Jason!
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8 minutes ago, Jason Carr said:
Yes, this is a known issue. Gif images will not show up in Big Box unless used as animations for themes. I might come back to this soon, but I don't consider it to be a major issue in the mean time, as gifs are not commonly used for anything but animations (and it doesn't really make sense to do so as compared to png or jpg images).
Ah I understand. I'll just take some new screenshots for myself then
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Wait @Jason Carr, there's one more little bug I'm having. If a gif image is set to be a background image, it won't show up in the background of a game anymore. I have my background image priorities set up a bit differently so if I don't have a proper fanart png/jpg, I use a gameplay image instead.
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Just now, Jason Carr said:
Sure, that makes sense. If you can send me your data folder in a PM, I'll give it a test. I'm not quite sure how data could be affecting video playback, but it's worth a shot.
Alright, give me a few minutes. I'll have it uploaded in a jiffy!
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3 hours ago, Jason Carr said:
@LukeArio For the life of me I can't seem to reproduce this. Are you still seeing the exact same issues as you were seeing in the video you posted earlier in the thread? Or is it a slightly different issue now (video coming up blank vs. previous video playing)? Have you tried using WMP instead to see if you have the same issues?
Also, my apologies if you've already shared this info, but what version of Windows are you running? Thanks!
Windows 10, Core i5, gtx 970.
It is the same exact issue I've been having this whole time. What I could do for you @Jason Carr, is send you my data folder and videos folder from my LaunchBox to see if that'll help you reproduce it. And if that doesn't work, I'll just start LaunchBox all over to see if it happens again.
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53 minutes ago, eatkinola said:
Can you verify this also happens with the default theme? E.g., choose default theme, quit LaunchBox, then restart and try it out. You'd want to make sure it's not related to a plugin used by a theme, e.g., there is a video bug in my plug-in I'm working on fixing.
Yes, I am using the default theme and the latest beta. Look at the screenshots I posted a few posts above for clarification. Also, I'm not using any plugins, this is a fresh installation of LaunchBox/Big Box.
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Sorry, @Jason Carr, but my issue still persists At first I thought it was a background image problem, but as far as I know, it still seems to be a video issue. The video snaps all played fine at first, but when I started adding metadata and images, some videos would refuse to play.
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@Jason Carr I enabled the DebugLog option in the Settings.xml, but a debug.log file did not appear in my LaunchBox folder. I even did a full search for the file, but nothing came up. I did take some screenshots of my issue though.
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Wait, nevermind @Jason Carr. After further testing, my issue came up again. I started out fresh, and as I was adding games, one video refused to play. It must have something to do with editing games because thats what I was doing before I tested Big Box again. Before I started editing my games, all the videos played just fine.
Another thing I realized is that the background image doesn't change either, that might have some significance. Only the metadata and the main game image change.
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Thank you for the fix, @Jason Carr! I'm having no video issues at all!
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You're welcome!
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In BigBox, you have to go to options > videos > use game background videos. That should play your video snaps in the background.
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You're welcome! You could check screenshot - gameplay in its place to make sure every game has a background image.
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Change your background priorities in your settings. Just uncheck clear logo and you should be fine.
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You're welcome @Jason Carr. But I'm still having the same video issues with the last beta you uploaded.
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@Jason Carr I uploaded a video of my BigBox showing that certain video snaps do not play at all, even though in my file explorer they play just fine.
8.6-beta-1 Released
in Beta Testing
Posted · Edited by Mah0uPh0x
When I add or import roms into Launchbox.next, it keeps creating folders inside my emulator folders for some reason. As you can see by the attached screenshot, the "Manuals" and "Music" folders were created in my RetroArch directory. And inside those folders are platform folders. I'm not sure what could be causing this issue.