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throwingmuse

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Everything posted by throwingmuse

  1. Where is the download located?
  2. Any chance of adding a "Magazine" platform video? I plan to integrate PDF versions of retrogame magazines and view them utilizing LaunchBox.
  3. Will you be updating your Silver Ring set for all of the new platform videos?
  4. Sorry, my question should have been, will the 4:3 videos and silver ring clear logos be kept in sync as you move forward? I have not found any missing to date.
  5. Will you be creating silver ring clear logos for each of these systems as well?
  6. Well, I solved my own issue. I rebuilt the TextGamesView.xaml to include all the elements from the WheelGamesView.xaml except for the wheel coverflow. I kept the text list navigation view instead... problem solved.
  7. I do not have any Clear Logos for the games. Launchbox is rendering the wheel as text due to the absence of Clear Logo images, but the text strings grow/shrink based on how many characters are in the game title. I want a consistent font size rather than a dynamic font size. I also want consistent spacing between the game titles. In short, I want the wheel to function like the menu or option list. I need to use the wheel, I think, due to the theme being built using Vertical Wheel 1 as its Game List View. The theme has both a video and box embedded on the screen along with game text.
  8. I am altering an existing theme for my personal use. Is it possible to use text, rather than Clear Logos, in game list wheels which does not grow/shrink based on the number of characters in the game title? I'd like to "convert" this wheel XAML into a simple text list identical to the default menu or option list format. <coverFlow:FlowControl x:Name="FlowControl" Grid.RowSpan="12" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CoverFactory="{Binding CoverFactory}" ImageType="Clear Logo" CurveAmount="0.0" CameraZPosition="3.0" VisibleCount="16" PageSize="6" Spacing="0.75" ItemZPosition="1.5" SelectedItemZPosition="2.1" Panel.ZIndex="100" > <coverFlow:FlowControl.OpacityMask> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0.5"/> <GradientStop Offset="1"/> <GradientStop/> </LinearGradientBrush> </coverFlow:FlowControl.OpacityMask> </coverFlow:FlowControl> The theme I am using uses Vertical Wheel 1 as the Games List View under Option:Views. This might make my request impossible; I'm not sure.
  9. I see different behavior. I want to separate my Launchbox behavior from my BigBox behavior. In BigBox, I have a theme with platform videos. Yes, when I select a platform, the theme displays the platform video. However, when I am in Launchbox, when I select a platform from the left sidebar under platform categories, the background does not change until I select a game. I would like the background to change to the platform background in Launchbox when I select the platform in the sidebar.
  10. I was foolish. I thought the background image would appear when you selected a new platform. I discovered that you actually have to select a game within the platform before the background shows. Could this behavior change to show FanArt background upon platform selection rather than game selection?
  11. I still do not see the image I placed in Images/Platforms/[System]/Fanart in Launchbox as the platform background. I have videos as the background in BigBox due to a theme. I also created a Images/Platforms/[System]/Fanart - Background folder but it also does not display the background image behind the games for the platform. What am I missing?
  12. Would you consider creating a dedicated AAE platform video for vector arcade games using the AAE emulator?
  13. One last request: would you be able to create a Cave platform video? The default Launchbox install creates an Arcade, Capcom 1-3, and Cave platform. A Cave platform video is currently missing from your set.
  14. Would it be possible to add a black outline to the Release Date text fields? They sometimes tend to blend into the video backgrounds.
  15. One other suggestion. I like the platform/game release dates on screen. However, I think the white text could benefit from an outline or shadow of sorts. Although it's not perfect, I worked this out: <!-- PLATFORM DATE --> <Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Column="20" Grid.Row="15" Grid.ColumnSpan="5" Grid.RowSpan="2" > <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="Black" FontFamily="Segoe UI Semibold" FontSize="65" TextAlignment="Center" HorizontalAlignment="Right" Opacity="0.8"/> </Viewbox> <Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Column="20" Grid.Row="15" Grid.ColumnSpan="5" Grid.RowSpan="2" > <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="White" FontFamily="Segoe UI Semibold" FontSize="60" TextAlignment="Center" HorizontalAlignment="Right" Opacity="0.6"/> </Viewbox> Is there a better way to achieve a black outline for the white text rather than this crude method?
  16. I assume it would be here: <!-- ANIMATED GIF ARROWS UP --> <Image gif:ImageBehavior.AnimatedSource="pack://siteoforigin:,,,/Themes/BarTop/Images/Theme/arrow.gif" Grid.Column="15" Grid.Row="1" Grid.ColumnSpan="2" Grid.RowSpan="2" Opacity="0.5" /> <!-- ANIMATED GIF ARROWS DOWN (WITH 180° EFFECT) --> <Image gif:ImageBehavior.AnimatedSource="pack://siteoforigin:,,,/Themes/BarTop/Images/Theme/arrow.gif" Grid.Column="15" Grid.Row="15" Grid.ColumnSpan="2" Grid.RowSpan="2" Opacity="0.5" RenderTransformOrigin="0.5,0.5" > <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform Angle="180"/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image>
  17. Is it possible to remove the top and bottom onscreen arrow indicators in the Platform and Game views through the XML?
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