
throwingmuse
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Will you be updating your Silver Ring set for all of the new platform videos?
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Sorry, my question should have been, will the 4:3 videos and silver ring clear logos be kept in sync as you move forward? I have not found any missing to date.
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Will you be creating silver ring clear logos for each of these systems as well?
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How to Use Text Instead of Clear Logos in Wheel
throwingmuse replied to throwingmuse's topic in Troubleshooting
Well, I solved my own issue. I rebuilt the TextGamesView.xaml to include all the elements from the WheelGamesView.xaml except for the wheel coverflow. I kept the text list navigation view instead... problem solved. -
How to Use Text Instead of Clear Logos in Wheel
throwingmuse replied to throwingmuse's topic in Troubleshooting
I do not have any Clear Logos for the games. Launchbox is rendering the wheel as text due to the absence of Clear Logo images, but the text strings grow/shrink based on how many characters are in the game title. I want a consistent font size rather than a dynamic font size. I also want consistent spacing between the game titles. In short, I want the wheel to function like the menu or option list. I need to use the wheel, I think, due to the theme being built using Vertical Wheel 1 as its Game List View. The theme has both a video and box embedded on the screen along with game text. -
I am altering an existing theme for my personal use. Is it possible to use text, rather than Clear Logos, in game list wheels which does not grow/shrink based on the number of characters in the game title? I'd like to "convert" this wheel XAML into a simple text list identical to the default menu or option list format. <coverFlow:FlowControl x:Name="FlowControl" Grid.RowSpan="12" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CoverFactory="{Binding CoverFactory}" ImageType="Clear Logo" CurveAmount="0.0" CameraZPosition="3.0" VisibleCount="16" PageSize="6" Spacing="0.75" ItemZPosition="1.5" SelectedItemZPosition="2.1" Panel.ZIndex="100" > <coverFlow:FlowControl.OpacityMask> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0.5"/> <GradientStop Offset="1"/> <GradientStop/> </LinearGradientBrush> </coverFlow:FlowControl.OpacityMask> </coverFlow:FlowControl> The theme I am using uses Vertical Wheel 1 as the Games List View under Option:Views. This might make my request impossible; I'm not sure.
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I see different behavior. I want to separate my Launchbox behavior from my BigBox behavior. In BigBox, I have a theme with platform videos. Yes, when I select a platform, the theme displays the platform video. However, when I am in Launchbox, when I select a platform from the left sidebar under platform categories, the background does not change until I select a game. I would like the background to change to the platform background in Launchbox when I select the platform in the sidebar.
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I was foolish. I thought the background image would appear when you selected a new platform. I discovered that you actually have to select a game within the platform before the background shows. Could this behavior change to show FanArt background upon platform selection rather than game selection?
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I still do not see the image I placed in Images/Platforms/[System]/Fanart in Launchbox as the platform background. I have videos as the background in BigBox due to a theme. I also created a Images/Platforms/[System]/Fanart - Background folder but it also does not display the background image behind the games for the platform. What am I missing?
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Would you consider creating a dedicated AAE platform video for vector arcade games using the AAE emulator?
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One last request: would you be able to create a Cave platform video? The default Launchbox install creates an Arcade, Capcom 1-3, and Cave platform. A Cave platform video is currently missing from your set.
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Would it be possible to add a black outline to the Release Date text fields? They sometimes tend to blend into the video backgrounds.
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One other suggestion. I like the platform/game release dates on screen. However, I think the white text could benefit from an outline or shadow of sorts. Although it's not perfect, I worked this out: <!-- PLATFORM DATE --> <Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Column="20" Grid.Row="15" Grid.ColumnSpan="5" Grid.RowSpan="2" > <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="Black" FontFamily="Segoe UI Semibold" FontSize="65" TextAlignment="Center" HorizontalAlignment="Right" Opacity="0.8"/> </Viewbox> <Viewbox StretchDirection="DownOnly" Stretch="Uniform" Grid.Column="20" Grid.Row="15" Grid.ColumnSpan="5" Grid.RowSpan="2" > <TextBlock Text="{Binding Path=SelectedPlatform.ReleaseDate, StringFormat=yyyy}" Foreground="White" FontFamily="Segoe UI Semibold" FontSize="60" TextAlignment="Center" HorizontalAlignment="Right" Opacity="0.6"/> </Viewbox> Is there a better way to achieve a black outline for the white text rather than this crude method?
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I assume it would be here: <!-- ANIMATED GIF ARROWS UP --> <Image gif:ImageBehavior.AnimatedSource="pack://siteoforigin:,,,/Themes/BarTop/Images/Theme/arrow.gif" Grid.Column="15" Grid.Row="1" Grid.ColumnSpan="2" Grid.RowSpan="2" Opacity="0.5" /> <!-- ANIMATED GIF ARROWS DOWN (WITH 180° EFFECT) --> <Image gif:ImageBehavior.AnimatedSource="pack://siteoforigin:,,,/Themes/BarTop/Images/Theme/arrow.gif" Grid.Column="15" Grid.Row="15" Grid.ColumnSpan="2" Grid.RowSpan="2" Opacity="0.5" RenderTransformOrigin="0.5,0.5" > <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform Angle="180"/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image>
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