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boon

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Posts posted by boon

  1. So i managed to fix my install (never start with these things late at night, only worked years ago ;) ). However i really would've liked your categories to be nested under a Commodore 64 category, a sub category?, I have a slight memory i have asked this before and it couldn't be done back then. Has anything changed or would you recommend another approach?

  2. I cant see how the renaming one of the folders would interfere with the design of it being stand alone?

    I tried to follow your instructions but must have missed something. My screenshot was from testing your package in bigbox mode. Maybe I canĀ“t have launch box installed elsewhere before i run your version? I.e registers is messing your version up?

  3. First off, amazing work Zombeaver! It has come a long way since i tried this, every console should have similar treatment.

    I tried your guide to implement this into my launchbox which would've been so much less confusing if you would've named the launchbox folder "Launchbox C64 Dreams" or something to distinguish it from the subfolder. I seem to get it working but when using bigbox I missed at least one game which was the first one I looked for "Bubble Bobble", but only in bigbox mode.

    When i tried out your launchbox pack in bigbox mode i could not do anything except scroll through "favorites" and "recent" looking like screenshot i uploaded. What did i miss?

    1521671126_DesktopScreenshot2023_05.29-08_35_13_21.png

  4. I attach a shader that i think brings out the proper look, in my point of view, for the amiga games. You put the shader in FSuae\Data\Shaders

    In the advanced settings in FSUAE you put:

    line_doubling = 0

    low_resolution = 1

    shader = x:\emulation\FSuae\data\shaders\crt-cgwg-pinky.shader

    Ā 

    Although you shouldnĀ“t need to put in the full path, I canĀ“t get it to work without it. Adjust path to where your fsuae resides.

    FSUAE doesnt have an option for autoswitch to hi resolution as WinUAE, but i actually canĀ“t think of a game that uses hi-res. The only downside is that the whdload start screen will be a little blurry.

    crt-cgwg-pinky.shader

    • Like 2
  5. 14 hours ago, Zombeaver said:

    You'd have to rename the "Games" platformĀ to Commodore 64 in LB and then change its parent to Computers instead of C64 Dreams. I didn't really want this interfering with people's existing C64 libraries because it functions pretty differently.

    Ah, thanx. Is it possible to have sub categories to a platform? would be nice to have demos and mags as a sub. It would be nice to have for the Amiga aswell.

  6. I guess IĀ“m wondering how to reorganize the games and demo so it will be under Computers/Commodore 64/Games instead of C64 Dreams/Games. Is there a reorganize guide?

    I could ofcourse import all "roms" ie .bat files as commodore 64 but that would leave out sid files and such. And if i try that, I canĀ“t filter out .bat from all of the other files?

    I missed the combo + start, thanx!

  7. @Zombeaver Amazing job as always!

    Even though IĀ“m normally a sucker forĀ crt-royale-kurozumi shader, I liked yours for C64.

    I had a harddrive crash recently so I tried setting this up from fresh install. I got a corruption warning on the parents.xml even though i edited it with notepad++. IĀ“m not entirely sure what fixed it but what i did was to start up launchbox without the inserts. Then i deleted all the newly added entries, which was added by launchbox, and inserted your entries again. And now it seems to work.

    I would like to change theme with the new built in theme manager for Bigbox, but IĀ“m not sure how to do that with your custom entries. Is it as easy as just rename?

    I also would like to have that controller explaining picture as a startup picture for a few seconds.. How to do that?

    • Like 1
  8. I tried thinking around this whole launch problem again. Talking only about whdload games, which is almost all you "need", this could almost be as easy loading roms with other emulators.

    As i see it, it could be managed by extracting "rom" file first and then launch the slave file, since all extra info is gone from folder name and the slave .info file almost always has the right config. Also, this way you always (if no renaming is done) get to keep your save games. I don't know if its possible to point launcher to a folder and launch a game?

    Turns out FSUAE doesn't support .lha files except when used for scanning info :( http://eab.abime.net/showthread.php?p=1139481 but even if converting all to .zip, there had to be a way to filter out the version numbers to keep the saves.

    One problem i see is that you need to purge old or different versions. Which needs to be done manually.

    Another tiny problem i see is that like two games have/had files in them which couldn't be extracted in windows, i don't know if that's the case anymore though.

    If you then add some algorithm that use A1200 configuration when folder- or filename contains AGA and CD32 when there is CD32 etc. You are pretty much set to just import all whdload files as easy as roms.

    As it seems the configs from openretro.org seems to be lagging behind the updates so we might have more and more games without configs eventually.

  9. I did some lists a while ago with some sort of "no intro" "clean" approach. I decided to update them today (christmas is comming ;). whdloadnonuuid.txt is a list of files which you have to make configs for at the moment.

    whdloadexcluded.txt is a list of whdload games i have excluded. Such as NTSC, demo, foreign conversions. If "better version" exists such as AGA i excluded the non AGA version and so on.

    For the completionist:Ā 

    adfuuid.txt is a list of adf games, with configs, that haven't been whdloaded yet.Ā  And adfnonuuid.txt is a list of the adf games that don't have configs and isn't whdloaded yet.

    • Like 1
  10. 2 hours ago, Dane said:

    I get a message upon launching a game thatĀ capsimg is not installed. I downloadedĀ capsimg.dll and placed it in a folder I created in theĀ FS-UAE directory calledĀ Plugins. I also tried placing it in the mainĀ FS-UAE but I still get the message. Would you happen to know anything about this issue?

    I think i got that message a long time ago as well, along with other obscure messages. I think you should just try to reinstall FS-UAE. I think i might have gotten it while transitioning to a portable version. I'm currently running the x64 portable development version without problems.

    • Like 1
  11. On 2018-04-07 at 7:52 PM, Trihy said:

    Hi guys. Seems the devs of daemon tools decided to change sintaxis on every update. To annoy customers I guess.

    Ā 

    I was using this with old version:

    Ā 

    set var=%1%
    Ā 
    "C:\Program Files\DAEMON Tools Lite\DTAgent.exe" -unmount F
    "C:\Program Files\DAEMON Tools Lite\DTAgent.exe" -mount_to F, %1%
    "C:\SSF_012_beta_R3\SSF.exe"

    Ā 

    Ā 

    With 10.8I tried this according to new sintaxis:

    set var=%1%
    Ā 
    "C:\Program Files\DAEMON Tools Lite\DTCommandLine.exe" DTCommandLine.exe -u -l "F"
    "C:\Program Files\DAEMON Tools Lite\DTCommandLine.exe --mount_to --letter "F" --ro --path %1%
    "C:\SSF_012_beta_R3\SSF.exe"

    Ā 

    But I get invalid directory. Directory is correct. Any ideas?

    Ā 

    Also changeeeeed thisĀ --path %1% toĀ --path "%1%", but the same.

    Ā 

    Thanks

    Ā 

    Since a very long time ago i started using Virtual CloneDrive which is also free and doesn't force you to reboot when installing and just works. I searched a little and it seems you mount and unmount like this;

    "For mounting: vcdmount.exe image name, e. g. vcdmount.exe "m:\image name.iso" For unmounting: vcdmount.exe /u

    For mounting in different virtual drives:
    vcdmount /d=X imagefile
    where x is your "virtual drive number-1", e. g. you want to mount the image into virtual drive 1 you have to use 0 for x, for drive 8 you have to use 7.
    when you want to unmount image in drive 8 you have to use "vcdmount.exe /d=7 /u"
    VCDMount only knows the switches /u for unmounting and /d=x for selecting which drive should mount/unmount image. "

    Hope your able to use this because i will try as well soon ;)

  12. 1 hour ago, plutonick said:

    I dont think it is the same thing, because for instance if you use the .lha you need to provided the switches yourself (such as PRELOAD or BUTTONWAIT). Also, users can change the openretro's config with better setups based on their experiences. Someone could easily break it though.

    This is from page two of this thread;

    "* .info files are ignored (they will be unique for each installation)
    * Each individual file which is required is looked for by checksum. The archive containing the files does not have to match anything. The files for a WHDLoad install does not even have to be in the same archive.
    (*) There can be a few exceptions, and it requires you to use the same disk versions and install options.

    About WHDLoad arguments and missing PRELOAD when giving files directly to the database; Actually, the launcher could (and should) extract the default WHDLoad arguments from the .info icon file within the WHDLoad game archive. I already have code for doing this (used when importing configurations to the online database) so I can improve this. But, using the online game database is a good idea anyway, so you'll get any fixes submitted by users (corrections to the default arguments, extra configuration needed, etc)."

  13. 9 minutes ago, plutonick said:

    The thing is I used a dev version and it did the autoconfig thing, But it seems the autoconfig from openretro is faulty. I did submit a comment in the game entry and I am waiting for Frode to see it.

    But as Zombeaver pointed out and that i missed is that the config you get from openretro and the one that you use when just using the .lha dir is the "same thing" nowadays. Hence it must be something deeper.

  14. 9 hours ago, plutonick said:

    I have no knowloedge of how whdload works. I just solved the problem by trial and error.
    I am using FS-UAE. I scanned my whdload dir using the appropriate settings option. Then I navigated to the 'HD' menu and I deleted the UUID version and pointed it instead to the WHDload file I originally had in my whdload dir.

    I documented all the above to openretro's game entry (discussion area).

    Hope it helps.

    Hmm it does seem to be strange bug.

  15. 43 minutes ago, plutonick said:

    In fact, using FS-UAE and Openretro's autoconfig on Deja Vu II, will make the game crash. Can you verify this? I found a solution, by editing the autoconfig and simply deleting the UUID that is mounted on the HD0 drive and mounting the ,lha instead. This way the game loads.

    Yep, i get guru on that game as well. So what you did there was to load the .lha file and doing so you used the config from the .lha archive directly which worked better this time. The config is taken from the gamename.info (not the readme.info) file in the .lha archive.

  16. 10 minutes ago, plutonick said:

    Ah. I am sorry, but I just now realised your lists were addressed to me as a reply to my original question. I will take a look. I suppose you made them manually, after crosschecking every game right? Must have taken ages.

    No problem, I should've quoted you. And yes, crosschecking all games from whdload to tosec packs took some time, though excel helped me out big time. Whdload doesn't have a very good naming strategy.

  17. On 2018-03-17 at 7:59 PM, plutonick said:

    Quick question.Ā 

    Facts: I have the WHDload collection. I also followed this guide in order to create UUID (I am using latest dev version of FS-UAE).Ā 
    Question: Is there a way for me to easily dinstinguish those games that have NO UUID (If i understood correctly, this means that they also haveĀ not been autoconfigured by retrogames.com database and also are not shown in the FS-UAE launcher)

    Not that i know of, hence my lists. I once proposed to FS-UAE creator to list games in folder that wasn't recognized so that we could easily help him/open retro which configs to use, but I don't think i got an answer on that.

    However since your using a recent version of FS-UAE it should pull the config from the whdload archive itself. Very few games needs special configs outside of whdload archives. Some games with 3D graphics in them should be played with atleast a 68030 or higher to be playable but those settings you'll have to create yourself, for now.

  18. I always tried to keep a clean set of amiga games, which is less and less necessary these days I admit. The lists i attach is what i ended up with the last time i messed around, about 3 months ago i think. So the games that you find when you "google retroplays whd uploads" and or the database in openretro.org (UUID) might be updated a bit since then. So those lists shows games that;

    1. Do not exists in whdload and/or isnt recognized by OpenRetro.

    2. If the game didnt exists in whdload i checked if open retro recognized adfs versions from tosec package.

    3. If the gamed didnt existed in tosec adf version I looked for IPF versions.

    4. Non UUID Shareware games

    I did filter out some games in non english games tho so its not complete. But i hope this helps somone else. It took some time to do this without programming skills, just excel.

    CD32_non_uuid.txt

    CD32_uuid.txt

    IPF_uuid.txt

    Shareware_non_uuid.txt

    Whdload_non_uuid.txt

    ADF_non_uuid.txt

    ADF_uuid.txt

  19. 1 minute ago, lordmonkus said:

    If there is nothing in the database you are going to have to add it manually. Right click each game and edit, the notes tab will be the description and you can add images into the appropriate folders within the Images folder.

    Ah, thanx!

    • Like 1
  20. I dunno if it should be posted here but I downloaded Game&Watch "roms" inside of Retroarch (add content). Then added them in LB the and added associated platform in retroarch settings with command line "-L "cores\gw_libretro.dll"". And it worked nice and easy. Now I just wonder how to add better metadata that what LB found o.O

    • Like 1
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