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illfated

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Posts posted by illfated

  1. Hi,

    I'm on Launchbox 13.12 (Windows) and I have noticed that after running the XBOX/Microsoft Store importer it imports ALL xbox (console) and microsoft store (PC) games I've ever played but not the games I truly own.

    I have never played a couple of my games that I really own, but they don't show up in Launchbox, on the other hand all the gamepass games, demos and apps I've played appear.

    I assume it's an issue with the importer-script you're using, as playnite has the exact same issue. Maybe there was a recent change in the Microsoft backend?

  2. On 1/10/2017 at 1:33 PM, dnm said:

    I have a strange problem... I've changed Video path, video works, but do not show video game theme ? need to stay on launchbox dir ?

    same problem here

    theres no option to change the game theme

    i guess it must have slipped?

  3. BigBox doesn't let the computer sleep even when Attraction mode is off.
    There are a couple of threads and bug reports about this but none of them have a proper answer/fix/workaround.

    https://bitbucket.org/jasondavidcarr/launchbox/issues/457/allow-sleep-hibernate-in-bigbox
    set to resolved but isnt

    https://bitbucket.org/jasondavidcarr/launchbox/issues/2363/big-box-prevents-computer-from-sleeping-an
    https://bitbucket.org/jasondavidcarr/launchbox/issues/1595/bigbox-does-not-let-windows-sleep
    https://forums.launchbox-app.com/topic/35201-bigbox-preventing-computer-from-sleeping/

     

    could someone please take a look at this? I thought more people would be running their emulation box with standby/sleep in mind to have a fast access while still saving energy

  4. On 26.2.2017 at 7:02 PM, Expello said:

    Ok, i cant wait for it.

    Here is my soulution, not perfect, but it works great!

    Copy all the sha images to one folder an use the batchfiles.

     

     

    sha to gamename.zip

    Do you still require it? It's probably full of bugs and would turn your computer into a note7 as I am no programmer at all but It helped me and would look like this:

     

    but your bats probably do the same thing

     

    fs-uae media exporter.jpg

    • Like 1
  5. Hey,

    I imported the ScummVM 1.9.0 Set into Launchbox but it couldnt find most of the Media/Artwork.

    the 1.9.0 Set (and the ones before) use the full game title seen here https://www.scummvm.org/compatibility/

    But the media scrapers I use and probably most other people too (HyperSync, Emumovies), use the short gameid for artwork instead of the full title.

    example:

    Broken Sword 1 The Shadow of the Templar (CD PS1).zip gets imported as "Broken Sword 1 The Shadow of the Templar"
    The artwork I found would be called "sword1.png" because the gameid is "sword1".

    Is there a tool that renames either the artwork to the full name or (probably easier) the "Roms" to the short name?

  6. 5 hours ago, SentaiBrad said:

    Unless something changed severely in .180, we are using slightly older info, but it's worked pretty much flawlessly until now. You used the MAME Rom Importer and called the platform Arcade, and it was all messed up?

    yup

    I installed 6.12 stable again (from beta 22) and it parsed the mame games perfectly fine without any duplicates/clones.

  7. I am on the latest beta and I tried importing a SPLIT mame rom+chd set into launchbox but it would always import every game and all its clones no matter if i clicked "originals only" or "skip clones and prefer region x". It didnt seem to do any difference so I had a lot of games that were imported 10-15 times.

    Is that a beta bug or am I doing something wrong?

     

    edit: a lot of games also would keep their filename instead of the parsed game name (comg079, comg094, comg107 etc) is launchbox not compatible with 0.180 ?

  8. On 23.11.2016 at 9:32 PM, jaythompson said:

    But, if you can't wait and want all the bells and whistles, or are trying to get a hard (impossible?) to set up system like ScummVM or Future Pinball to work, then Rocket Launcher is currently your best bet.

     

    Wait a second... how do you get ScummVM to work?

    I mean I've got it to work in Hyperspin+Rocketlauncher but I have found no convenient way to import all the scummvm games I have in Rocketlauncher to launchbox

  9. On 26.11.2016 at 6:10 PM, Zombeaver said:

    Awesome! Glad it's finally sorted!

    I don't believe so, no. That would be awesome though. I will say that the images that it downloads when you scrape the OAGD for your games in FS-UAE are stored in FS-UAE -> Data -> Images but they're in numbered folders (i.e. folders not named after the game title) and the image filenames are just gibberish. You could, of course, go through these manually and upload them to the LB DB but obviously that's gonna be a whole lot of work.

    I was writing something up in C# it gets the sha1 filename from the sqlite db, finds the file in Data/Images copies it to launchbox and renames it.

    I've got one problem though... FS-UAE only downloads the files when the game has been clicked manually. So until i find a better way I have to click all those thousands of WHDLoad "roms" manually to let it download the images :S

  10. On 22.11.2016 at 11:20 PM, CriticalCid said:

    There's a workaround for Amiga. @Zombeaver made a great and detailed tutorial for it. I hope that helps you :)

     

    Thank you it helped me quite a lot, unfortunately I still need to manually download from oagd.net  for about 30% of the amiga games :(

    I know the dev of oagd.net doesn't seem to want to work together with the Launchbox dev but is there any other known "Tool" to sync or batch-download pictures from there?

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