upgraded to MAME .209, I didn't see that make any difference in those effects I saw.
- original notes with MAME .181
-- With MAME 0.209 and .209 roms (nothing added to Pause screen tab in MAME emulator, On Pause and On Resume tabs have "; No script is required ...")
1) - Using exit on Pause screen menu (most of the time) brings up a fullscreen palette screen overlayed on game. mame exit buttonwill back out of that.
-- still does this with latest MAME if "-keyboardprovider dinput" is in command line parameters. It does not do it if I remove "-keyboardprovider dinput" from commend line parameters. BUT, selecting Exit on the Pause screen menu just returns to game, same effect as selecting Resume.
2) - Within Pause screen menu , hitting the pause screen button while in the Pause screen menu drops back to game but with a 5 second or so looping sound glitch. Doesn't happen all the time, but occasionally
-- still saw this happen once bouncing in and out of pause mode on number of games, can't reproduce, probably not an issue, not a weak machine (i7 920, GTX760)
3) - Some games the Pause screen does not come up, the game pauses but the Pause screen does not come up. Seems to happen with vector graphics games (startrek, tempest, battlezone, Black Widow)
-- stil seeing same issue in the vector based games, such as those listed. Using pause screen button, the games pauses but pause screen with menu does not show up like all the other mame games.
4) - When assigning the Pause screen button in BigBox, do you have to use the Hold Key combo / Controller Automation. Seems like you can't just assign a key for the Pause screen without controller automation/hold key assigned for it to work.
-- I still see this , from this image below, the first config works with button combo (button 10 + 11) for pause screen, but the second config does not work to pause the game with button 11. just referring to BigBox, I understand there is a different key/setting for launchbox